[Warzone2100-commits] [Warzone2100/warzone2100] d511ca: qtscript: Add function useSafetyTransport(bool)

2017-08-01 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: d511cad4d15ca7ae5ecefc678527bb0a253cafde
  
https://github.com/Warzone2100/warzone2100/commit/d511cad4d15ca7ae5ecefc678527bb0a253cafde
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2017-08-01 (Tue, 01 Aug 2017)

  Changed paths:
M src/qtscriptfuncs.cpp

  Log Message:
  ---
  qtscript: Add function useSafetyTransport(bool)

Function addSafetyTransport(bool) is used to change the default behavior of the 
mission transport by allowing multiple droid loads on non off-world missions. 
setReinforcementTime() is used to change the delay between when the transport 
vanishes and appears again.


  Commit: e15f73a435d8c5075b04c7b6633c567ffac41109
  
https://github.com/Warzone2100/warzone2100/commit/e15f73a435d8c5075b04c7b6633c567ffac41109
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2017-08-01 (Tue, 01 Aug 2017)

  Changed paths:
A data/base/script/campaign/cam2-end.js
M data/base/script/campaign/libcampaign.js
R data/base/script/data/cam2end.vlo
R data/base/script/data/cam2endx.vlo
R data/base/script/text/cam2endx.slo
M data/base/wrf/cam2/cam2end.wrf
M po/POTFILES.in

  Log Message:
  ---
  Convert cam2-end {.vlo,.slo} to cam2-end.js

Prepare campaign library for research update and fix syntax warnings.
Allow passing in an array for VTOL spawn positions and randomly choose
one. Add victory standard timeout.
Delete cam2end.vlo
Delete cam2endx.vlo
Delete cam2endx.slo
Update POTFILES.in


  Commit: 969718b14de95849184e22b8325ccf605b9a71ab
  
https://github.com/Warzone2100/warzone2100/commit/969718b14de95849184e22b8325ccf605b9a71ab
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2017-08-01 (Tue, 01 Aug 2017)

  Changed paths:
M data/base/script/campaign/libcampaign.js

  Log Message:
  ---
  Fix function call for useSafetyTransport()

Had the old name in it.


  Commit: 55ea2a7fada0ad03faaac074c7c92da4b52dfd4c
  
https://github.com/Warzone2100/warzone2100/commit/55ea2a7fada0ad03faaac074c7c92da4b52dfd4c
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2017-08-01 (Tue, 01 Aug 2017)

  Changed paths:
M data/base/wrf/cam1/sub1-d/labels.json

  Log Message:
  ---
  Increase RTLZ area label in campaign 1-D

Now correctly touches the map border.


  Commit: aedca2d262e0d38d89a4a831dd4638ec3059
  
https://github.com/Warzone2100/warzone2100/commit/aedca2d262e0d38d89a4a831dd4638ec3059
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2017-08-01 (Tue, 01 Aug 2017)

  Changed paths:
A data/base/script/campaign/transitionTech.js

  Log Message:
  ---
  Add transitionTech.js

Useful file for containing all research tech required by transition missions.


  Commit: 08248b814dfcb40033e890d0250b4815b4d10bfd
  
https://github.com/Warzone2100/warzone2100/commit/08248b814dfcb40033e890d0250b4815b4d10bfd
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2017-08-01 (Tue, 01 Aug 2017)

  Changed paths:
A data/base/script/campaign/cam3-a.js
M data/base/script/campaign/libcampaign.js
M data/base/script/campaign/templates.js
R data/base/script/data/cam3a.vlo
R data/base/script/data/cam3arein.vlo
R data/base/script/data/cam3ax.vlo
R data/base/script/data/cam3tech.vlo
R data/base/script/data/vtols3a.vlo
R data/base/script/text/cam3ax.slo
M data/base/wrf/cam3/cam3a.wrf
A data/base/wrf/cam3/cam3a/labels.json
M po/POTFILES.in

  Log Message:
  ---
  Convert cam3-a{.vlo,.slo} to cam3-a.js

Updates to campaign library and templates included.
Update POTFILES.in


  Commit: a696594896c9ec605d29bc58eb9b77af13e822f4
  
https://github.com/Warzone2100/warzone2100/commit/a696594896c9ec605d29bc58eb9b77af13e822f4
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2017-08-01 (Tue, 01 Aug 2017)

  Changed paths:
M data/base/gamedesc.lev
A data/base/stats/research.json
R data/base/stats/research_cam1.json
R data/base/stats/research_cam2.json
R data/base/stats/research_cam3.json
R data/base/wrf/cam1res.wrf
M data/base/wrf/cam2/cam2change.wrf
R data/base/wrf/cam2res.wrf
M data/base/wrf/cam3/cam3change.wrf
R data/base/wrf/cam3res.wrf
A data/base/wrf/camres.wrf

  Log Message:
  ---
  Condense campaign research into one file

Squashes the campaign research files into one so that research from previous 
campaigns can be interlinked with each-other and allow proper research bonuses 
to be applied for both the player and more importantly the enemy players. To 
see how this works, view function 
camCompleteRequiredResearch(array_of_research_names, player) in the campaign 
library.

VTOL factory production research message no longer uses the rearming pad 
message.
Delete cam1res.wrf
Delete cam2res.wrf
Delete cam3res.wrf
Delete research_cam1.json
Delete research_cam2

[Warzone2100-commits] [Warzone2100/warzone2100] b05f5b: Convert cam3-2(s){.vlo, .slo} to cam3-2(s).js

2017-08-15 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: b05f5bf7695f0cd76ce319bcc538d2c520267a1d
  
https://github.com/Warzone2100/warzone2100/commit/b05f5bf7695f0cd76ce319bcc538d2c520267a1d
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2017-08-15 (Tue, 15 Aug 2017)

  Changed paths:
M data/base/script/campaign/cam1a.js
A data/base/script/campaign/cam3-2.js
A data/base/script/campaign/cam3-2s.js
R data/base/script/data/cam3-2.vlo
R data/base/script/data/cam3-2s.vlo
R data/base/script/data/cam3-2tech.vlo
R data/base/script/data/cam3-2x.vlo
R data/base/script/data/vtols3-2.vlo
R data/base/script/text/cam3-2x.slo
M data/base/wrf/cam3/sub3-2.wrf
A data/base/wrf/cam3/sub3-2/labels.json
M data/base/wrf/cam3/sub3-2s.wrf
M po/POTFILES.in

  Log Message:
  ---
  Convert cam3-2(s){.vlo,.slo} to cam3-2(s).js

cam1-a: Do not scale starting power with difficulty.

Delete cam3-2.vlo
Delete cam3-2s.vlo
Delete cam3-2tech.vlo
Delete cam3-2x.vlo
Delete vtols3-2.vlo
Delete cam3-2x.slo
Update POTFILES.in


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[Warzone2100-commits] [Warzone2100/warzone2100] 3cdddc: Minor improvements to campaign scripts.

2017-08-12 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 3cdddcb180674713125dc9000460add65b578e89
  
https://github.com/Warzone2100/warzone2100/commit/3cdddcb180674713125dc9000460add65b578e89
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2017-08-12 (Sat, 12 Aug 2017)

  Changed paths:
M data/base/script/campaign/cam1-3.js
M data/base/script/campaign/cam1-5.js
M data/base/script/campaign/cam1c.js
M data/base/script/campaign/cam2-a.js
M data/base/script/campaign/cam3-a.js
M data/base/script/campaign/libcampaign.js

  Log Message:
  ---
  Minor improvements to campaign scripts.

Tweak the enemy group tactics to target nearby stuff better.
cam1-5/1-c: Remove NPDefenseGroup as it was basically useless.
cam2-a/3-a: Transport reinforcement timers should not change with difficulty.


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[Warzone2100-commits] [Warzone2100/warzone2100] 8125a4: Correct limbo droid save file.

2017-07-30 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 8125a4098d3e73990e69d8e8b0738e837d4ff2e1
  
https://github.com/Warzone2100/warzone2100/commit/8125a4098d3e73990e69d8e8b0738e837d4ff2e1
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2017-07-30 (Sun, 30 Jul 2017)

  Changed paths:
M src/game.cpp

  Log Message:
  ---
  Correct limbo droid save file.

It was being saved as a .bjo file while using a .json format for the stored 
data.
Fixes ticket:4054.


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[Warzone2100-commits] [Warzone2100/warzone2100] 158977: More campaign library updates.

2017-08-08 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 1589773a7e153c97709e11d560c5c54926d1d7e8
  
https://github.com/Warzone2100/warzone2100/commit/1589773a7e153c97709e11d560c5c54926d1d7e8
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2017-08-08 (Tue, 08 Aug 2017)

  Changed paths:
M data/base/script/campaign/libcampaign.js
M data/base/wrf/cam1/cam1ca/labels.json

  Log Message:
  ---
  More campaign library updates.

Reset active factory data upon game load.
Check that droids exist before giving orders and make sure structures are not 
ordered to move around.

Push NPLZ5 farther east in cam1-ca.


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[Warzone2100-commits] [Warzone2100/warzone2100] bd2bac: Fix mods not separated properly.

2017-08-01 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: bd2bac6a5a81205f131b2bbe6efb41b6129b0c4c
  
https://github.com/Warzone2100/warzone2100/commit/bd2bac6a5a81205f131b2bbe6efb41b6129b0c4c
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2017-08-01 (Tue, 01 Aug 2017)

  Changed paths:
M src/modding.cpp

  Log Message:
  ---
  Fix mods not separated properly.

The first mod would be missing the comma separator if more than one is 
currently active.
Fixes ticket:2918.


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[Warzone2100-commits] [Warzone2100/warzone2100] 57f41f: Fix campaign script bugs.

2017-08-09 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 57f41f05f84627b2761ec8cd6891d1566b91d115
  
https://github.com/Warzone2100/warzone2100/commit/57f41f05f84627b2761ec8cd6891d1566b91d115
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2017-08-09 (Wed, 09 Aug 2017)

  Changed paths:
M data/base/script/campaign/cam1-5.js
M data/base/script/campaign/cam1-7.js
M data/base/script/campaign/cam1-d.js
M data/base/script/campaign/cam2-a.js
M data/base/script/campaign/libcampaign.js
M src/ai.cpp

  Log Message:
  ---
  Fix campaign script bugs.

cam1-5: New Paradigm transport keeps coming until nearby New Paradigm objects 
are destroyed around the LZ.
cam1-7: Must destroy all New Paradigm units to achieve victory.
cam1-d: Similar fix with cam1-5 and do not remove a certain proximity blip more 
than once.
cam2-a: Similar fix with cam1-5.

Make group targeting code a bit more sane (and faster) now that the AI can 
freely attack nearby walls and tank traps without explicit orders.

AI units now attack walls without explicit orders.


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[Warzone2100-commits] [Warzone2100/warzone2100] e90d50: Fix enemy base detection in libcampaign upon load.

2017-08-18 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: e90d50791c18526e311432263e08ac9e32453b5a
  
https://github.com/Warzone2100/warzone2100/commit/e90d50791c18526e311432263e08ac9e32453b5a
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2017-08-18 (Fri, 18 Aug 2017)

  Changed paths:
M data/base/script/campaign/libcampaign.js

  Log Message:
  ---
  Fix enemy base detection in libcampaign upon load.


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[Warzone2100-commits] [Warzone2100/warzone2100] 6797cf: Add chat link to front page.

2017-05-20 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 6797cf4681ebe35f50785f08f54c4da8d42e432e
  
https://github.com/Warzone2100/warzone2100/commit/6797cf4681ebe35f50785f08f54c4da8d42e432e
  Author: Per Inge Mathisen <per.mathi...@gmail.com>
  Date:   2017-05-20 (Sat, 20 May 2017)

  Changed paths:
M src/frontend.cpp
M src/frontend.h

  Log Message:
  ---
  Add chat link to front page.

See http://forums.wz2100.net/viewtopic.php?f=32=12868


  Commit: 7af101472e0d66c4a73e684f17edf79f8d52505c
  
https://github.com/Warzone2100/warzone2100/commit/7af101472e0d66c4a73e684f17edf79f8d52505c
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2017-05-21 (Sun, 21 May 2017)

  Changed paths:
M data/mp/multiplay/skirmish/semperfi.js
A data/mp/multiplay/skirmish/semperfi_includes/build.js
A data/mp/multiplay/skirmish/semperfi_includes/chat.js
A data/mp/multiplay/skirmish/semperfi_includes/events.js
A data/mp/multiplay/skirmish/semperfi_includes/miscFunctions.js
A data/mp/multiplay/skirmish/semperfi_includes/production.js
A data/mp/multiplay/skirmish/semperfi_includes/research.js
A data/mp/multiplay/skirmish/semperfi_includes/tactics.js

  Log Message:
  ---
  Improvements to SemperFi-JS AI

Split the JavaScript SemperFi AI into multiple files for better maintenance.

Notable improvements:
-Fix the bad research pattern (at least it does not do random research until 
the end).
-Fix never building VTOL rearming pads despite building VTOL units.
-Fix stronger thermal bombs being ignored for phosphor bomb.
-Add choice of rocket/missile weapons for VTOL units.
-Rewrite the maintenance portion in build.
-Rewrite building and unfinished structure building code.
-Set timers to (hopefully) not coincide on the same tick with other SemperFi AI 
if present.
-Weapon choice for tanks now have a chance for artillery and regular 
rockets/missiles.
-Only attacks living players (has [cyborg]factory + construction droids). In 
addition it will attack more frequently.
-Reduced performance bottlenecks.
-Support for hover maps.
-Recycle trucks for hover propulsion if they do not have it.
-Responds to beacon drops.
-Builds anti air rockets/missile defense systems.


Compare: 
https://github.com/Warzone2100/warzone2100/compare/44a1e1085d48...7af101472e0d--
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[Warzone2100-commits] [Warzone2100/warzone2100] 688df6: Remove superfluous artifact in cam2-6

2017-05-27 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 688df679fc0a44df69446cc3db2634b019fa22b6
  
https://github.com/Warzone2100/warzone2100/commit/688df679fc0a44df69446cc3db2634b019fa22b6
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2017-05-26 (Fri, 26 May 2017)

  Changed paths:
M data/base/script/campaign/cam2-6.js

  Log Message:
  ---
  Remove superfluous artifact in cam2-6

This artifact can be found in campaign 2-C.


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[Warzone2100-commits] [Warzone2100/warzone2100] 79338a: More fixes for cam2-1

2017-05-25 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 79338ab1ed410baa7af8cc99b9919d0141067743
  
https://github.com/Warzone2100/warzone2100/commit/79338ab1ed410baa7af8cc99b9919d0141067743
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2017-05-23 (Tue, 23 May 2017)

  Changed paths:
M data/base/script/campaign/cam2-1x.js
M data/base/wrf/cam2/sub2-1/labels.json

  Log Message:
  ---
  More fixes for cam2-1

Do not force the northern most cyborg group to regroup. Doing so can cause a 
path finding error.
Make sure that the droids near the crashed transport do not trigger a victory 
without the player moving to the crash site.


  Commit: ec1d938a872a0c2d679a9dec9e15dbc3049adca5
  
https://github.com/Warzone2100/warzone2100/commit/ec1d938a872a0c2d679a9dec9e15dbc3049adca5
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2017-05-23 (Tue, 23 May 2017)

  Changed paths:
A data/base/script/campaign/cam2-c.js
R data/base/script/data/cam2c.vlo
R data/base/script/data/cam2cx.vlo
R data/base/script/data/vtols2c.vlo
R data/base/script/text/cam2cx.slo
M data/base/wrf/cam2/cam2c.wrf
A data/base/wrf/cam2/cam2c/labels.json

  Log Message:
  ---
  Convert cam2c {.vlo,.slo} to cam2c.js
Delete cam2c.vlo
Delete cam2cx.vlo
Delete vtols2c.vlo
Delete cam2cx.slo


  Commit: d1d231e224643e6b4049835063d6976019fd36be
  
https://github.com/Warzone2100/warzone2100/commit/d1d231e224643e6b4049835063d6976019fd36be
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2017-05-23 (Tue, 23 May 2017)

  Changed paths:
A data/base/script/campaign/cam2-5.js
A data/base/script/campaign/cam2-5s.js
R data/base/script/data/cam2-5.vlo
R data/base/script/data/cam2-5s.vlo
M data/base/wrf/cam2/sub2-5.wrf
A data/base/wrf/cam2/sub2-5/labels.json
M data/base/wrf/cam2/sub2-5s.wrf

  Log Message:
  ---
  Convert cam2-5(s){.vlo,.slo} to cam2-5(s).js
Delete cam2-5.vlo
Delete cam2-5s.vlo


  Commit: e88a017a5c9cf80179fc7a8ee911baecbdf414f4
  
https://github.com/Warzone2100/warzone2100/commit/e88a017a5c9cf80179fc7a8ee911baecbdf414f4
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2017-05-23 (Tue, 23 May 2017)

  Changed paths:
A data/base/script/campaign/cam2-d.js
A data/base/script/campaign/cam2-ds.js
M data/base/script/campaign/libcampaign.js
R data/base/script/data/cam2-ds.vlo
R data/base/script/data/cam2d.vlo
R data/base/script/data/vtols2d.vlo
R data/base/script/text/cam2dx.slo
M data/base/wrf/cam2/sub2-d.wrf
A data/base/wrf/cam2/sub2-d/labels.json
M data/base/wrf/cam2/sub2-ds.wrf

  Log Message:
  ---
  Convert cam2-d(s){.vlo,.slo} to cam2-d(s).js

campaign library: Move the victory callback into its own function so that it 
can be used in something other than standard. Include a way to stop hit and run 
vtol spawn.
Delete cam2-ds.vlo
Delete cam2d.vlo
Delete vtols2d.vlo
Delete cam2dx.slo


  Commit: 603108f3cbae086c02bcf3a72f7c078f543efe80
  
https://github.com/Warzone2100/warzone2100/commit/603108f3cbae086c02bcf3a72f7c078f543efe80
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2017-05-23 (Tue, 23 May 2017)

  Changed paths:
M data/base/script/campaign/cam2-1x.js
M data/base/script/campaign/libcampaign.js
M data/base/wrf/cam2/sub2-1/labels.json

  Log Message:
  ---
  Cleanup 2-1

Use an extra victory callback for cam2-1 and use bases that the WZ Script 
version did not.


  Commit: 833d8f725e5817547dab97faf904defd76e56f1e
  
https://github.com/Warzone2100/warzone2100/commit/833d8f725e5817547dab97faf904defd76e56f1e
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2017-05-23 (Tue, 23 May 2017)

  Changed paths:
A data/base/script/campaign/cam2-6.js
A data/base/script/campaign/cam2-6s.js
M data/base/script/campaign/templates.js
R data/base/script/data/cam2-6.vlo
R data/base/script/data/cam2-6s.vlo
R data/base/script/data/cam2dx.vlo
M data/base/wrf/cam2/sub2-6.wrf
A data/base/wrf/cam2/sub2-6/labels.json
M data/base/wrf/cam2/sub2-6s.wrf

  Log Message:
  ---
  Convert cam2-6(s) {.vlo,.slo} to cam2-6(s).js
And fix a campaign template.
Delete cam2-6.vlo
Delete cam2-6s.vlo
Delete cam2dx.vlo

Disable a group in cam2-6

region group four may not be necessary.


  Commit: 772604941bdd0a908a582aa6b6800d664b2d8805
  
https://github.com/Warzone2100/warzone2100/commit/772604941bdd0a908a582aa6b6800d664b2d8805
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2017-05-23 (Tue, 23 May 2017)

  Changed paths:
A data/base/script/campaign/cam2-7.js
A data/base/script/campaign/cam2-7s.js
A data/base/script/campaign/cam2-8.js
A data/base/script/campaign/cam2-8s.js
M data/base/script/campaign/libcampaign.js
R data/base/script/data/cam2-7.vlo
R data/base/script/data/cam2-7s.vlo
R data/base/script/data/cam2-8.vlo
R data/base/script/da

[Warzone2100-commits] [Warzone2100/warzone2100] 5df8b8: Update campaign 1-1s script

2017-05-02 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 5df8b8df62d36f8716e3171a54f1eafc2975ddd7
  
https://github.com/Warzone2100/warzone2100/commit/5df8b8df62d36f8716e3171a54f1eafc2975ddd7
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2017-05-01 (Mon, 01 May 2017)

  Changed paths:
M data/base/script/campaign/cam1-1s.js

  Log Message:
  ---
  Update campaign 1-1s script

Allow the player to cheat past the power module building part.


  Commit: fe0e3f519d75bd3ebbe16c48475bcb55590feb35
  
https://github.com/Warzone2100/warzone2100/commit/fe0e3f519d75bd3ebbe16c48475bcb55590feb35
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2017-05-01 (Mon, 01 May 2017)

  Changed paths:
M data/base/script/campaign/libcampaign.js

  Log Message:
  ---
  Update campaign library chat

Make an exception for campaign 1-1s so that if a player in cheat mode types 
"let me win"  they can skip the power module
part without being placed into campaign 1-1 instantly.
Include function isCheating() to check if a player is in cheat mode from 
mission scripts.


Compare: 
https://github.com/Warzone2100/warzone2100/compare/2535b921a40a...fe0e3f519d75--
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[Warzone2100-commits] [Warzone2100/warzone2100] 01b4e2: Fix bugs in Alpha campaign.

2017-09-16 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 01b4e298456400cc7c8c6b137e282fae531556ea
  
https://github.com/Warzone2100/warzone2100/commit/01b4e298456400cc7c8c6b137e282fae531556ea
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2017-09-16 (Sat, 16 Sep 2017)

  Changed paths:
M data/base/script/campaign/cam1-d.js
M data/base/script/campaign/cam1ca.js
M data/base/script/campaign/libcampaign.js
M data/base/wrf/cam1/cam1c/labels.json

  Log Message:
  ---
  Fix bugs in Alpha campaign.

-cam1-c: Move the scavDerrickBase cleanup further south to prevent an odd 
cleanup situation that likely results in one of those bases not eliminating 
correctly.

-cam1-ca: Changed it so that a player does not need to build more stuff if they 
already have a sufficient amount of structures on the plateau from the previous 
mission.

-cam1-d: Ignore wall like structures when looking at the total amount of 
defenses around the New Paradigm LZ.

-libcampaign: Check for shared base cleanup when destroying a base so that 
shared bases eliminate properly.


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[Warzone2100-commits] [Warzone2100/warzone2100] 87be78: Fix a few Alpha campaign regressions.

2017-09-22 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 87be78b21f3672f40c1bdd00c1f38fd96b77a771
  
https://github.com/Warzone2100/warzone2100/commit/87be78b21f3672f40c1bdd00c1f38fd96b77a771
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2017-09-22 (Fri, 22 Sep 2017)

  Changed paths:
M data/base/script/campaign/cam1-4a.js
M data/base/script/campaign/cam1-d.js
M data/base/script/campaign/cam1c.js
M data/base/script/campaign/libcampaign.js
M data/base/wrf/cam1/cam1c/labels.json
M data/base/wrf/cam1/sub1-4/labels.json
M data/base/wrf/cam1/sub1-d/labels.json

  Log Message:
  ---
  Fix a few Alpha campaign regressions.

Emulate behavior closer to wzcam.
-cam1-c: Fix an odd cleanup and base detection situation where essentially two 
bases (eastScavs) were on top of each other. Move the blip removal trigger 
father into the valley. Bring a wall corner of LZ1 into the cleanup region.
-cam1-4a: Emulate some blip removal and appearance behavior.
-libcampaign: Transporter blips stay instead of being removed as the 
transporter leaves the map.
-cam1-d: Make the LZ into a base and use base reinforcements to bring in the 
transporter.


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[Warzone2100-commits] [Warzone2100/warzone2100] 73e7f2: More campaign regression fixing.

2017-10-03 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 73e7f2565fcef866a3120e7574c8e12d9badaf68
  
https://github.com/Warzone2100/warzone2100/commit/73e7f2565fcef866a3120e7574c8e12d9badaf68
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2017-10-03 (Tue, 03 Oct 2017)

  Changed paths:
M data/base/script/campaign/cam1-1.js
M data/base/script/campaign/cam1-2.js
M data/base/script/campaign/cam1-3.js
M data/base/script/campaign/cam1-4a.js
M data/base/script/campaign/cam1-5.js
M data/base/script/campaign/cam1a.js
M data/base/script/campaign/cam1ca.js
M data/base/script/campaign/cam2-8.js
M data/base/script/campaign/cam3-b.js
M data/base/script/campaign/libcampaign.js
M data/base/wrf/cam1/sub1-4/labels.json
M data/base/wrf/cam3/cam3b/labels.json

  Log Message:
  ---
  More campaign regression fixing.

-cam1-a: Allow the truck and MG droid templates to be enabled without the HQ.
-cam1-1: Use v1.10 victory: Force return to LZ.
-cam1-2: Bring back v1.10 victory condition -> Forced return to LZ.
-cam1-3: Commander group is aggressive just like in v1.10. Use v1.10 victory -> 
Forced to annihilate map of all enemies.
-cam1-ca: Player must build seven structures on plateau like in v1.10.
-cam1-4a: Emulate lost behavior where trucks build stuff right away and the 
base is detected farther south of the red objective blip. Use v1.10 victory: 
Forced return to LZ.
-cam1-5: Use v1.10 victory: Forced total annihilation.
-cam2-8: Swap extra victory callback for the away mission victory parameter 
annihilate.
-cam3-b: The westPhantomFactory label used the wrong coordinate. Make
factory groups attack instead of staying in base.
-libcampaign: Introduce two new optional victory parameters: retlz and 
annihilate. retlz forces the player to return to the LZ to win and annihilate 
forces the player to destroy all enemy owned droids/structures on map to win.


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[Warzone2100-commits] [Warzone2100/warzone2100] d67b34: Warn transporter is under attack in cam2-a.

2017-08-29 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: d67b34e4b3a4ab89c2069b15e1ee3ad69aa43890
  
https://github.com/Warzone2100/warzone2100/commit/d67b34e4b3a4ab89c2069b15e1ee3ad69aa43890
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2017-08-29 (Tue, 29 Aug 2017)

  Changed paths:
M data/base/script/campaign/cam2-a.js
M data/base/script/campaign/libcampaign.js

  Log Message:
  ---
  Warn transporter is under attack in cam2-a.

A warning plays about the transporter under attack after 1 minutes when the 
fifth transporter load is called in.
Libcampaign: Check all enemy bases for elimination conditions in 
cam_eventGameLoaded(). Helps fix previously affected saves with bases not 
eliminating correctly in the past.


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[Warzone2100-commits] [Warzone2100/warzone2100] 18ec97: Fix player properties name and ai.

2017-09-06 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 18ec97beb53fb5c0677e2ccaaec4686edca25fd1
  
https://github.com/Warzone2100/warzone2100/commit/18ec97beb53fb5c0677e2ccaaec4686edca25fd1
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2017-09-06 (Wed, 06 Sep 2017)

  Changed paths:
M src/game.cpp
M src/multiint.cpp
M src/multiint.h
M src/multiopt.cpp
M src/multiplay.cpp

  Log Message:
  ---
  Fix player properties name and ai.

Patch by forum member Forgon.
Fixes ticket:4628.


  Commit: 81bf12847181ce7ddc7b096f2049e2c8bb949e35
  
https://github.com/Warzone2100/warzone2100/commit/81bf12847181ce7ddc7b096f2049e2c8bb949e35
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2017-09-06 (Wed, 06 Sep 2017)

  Changed paths:
M src/frontend.cpp
M src/intelmap.cpp

  Log Message:
  ---
  Do not try loading missing videos.

Patch by forum member Forgon.
Fixes ticket:4631.


  Commit: 92722cb9726b8a1eb094b217857fc0a14f430741
  
https://github.com/Warzone2100/warzone2100/commit/92722cb9726b8a1eb094b217857fc0a14f430741
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2017-09-06 (Wed, 06 Sep 2017)

  Changed paths:
M src/intelmap.cpp
M src/seqdisp.cpp

  Log Message:
  ---
  Play music in intelligence screen.

Patch by forum member Forgon.
Fixes ticket:4632.


Compare: 
https://github.com/Warzone2100/warzone2100/compare/6ea98200a903...92722cb9726b--
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[Warzone2100-commits] [Warzone2100/warzone2100] 81c95f: Update cam2-2 script.

2017-09-24 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 81c95fdd043edf7fdb197a423ddd093b62a7f11e
  
https://github.com/Warzone2100/warzone2100/commit/81c95fdd043edf7fdb197a423ddd093b62a7f11e
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2017-09-24 (Sun, 24 Sep 2017)

  Changed paths:
M data/base/script/campaign/cam2-2.js
M data/base/script/campaign/libcampaign.js
M data/base/wrf/cam2/sub2-2/labels.json

  Log Message:
  ---
  Update cam2-2 script.

cam2-2: VTOLs are only removed if they have low ammo or health. Commander group 
retreats back to the NW base if one of the group members are attacked if trying 
to flee the map.

libcampaign: Only count droids at an LZ for offworld missions.


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[Warzone2100-commits] [Warzone2100/warzone2100] 80502b: Campaign library and script fixes.

2017-09-29 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 80502be9b2391a34718f4f79e7587fbd3c9c55e5
  
https://github.com/Warzone2100/warzone2100/commit/80502be9b2391a34718f4f79e7587fbd3c9c55e5
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2017-09-29 (Fri, 29 Sep 2017)

  Changed paths:
M data/base/script/campaign/cam1-7.js
M data/base/script/campaign/cam1-d.js
M data/base/script/campaign/cam2-c.js
M data/base/script/campaign/libcampaign.js
M data/base/wrf/cam2/sub2-1/labels.json

  Log Message:
  ---
  Campaign library and script fixes.

-Count only finished structures during base elimination.
-Filter out targets that enemy groups can not reach.
-Fix CAM_ORDER_DEFENSE so that the units no longer get distracted by anything 
and are more determined to get to the defense position.
-cam1-7: Artifact group is not forced to be grouped again. Use the original two 
minute trigger time again.
-cam1-d: Transporter reinforcement time should be two minutes, not one. Do not 
remove the objective blip.
-cam2-1: Use original LZ area coordinates.
-cam2-c: Remove lancer template from VTOL factories. Ends even if all civilians 
do not make it to the player LZ, like in the WZScript version. Delay the rescue 
sound for a few seconds. Fix detect message for the bases.


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[Warzone2100-commits] [Warzone2100/warzone2100] 449b08: Update cam1-7 script.

2017-08-31 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 449b08c8cf6780e8b5ec940eb5a79aa8574d0978
  
https://github.com/Warzone2100/warzone2100/commit/449b08c8cf6780e8b5ec940eb5a79aa8574d0978
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2017-08-31 (Thu, 31 Aug 2017)

  Changed paths:
M data/base/script/campaign/cam1-7.js
M data/base/script/campaign/libcampaign.js
M data/base/wrf/cam1/sub1-7/labels.json

  Log Message:
  ---
  Update cam1-7 script.

Make the artifact group regroup and start moving sooner.


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[Warzone2100-commits] [Warzone2100/warzone2100] 2ce949: Spelling Corrections.

2017-08-29 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 2ce9492056d84846a07174770cfc2c46abf44e7b
  
https://github.com/Warzone2100/warzone2100/commit/2ce9492056d84846a07174770cfc2c46abf44e7b
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2017-08-29 (Tue, 29 Aug 2017)

  Changed paths:
M README.md
M build_tools/autorevision
M data/base/messages/strings/names.txt
M data/base/messages/strings/resstrings.txt
M data/base/script/campaign/cam2-1x.js
M data/base/script/campaign/cam2-a.js
M data/base/script/campaign/cam2-end.js
M data/base/script/data/cam3a-d1.vlo
M data/base/script/data/cam3a-d2.vlo
M data/base/script/text/genexp.slo
M data/base/script/text/reinforcement.slo
M data/base/script/text/tutorial3.slo
M data/base/script/text/vtols.slo
M data/base/script/text/vtols2.slo
M data/base/shaders/tcmask.vert
M data/mp/messages/strings/names.txt
M data/mp/multiplay/skirmish/nb_rulesets/standard.js
M data/mp/multiplay/skirmish/nexus.slo
M data/mp/multiplay/skirmish/nexus.vlo
M data/mp/multiplay/skirmish/semperfi.slo
M data/mp/multiplay/skirmish/semperfi.vlo
M data/mp/multiplay/skirmish/semperfi_includes/research.js
M data/mp/stats/research.json
M data/mp/stats/structure.json
M data/mp/stats/weapons.json
M doc/PIE.md
M doc/ScriptingManual.htm
M lib/exceptionhandler/exceptionhandler.cpp
M lib/exceptionhandler/exchndl.cpp
M lib/framework/frameresource.cpp
M lib/framework/frameresource.h
M lib/framework/geometry.h
M lib/framework/input.h
M lib/framework/resource_parser.cpp
M lib/framework/resource_parser.ypp
M lib/framework/string_ext.h
M lib/ivis_opengl/imdload.cpp
M lib/ivis_opengl/pieblitfunc.h
M lib/ivis_opengl/piedraw.cpp
M lib/ivis_opengl/screen.h
M lib/netplay/netplay.cpp
M lib/netplay/netsocket.cpp
M lib/qtgame/wzapp_qt.cpp
M lib/script/chat_parser.ypp
M lib/script/event.h
M lib/script/parse.h
M lib/script/script_parser.cpp
M lib/script/script_parser.ypp
M lib/sdl/main_sdl.cpp
M lib/sequence/timer.cpp
M lib/sound/openal_track.cpp
M m4/ax_c_check_flag.m4
M m4/ax_ext_check_header.m4
M m4/lib-link.m4
M macosx/configs/autorevision.sh
M pkg/nsis/warzone2100.update.nsi
M src/action.cpp
M src/actiondef.h
M src/ai.cpp
M src/astar.cpp
M src/basedef.h
M src/cheat.cpp
M src/cmddroid.h
M src/configuration.cpp
M src/design.cpp
M src/display.cpp
M src/display3d.cpp
M src/droid.cpp
M src/droiddef.h
M src/effects.cpp
M src/frontend.cpp
M src/frontend.h
M src/game.cpp
M src/game.h
M src/hci.cpp
M src/init.cpp
M src/intdisplay.cpp
M src/intelmap.cpp
M src/intorder.cpp
M src/keybind.cpp
M src/keybind.h
M src/keyedit.cpp
M src/lighting.cpp
M src/main.cpp
M src/map.cpp
M src/message.cpp
M src/messagedef.h
M src/mission.cpp
M src/move.cpp
M src/multigifts.cpp
M src/multigifts.h
M src/multiint.cpp
M src/multijoin.cpp
M src/multistruct.cpp
M src/objmem.cpp
M src/order.cpp
M src/orderdef.h
M src/qtscriptfuncs.cpp
M src/random.cpp
M src/research.cpp
M src/research.h
M src/scriptai.cpp
M src/scriptfuncs.cpp
M src/scripttabs.cpp
M src/statsdef.h
M src/structure.cpp
M src/structure.h
M src/structuredef.h
M src/transporter.cpp
M src/transporter.h
M src/visibility.cpp
M src/warcam.cpp
M src/warcam.h
M src/wrappers.cpp
M tools/3ds2pie/main.cpp
M tools/README
M tools/blender/pie.py
M tools/blender/pie_levels_to_layers.py
M tools/conversion/rmsg2ini.php
M tools/qwzm/conversion.cpp
M tools/qwzm/qwzm.cpp
M tools/qwzm/wzmglwidget.cpp
M tools/tech-tree-chart-generator/warzoneresearch.py
M tools/tile_texpage2mipmap_tileset/README.txt
M tools/tile_texpage2mipmap_tileset/texpage2mipmap.conf

  Log Message:
  ---
  Spelling Corrections.

Patch from forum member Forgon.
Fixes ticket:4617.


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[Warzone2100-commits] [Warzone2100/warzone2100] 27582e: Fix cam2-b ambush group retreat label

2017-11-15 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 27582e87bb1c7cc67904408c5d5cc91dd89bc1f2
  
https://github.com/Warzone2100/warzone2100/commit/27582e87bb1c7cc67904408c5d5cc91dd89bc1f2
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2017-11-15 (Wed, 15 Nov 2017)

  Changed paths:
M data/base/script/campaign/cam2-b.js

  Log Message:
  ---
  Fix cam2-b ambush group retreat label


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[Warzone2100-commits] [Warzone2100/warzone2100] 5f144d: Convert cam3-4(s){.vlo, .slo} to cam3-4(s).js.

2017-11-29 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 5f144dda98d18f02c2546c504371f30ead5785e3
  
https://github.com/Warzone2100/warzone2100/commit/5f144dda98d18f02c2546c504371f30ead5785e3
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2017-11-29 (Wed, 29 Nov 2017)

  Changed paths:
M data/base/messages/brief3-4.txt
M data/base/messages/prox3-4.txt
A data/base/script/campaign/cam3-4.js
A data/base/script/campaign/cam3-4s.js
M data/base/script/campaign/libcampaign.js
R data/base/script/data/cam3-4.vlo
R data/base/script/data/cam3-4s.vlo
R data/base/script/data/cam3-4sx.vlo
R data/base/script/data/cam3-4x.vlo
R data/base/script/data/vtols3-4.vlo
R data/base/script/text/cam3-4sx.slo
R data/base/script/text/cam3-4x.slo
A data/base/wrf/cam3/cam3-4/labels.json
M data/base/wrf/cam3/sub3-4.wrf
M data/base/wrf/cam3/sub3-4s.wrf
M po/POTFILES.in

  Log Message:
  ---
  Convert cam3-4(s){.vlo, .slo} to cam3-4(s).js.

- Uses more bases that were previously unused for this mission.
- libcampaign: Victory data allows for a video to be played at the end of a 
mission.

- Delete cam3-4.vlo
- Delete cam3-4s.vlo
- Delete cam3-4sx.vlo
- Delete cam3-4x.vlo
- Delete vtols3-4.vlo
- Delete cam3-4sx.slo
- Delete cam3-4x.slo


  Commit: 04f2ffe87d50d5ce2a24091a4b4c7a89bf8180d6
  
https://github.com/Warzone2100/warzone2100/commit/04f2ffe87d50d5ce2a24091a4b4c7a89bf8180d6
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2017-11-29 (Wed, 29 Nov 2017)

  Changed paths:
A data/base/script/fastplay/fastdemo.js
R data/base/script/fastplay/fastdemo.slo
R data/base/script/fastplay/fastdemo.vlo
R data/base/script/fastplay/start.slo
R data/base/script/fastplay/start.vlo
M data/base/wrf/fastplay/fastdemo.wrf
A data/base/wrf/fastplay/fastdemo/labels.json
M po/POTFILES.in

  Log Message:
  ---
  Convert fastplay demo into JS.

Scripted using the campaign library.
- Delete fastdemo.slo
- Delete fastdemo.vlo
- Delete start.slo
- Delete start.vlo


  Commit: 652dde10bfdd0b8f476adc7f5041071b4e6d23c9
  
https://github.com/Warzone2100/warzone2100/commit/652dde10bfdd0b8f476adc7f5041071b4e6d23c9
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2017-11-29 (Wed, 29 Nov 2017)

  Changed paths:
M data/base/script/campaign/cam3-4.js
M data/base/script/campaign/libcampaign.js
M src/qtscriptfuncs.cpp

  Log Message:
  ---
  Improve upon gameOverMessage function.

No longer plays the mission end or win video in multiplayer. Now it can
play the game outro from within it.


Compare: 
https://github.com/Warzone2100/warzone2100/compare/2ce3d680b491...652dde10bfdd--
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[Warzone2100-commits] [Warzone2100/warzone2100] 4cfa00: Always show droid rank in transporter menu.

2017-12-03 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 4cfa002cecd071406a18dbf7046b9ebfd1466f83
  
https://github.com/Warzone2100/warzone2100/commit/4cfa002cecd071406a18dbf7046b9ebfd1466f83
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2017-12-03 (Sun, 03 Dec 2017)

  Changed paths:
M src/intdisplay.cpp

  Log Message:
  ---
  Always show droid rank in transporter menu.

It was not shown in missions other than those offworld.


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[Warzone2100-commits] [Warzone2100/warzone2100] 73036e: Fix showing reticule buttons when offworld.

2017-12-03 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 73036ec247d1f557234e4d27912c3682917df59d
  
https://github.com/Warzone2100/warzone2100/commit/73036ec247d1f557234e4d27912c3682917df59d
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2017-12-03 (Sun, 03 Dec 2017)

  Changed paths:
M data/base/script/rules.js

  Log Message:
  ---
  Fix showing reticule buttons when offworld.

It did not account for structures back on home base.


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[Warzone2100-commits] [Warzone2100/warzone2100] 3670bb: Add alliance events and functions for JS API.

2017-12-18 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 3670bbdb5b193a8ff59342e171810fe44415d9bb
  
https://github.com/Warzone2100/warzone2100/commit/3670bbdb5b193a8ff59342e171810fe44415d9bb
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2017-12-18 (Mon, 18 Dec 2017)

  Changed paths:
M src/multigifts.cpp
M src/qtscript.cpp
M src/qtscript.h
M src/qtscriptfuncs.cpp

  Log Message:
  ---
  Add alliance events and functions for JS API.

eventAllianceOffer(from, to) - Fires when an alliance is offered.
eventAllianceAccepted(from, to).
eventAllianceBroken(from, to).

Qtscript: sendAllianceRequest(to) - Request an alliance with a player.
It does nothing if the alliance type is not ALLIANCES.


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[Warzone2100-commits] [Warzone2100/warzone2100] bdea32: Award rank in Beta/Gamma 1 from main menu only.

2017-12-17 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: bdea327508457b2085c2a3f5d46156e3b715be88
  
https://github.com/Warzone2100/warzone2100/commit/bdea327508457b2085c2a3f5d46156e3b715be88
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2017-12-17 (Sun, 17 Dec 2017)

  Changed paths:
M data/base/script/campaign/cam2-a.js
M data/base/script/campaign/cam3-a.js

  Log Message:
  ---
  Award rank in Beta/Gamma 1 from main menu only.

For the first transporter load.


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[Warzone2100-commits] [Warzone2100/warzone2100] 5f9aa0: Use the correct sky texture for campaigns.

2017-11-11 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 5f9aa021e8e719b1705f135b39042f22641b540c
  
https://github.com/Warzone2100/warzone2100/commit/5f9aa021e8e719b1705f135b39042f22641b540c
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2017-11-11 (Sat, 11 Nov 2017)

  Changed paths:
M data/base/script/campaign/cam1-3.js
M data/base/script/rules.js

  Log Message:
  ---
  Use the correct sky texture for campaigns.

- Beta and Gamma campaigns erroneously used the Arizona sky texture.
- Remove video at start of cam1-3 which already plays before arriving.


  Commit: 33ac8714edc33c5839e4af1f9115aed7ade90d9e
  
https://github.com/Warzone2100/warzone2100/commit/33ac8714edc33c5839e4af1f9115aed7ade90d9e
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2017-11-11 (Sat, 11 Nov 2017)

  Changed paths:
M data/base/script/campaign/cam2-7.js
M data/base/script/campaign/cam2-8.js
M data/base/wrf/cam2/sub2-8/labels.json

  Log Message:
  ---
  Bug fixes for cam2-7 and cam2-8 scripts.

The mission cam2-8 now functions closer to how it did in 3.1.5.

- Cam2-8: Separate the western tanks into a hover and tracked groups. The 
hovers patrol while the tracked group defends the path north of the LZ. Truck 
builds defenses. Factories enabled quicker and new labels from alfred007.
- Cam2-7: Cyborg groups from factories set to four per group.


Compare: 
https://github.com/Warzone2100/warzone2100/compare/27460ef00625...33ac8714edc3--
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[Warzone2100-commits] [Warzone2100/warzone2100] 6dc036: New assemblies for some Gamma missions.

2017-11-12 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 6dc03614bf0ce33a30d506a562a42602fa760a3f
  
https://github.com/Warzone2100/warzone2100/commit/6dc03614bf0ce33a30d506a562a42602fa760a3f
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2017-11-12 (Sun, 12 Nov 2017)

  Changed paths:
M data/base/script/campaign/cam3-1.js
M data/base/script/campaign/cam3-a.js
M data/base/script/campaign/cam3-b.js
M data/base/wrf/cam3/cam3a/labels.json
M data/base/wrf/cam3/cam3b/labels.json
M data/base/wrf/cam3/sub3-1/labels.json

  Log Message:
  ---
  New assemblies for some Gamma missions.

New assemblies from alfred007.


  Commit: d55b38d0b20984d95b9624f2ec98d31dcc0925e1
  
https://github.com/Warzone2100/warzone2100/commit/d55b38d0b20984d95b9624f2ec98d31dcc0925e1
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2017-11-12 (Sun, 12 Nov 2017)

  Changed paths:
M data/base/wrf/cam1/cam1a/labels.json
M data/base/wrf/cam1/cam1b/labels.json
M data/base/wrf/cam1/cam1c/labels.json
M data/base/wrf/cam1/cam1ca/labels.json
M data/base/wrf/cam1/sub1-1/labels.json
M data/base/wrf/cam1/sub1-2/labels.json
M data/base/wrf/cam1/sub1-3/labels.json
M data/base/wrf/cam1/sub1-4/labels.json
M data/base/wrf/cam1/sub1-5/labels.json
M data/base/wrf/cam1/sub1-7/labels.json
M data/base/wrf/cam1/sub1-d/labels.json
M data/base/wrf/cam2/cam2b/labels.json
M data/base/wrf/cam2/cam2c/labels.json
M data/base/wrf/cam2/cam2start/labels.json
M data/base/wrf/cam2/sub2-1/labels.json
M data/base/wrf/cam2/sub2-2/labels.json
M data/base/wrf/cam2/sub2-5/labels.json
M data/base/wrf/cam2/sub2-6/labels.json
M data/base/wrf/cam2/sub2-7/labels.json
M data/base/wrf/cam2/sub2-8/labels.json
M data/base/wrf/cam2/sub2-d/labels.json
M data/base/wrf/cam3/cam3a/labels.json
M data/base/wrf/cam3/cam3b/labels.json
M data/base/wrf/cam3/cam3c/labels.json
M data/base/wrf/cam3/cam3d/labels.json
M data/base/wrf/cam3/sub3-1/labels.json
M data/base/wrf/cam3/sub3-2/labels.json

  Log Message:
  ---
  Format the campaign labels better.

No longer is everything on a single line per label.


  Commit: 43a380160b04bf41d38a8fdc931741b8ff664773
  
https://github.com/Warzone2100/warzone2100/commit/43a380160b04bf41d38a8fdc931741b8ff664773
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2017-11-12 (Sun, 12 Nov 2017)

  Changed paths:
M data/base/script/campaign/cam3-a.js
M data/base/wrf/cam3/cam3a/labels.json

  Log Message:
  ---
  Fix cam3-a script labels.

Bases 2 and 3 were swapped.


Compare: 
https://github.com/Warzone2100/warzone2100/compare/6f919d4d87b3...43a380160b04--
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[Warzone2100-commits] [Warzone2100/warzone2100] 70767f: Convert cam3-ad2{.vlo, .slo} to cam3-ad2.js.

2017-11-20 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 70767fcf1a4f39dbd7886889c6351634e1de10a4
  
https://github.com/Warzone2100/warzone2100/commit/70767fcf1a4f39dbd7886889c6351634e1de10a4
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2017-11-20 (Mon, 20 Nov 2017)

  Changed paths:
M data/base/script/campaign/cam3-ad1.js
A data/base/script/campaign/cam3-ad2.js
M data/base/script/campaign/cam3-c.js
R data/base/script/data/cam3a-d2.vlo
R data/base/script/data/cam3a-d2x.vlo
R data/base/script/data/vtols3ad2.vlo
R data/base/script/text/cam3a-d2x.slo
A data/base/wrf/cam3/cam3ad/labels.json
M data/base/wrf/cam3/cam3ad2.wrf
M po/POTFILES.in

  Log Message:
  ---
  Convert cam3-ad2{.vlo, .slo} to cam3-ad2.js.

- Delete cam3a-d2.vlo
- Delete cam3a-d2x.vlo
- Delete vtols3ad2.vlo
- Delete cam3a-d2x.slo
- cam3-ad1 & cam3-c: Fixed coordinate typos in setNoGoArea where it made the 
first x and y coordinate undefined.


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[Warzone2100-commits] [Warzone2100/warzone2100] 45abd9: Power limit and cam3-a changes.

2017-11-12 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 45abd912e08d0802edc5aaf6d591370ec95682ba
  
https://github.com/Warzone2100/warzone2100/commit/45abd912e08d0802edc5aaf6d591370ec95682ba
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2017-11-12 (Sun, 12 Nov 2017)

  Changed paths:
M data/base/script/campaign/cam3-a.js
M data/base/script/rules.js
M data/base/wrf/cam3/cam3a/labels.json

  Log Message:
  ---
  Power limit and cam3-a changes.

- Power limits change for Hard and Insane with Beta and Gamma campaigns.
- Cam3-a: Simplify areas for activating factories and correct the object
ID for two of the factories.


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[Warzone2100-commits] [Warzone2100/warzone2100] 9efc45: Fix display of mission end backdrop.

2017-12-02 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 9efc45a48b6ef906d628d80a2a57cae998d6f1e1
  
https://github.com/Warzone2100/warzone2100/commit/9efc45a48b6ef906d628d80a2a57cae998d6f1e1
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2017-12-02 (Sat, 02 Dec 2017)

  Changed paths:
M src/mission.cpp

  Log Message:
  ---
  Fix display of mission end backdrop.


  Commit: 6b7b1b68cd26fd0f59821a8e34ddf6a538be7557
  
https://github.com/Warzone2100/warzone2100/commit/6b7b1b68cd26fd0f59821a8e34ddf6a538be7557
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2017-12-02 (Sat, 02 Dec 2017)

  Changed paths:
M src/intdisplay.cpp
M src/mission.h
M src/transporter.cpp

  Log Message:
  ---
  Some widget and GUI changes.

- Move droid rank to the upper right corner in transporter menu.
- Move the transporter capacity a bit farther out so it is not behind the 
button.
- Move the transporter launch button and mission timer widget up above
the console display area.

Fixes tickets:4652, 4606, 4653.


Compare: 
https://github.com/Warzone2100/warzone2100/compare/e26b9516d3e0...6b7b1b68cd26--
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[Warzone2100-commits] [Warzone2100/warzone2100] 8c9e72: Prevent vision gifting upon saveload for campaign.

2017-12-02 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 8c9e7260333d6388438a091aad493bd2e11a965e
  
https://github.com/Warzone2100/warzone2100/commit/8c9e7260333d6388438a091aad493bd2e11a965e
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2017-12-02 (Sat, 02 Dec 2017)

  Changed paths:
M src/visibility.cpp

  Log Message:
  ---
  Prevent vision gifting upon saveload for campaign.

When loading a save the human player, 0, would be given an ally's vision.

Fixes ticket:4673.


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[Warzone2100-commits] [Warzone2100/warzone2100] e36ebc: Fix commit 8c9e726 for visibility.

2017-12-02 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: e36ebcf38e76a4992878dec18f040f7db41851c7
  
https://github.com/Warzone2100/warzone2100/commit/e36ebcf38e76a4992878dec18f040f7db41851c7
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2017-12-02 (Sat, 02 Dec 2017)

  Changed paths:
M src/visibility.cpp

  Log Message:
  ---
  Fix commit 8c9e726 for visibility.


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[Warzone2100-commits] [Warzone2100/warzone2100] 9d3c2c: Don't show missionend backdrop in skirmish.

2017-12-04 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 9d3c2ce8dcc1c7fafcacce9d94c3661350365b7f
  
https://github.com/Warzone2100/warzone2100/commit/9d3c2ce8dcc1c7fafcacce9d94c3661350365b7f
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2017-12-04 (Mon, 04 Dec 2017)

  Changed paths:
M src/mission.cpp

  Log Message:
  ---
  Don't show missionend backdrop in skirmish.


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[Warzone2100-commits] [Warzone2100/warzone2100] d31f6a: Move multiplayer tech levels to JS.

2017-12-11 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: d31f6a2c704ada8f46957a34279af78deafdeec7
  
https://github.com/Warzone2100/warzone2100/commit/d31f6a2c704ada8f46957a34279af78deafdeec7
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2017-12-11 (Mon, 11 Dec 2017)

  Changed paths:
M data/mp/addon.lev
R data/mp/multiplay/script/cam2tech.vlo
R data/mp/multiplay/script/cam3tech.vlo
A data/mp/multiplay/script/camTechEnabler.js
R data/mp/multiplay/script/camtech.slo
M data/mp/multiplay/skirmish/rules.js
R data/mp/wrf/multires2.wrf
R data/mp/wrf/multires3.wrf
M po/POTFILES.in
M src/qtscriptfuncs.cpp

  Log Message:
  ---
  Move multiplayer tech levels to JS.

Removes research topics that were not present in the current
multiplayer research file.

Qtscript: Adds getMultiTechLevel function.


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[Warzone2100-commits] [Warzone2100/warzone2100] fc172d: Fix placement of droids produced when offworld.

2017-12-08 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: fc172d8338f16ca4ef79747c04625e5e2fb2751d
  
https://github.com/Warzone2100/warzone2100/commit/fc172d8338f16ca4ef79747c04625e5e2fb2751d
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2017-12-08 (Fri, 08 Dec 2017)

  Changed paths:
M src/game.cpp

  Log Message:
  ---
  Fix placement of droids produced when offworld.

If a droid was produced while the player was in an away mission, saved,
and then reloaded, the droid would appear in a corner of the map.

Fixes ticket:3907.


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[Warzone2100-commits] [Warzone2100/warzone2100] 405453: Unify research naming.

2017-12-09 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 405453508014f62ff607153b1e4619072681ce63
  
https://github.com/Warzone2100/warzone2100/commit/405453508014f62ff607153b1e4619072681ce63
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2017-12-09 (Sat, 09 Dec 2017)

  Changed paths:
M data/base/messages/strings/names.txt
M data/mp/messages/strings/names.txt

  Log Message:
  ---
  Unify research naming.

Closes ticket:4661. Patch from Kreuvf.


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[Warzone2100-commits] [Warzone2100/warzone2100] 8ff03b: Convert tutorial {.vlo, .slo} to tutorial.js.

2017-12-06 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 8ff03b8b2f232df6e2528a8badd58849b35488b9
  
https://github.com/Warzone2100/warzone2100/commit/8ff03b8b2f232df6e2528a8badd58849b35488b9
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2017-12-05 (Tue, 05 Dec 2017)

  Changed paths:
R data/base/script/data/tutorial3.vlo
R data/base/script/text/tutorial3.slo
M data/base/script/tutorial.js
M data/base/wrf/tutorial/newtut.wrf
A data/base/wrf/tutorial/newtut/labels.json
M po/POTFILES.in
M src/design.cpp
M src/hci.cpp

  Log Message:
  ---
  Convert tutorial {.vlo, .slo} to tutorial.js.

Tutorial design is similar to multiplayer where nothing is paused.

- Delete tutorial3.slo
- Delete tutorial3.vlo


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[Warzone2100-commits] [Warzone2100/warzone2100] f11a3b: Let player see transporters they do not own in cam...

2018-05-06 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: f11a3bd2b10c9dde08c163cb0ff0a2a309333449
  
https://github.com/Warzone2100/warzone2100/commit/f11a3bd2b10c9dde08c163cb0ff0a2a309333449
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2018-05-06 (Sun, 06 May 2018)

  Changed paths:
M src/visibility.cpp

  Log Message:
  ---
  Let player see transporters they do not own in campaign.

See 530d67a8b74025187edf80139edbd40bbfc4293a.



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[Warzone2100-commits] [Warzone2100/warzone2100] 29a88d: ECM research update.

2018-05-04 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 29a88d15a803ae86c8156378526144840d4f84d4
  
https://github.com/Warzone2100/warzone2100/commit/29a88d15a803ae86c8156378526144840d4f84d4
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2018-05-04 (Fri, 04 May 2018)

  Changed paths:
M data/mp/messages/resmessagesall.json
M data/mp/stats/research.json

  Log Message:
  ---
  ECM research update.

Add more ECM research and make the range increase with each upgrade.


  Commit: 6e3639da0a023122f3c6cb8a79dbfe3d89922b2c
  
https://github.com/Warzone2100/warzone2100/commit/6e3639da0a023122f3c6cb8a79dbfe3d89922b2c
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2018-05-04 (Fri, 04 May 2018)

  Changed paths:
M ChangeLog

  Log Message:
  ---
  Update ChangeLog.


Compare: 
https://github.com/Warzone2100/warzone2100/compare/619cd66e4e2e...6e3639da0a02
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[Warzone2100-commits] [Warzone2100/warzone2100] a0c29e: Remove confusing description from changelog.

2018-05-14 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: a0c29e71fa9993e2f6b47b0b63cdbffc2d5903de
  
https://github.com/Warzone2100/warzone2100/commit/a0c29e71fa9993e2f6b47b0b63cdbffc2d5903de
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2018-05-13 (Sun, 13 May 2018)

  Changed paths:
M ChangeLog

  Log Message:
  ---
  Remove confusing description from changelog.


  Commit: 10d035d3ed3a41b74a3cedcf1c3c8060d21d9785
  
https://github.com/Warzone2100/warzone2100/commit/10d035d3ed3a41b74a3cedcf1c3c8060d21d9785
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2018-05-13 (Sun, 13 May 2018)

  Changed paths:
M data/base/script/campaign/libcampaign.js

  Log Message:
  ---
  Improve libcampaign __camPlayerDead() function.


  Commit: 2af844641a95f877dbaba8e61d95ef0c0bdd07e8
  
https://github.com/Warzone2100/warzone2100/commit/2af844641a95f877dbaba8e61d95ef0c0bdd07e8
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2018-05-13 (Sun, 13 May 2018)

  Changed paths:
M data/base/script/campaign/libcampaign.js

  Log Message:
  ---
  Reduce lint warnings in libcampaign.

Misleading line breaks, missing semicolon, and function in a loop.


  Commit: dfdac1dc64845b40dbd589623e81267c2da13dcb
  
https://github.com/Warzone2100/warzone2100/commit/dfdac1dc64845b40dbd589623e81267c2da13dcb
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2018-05-13 (Sun, 13 May 2018)

  Changed paths:
M data/base/script/campaign/cam1-2.js
M data/base/script/campaign/cam1-3.js
M data/base/script/campaign/cam1-4a.js
M data/base/script/campaign/cam1-5.js
M data/base/script/campaign/cam1-7.js
M data/base/script/campaign/cam1-d.js
M data/base/script/campaign/cam1a-c.js
M data/base/script/campaign/cam1a.js
M data/base/script/campaign/cam1b.js
M data/base/script/campaign/cam1c.js
M data/base/script/campaign/cam1ca.js
M data/base/script/campaign/cam2-2.js
M data/base/script/campaign/cam2-5.js
M data/base/script/campaign/cam2-6.js
M data/base/script/campaign/cam2-7.js
M data/base/script/campaign/cam2-8.js
M data/base/script/campaign/cam2-a.js
M data/base/script/campaign/cam2-b.js
M data/base/script/campaign/cam2-c.js
M data/base/script/campaign/cam2-d.js
M data/base/script/campaign/cam2-end.js
M data/base/script/campaign/cam3-1.js
M data/base/script/campaign/cam3-2.js
M data/base/script/campaign/cam3-4.js
M data/base/script/campaign/cam3-a.js
M data/base/script/campaign/cam3-ab.js
M data/base/script/campaign/cam3-ad1.js
M data/base/script/campaign/cam3-ad2.js
M data/base/script/campaign/cam3-b.js
M data/base/script/campaign/cam3-c.js
M data/base/script/campaign/libcampaign.js
M data/base/script/campaign/templates.js
M data/base/script/fastplay/fastdemo.js
M data/base/script/tutorial.js

  Log Message:
  ---
  More lint warning removal.

- Already defined variables (think for loops defining var i).
- Replace all uses of "with" in mission scripts.
- function created in loops.
- Misleading line breaks.


  Commit: 6d3e99a809fa0389e0a0c3b996c8b9320b48a24f
  
https://github.com/Warzone2100/warzone2100/commit/6d3e99a809fa0389e0a0c3b996c8b9320b48a24f
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2018-05-13 (Sun, 13 May 2018)

  Changed paths:
M data/base/script/campaign/libcampaign.js

  Log Message:
  ---
  Allow artifacts to grant multiple research.

camSetArtifacts() tech field will now allow an array of research strings
should one want to make an artifact give out more than one technology.


  Commit: 8ed8f44d54d0aa01261ef648e054b77cd7579714
  
https://github.com/Warzone2100/warzone2100/commit/8ed8f44d54d0aa01261ef648e054b77cd7579714
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2018-05-14 (Mon, 14 May 2018)

  Changed paths:
M data/base/wrf/cam2/sub2-7/dinit.bjo
M data/base/wrf/cam2/sub2-7/feat.bjo
M data/base/wrf/cam2/sub2-7/game.map

  Log Message:
  ---
  Correct a tile texture in Beta map sub2-7.

Likely went unseen due to a warehouse placed over it.


Compare: 
https://github.com/Warzone2100/warzone2100/compare/68bf9ac65e7c...8ed8f44d54d0
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[Warzone2100-commits] [Warzone2100/warzone2100] 748724: MP: Sensor turrets come before the tower for resea...

2018-04-27 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 7487247ead349a9a497ad75e74d634e080a0d58c
  
https://github.com/Warzone2100/warzone2100/commit/7487247ead349a9a497ad75e74d634e080a0d58c
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2018-04-27 (Fri, 27 Apr 2018)

  Changed paths:
M data/mp/stats/research.json

  Log Message:
  ---
  MP: Sensor turrets come before the tower for research.

Fixes ticket:666.


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[Warzone2100-commits] [Warzone2100/warzone2100] 820d5c: Remove two warehouses in sub2-7 map.

2018-05-05 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 820d5c64706cd5489c94fe4340f6d73bcf74efdf
  
https://github.com/Warzone2100/warzone2100/commit/820d5c64706cd5489c94fe4340f6d73bcf74efdf
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2018-05-05 (Sat, 05 May 2018)

  Changed paths:
M data/base/wrf/cam2/sub2-7/dinit.bjo
M data/base/wrf/cam2/sub2-7/feat.bjo
M data/base/wrf/cam2/sub2-7/game.map

  Log Message:
  ---
  Remove two warehouses in sub2-7 map.

Two warehouses were almost merged together which caused an assert when
trying to place them.



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[Warzone2100-commits] [Warzone2100/warzone2100] cc56eb: Adjust sub-1-d map labels.

2018-05-16 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: cc56eb1da43ba20ea4f8764f1126bbd492573631
  
https://github.com/Warzone2100/warzone2100/commit/cc56eb1da43ba20ea4f8764f1126bbd492573631
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2018-05-16 (Wed, 16 May 2018)

  Changed paths:
M data/base/wrf/cam1/sub1-d/labels.json

  Log Message:
  ---
  Adjust sub-1-d map labels.

Prevent the player from being able to bypass the triggers that
activate factories. Move NW trigger to the west some more.



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[Warzone2100-commits] [Warzone2100/warzone2100] 157214: Fix reticule logic in base rules.js and some lint ...

2018-05-25 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 15721417562cc72c416edc766bd4c0fc1812df61
  
https://github.com/Warzone2100/warzone2100/commit/15721417562cc72c416edc766bd4c0fc1812df61
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2018-05-24 (Thu, 24 May 2018)

  Changed paths:
M data/base/script/rules.js

  Log Message:
  ---
  Fix reticule logic in base rules.js and some lint warnings.

Command and build reticule buttons should not appear to be
active when a commander/truck is not on an away mission.



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[Warzone2100-commits] [Warzone2100/warzone2100] a5a49f: Add new libcampaign cheat "research available".

2018-05-26 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: a5a49fa4826751a5c8f941ffa4d136789bdd4ea8
  
https://github.com/Warzone2100/warzone2100/commit/a5a49fa4826751a5c8f941ffa4d136789bdd4ea8
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2018-05-26 (Sat, 26 May 2018)

  Changed paths:
M data/base/script/campaign/libcampaign.js

  Log Message:
  ---
  Add new libcampaign cheat "research available".

Greatly increases testing efficiency by completing research as far as
the player could (as if they were playing normally) at the time of its 
invocation.


  Commit: e473d3ada484765933f23075a2f7124f41db1c7d
  
https://github.com/Warzone2100/warzone2100/commit/e473d3ada484765933f23075a2f7124f41db1c7d
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2018-05-26 (Sat, 26 May 2018)

  Changed paths:
M data/base/script/campaign/libcampaign.js

  Log Message:
  ---
  Some better practices for libcampaign.


  Commit: b91d237663b70bb2a880ec45fe1ec79dcac63f7b
  
https://github.com/Warzone2100/warzone2100/commit/b91d237663b70bb2a880ec45fe1ec79dcac63f7b
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2018-05-26 (Sat, 26 May 2018)

  Changed paths:
M data/base/script/campaign/libcampaign.js

  Log Message:
  ---
  Defense retreat in libcampaign should use actual coordinates.


Compare: 
https://github.com/Warzone2100/warzone2100/compare/fd72db1a149a...b91d237663b7
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[Warzone2100-commits] [Warzone2100/warzone2100] 58b2c8: Pass valid data to camDist for defense radius.

2018-06-03 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 58b2c8ecdc20dca068e741c1ae403eed65e93414
  
https://github.com/Warzone2100/warzone2100/commit/58b2c8ecdc20dca068e741c1ae403eed65e93414
  Author: KJeff01 
  Date:   2018-06-01 (Fri, 01 Jun 2018)

  Changed paths:
M data/base/script/campaign/libcampaign.js

  Log Message:
  ---
  Pass valid data to camDist for defense radius.


  Commit: 06787365a4a10b914ca6a07cead40d6cd9bdcb31
  
https://github.com/Warzone2100/warzone2100/commit/06787365a4a10b914ca6a07cead40d6cd9bdcb31
  Author: KJeff01 
  Date:   2018-06-01 (Fri, 01 Jun 2018)

  Changed paths:
M data/base/script/campaign/cam1-7.js
M data/base/script/campaign/cam2-2.js

  Log Message:
  ---
  Prevent cam1-7 and cam2-2 artifact groups from being distracted.

These two groups should not scan for targets to attack when
moving to some location. In the case of the commander group in
cam2-2, scan a small radius to attack something instead of sitting
there if hiding in the base.


Compare: 
https://github.com/Warzone2100/warzone2100/compare/a8b0f60353d5...06787365a4a1
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[Warzone2100-commits] [Warzone2100/warzone2100] 751eb5: Partial revert of 58b2c8ecdc20dca068e741c1ae403eed...

2018-06-03 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 751eb50b0c3720754106a13a02b6af27c8d8ceef
  
https://github.com/Warzone2100/warzone2100/commit/751eb50b0c3720754106a13a02b6af27c8d8ceef
  Author: KJeff01 
  Date:   2018-06-03 (Sun, 03 Jun 2018)

  Changed paths:
M data/base/script/campaign/libcampaign.js

  Log Message:
  ---
  Partial revert of 58b2c8ecdc20dca068e741c1ae403eed65e93414.



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[Warzone2100-commits] [Warzone2100/warzone2100] 515126: Spell hitpoints correctly for feature console info...

2018-05-28 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 5151267220bb590ceea4362a0d15c907caf8fcf3
  
https://github.com/Warzone2100/warzone2100/commit/5151267220bb590ceea4362a0d15c907caf8fcf3
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2018-05-28 (Mon, 28 May 2018)

  Changed paths:
M src/display.cpp

  Log Message:
  ---
  Spell hitpoints correctly for feature console information.



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[Warzone2100-commits] [Warzone2100/warzone2100] 6f9a69: Ignore JS reticule function requests during game o...

2018-06-29 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 6f9a69d3b723f296bf525fc48f2426994e31a1a5
  
https://github.com/Warzone2100/warzone2100/commit/6f9a69d3b723f296bf525fc48f2426994e31a1a5
  Author: KJeff01 
  Date:   2018-06-29 (Fri, 29 Jun 2018)

  Changed paths:
M src/hci.cpp

  Log Message:
  ---
  Ignore JS reticule function requests during game over.

If rules.js were to change a reticule stat during the results screen
being active then a crash would occur.

Closes ticket 4718.



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[Warzone2100-commits] [Warzone2100/warzone2100] e9b67a: Improve semperfi-js some more.

2018-06-29 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: e9b67a47a64553650fd9f2491f176db93696440b
  
https://github.com/Warzone2100/warzone2100/commit/e9b67a47a64553650fd9f2491f176db93696440b
  Author: KJeff01 
  Date:   2018-06-29 (Fri, 29 Jun 2018)

  Changed paths:
M data/mp/multiplay/skirmish/semperfi.js
M data/mp/multiplay/skirmish/semperfi_includes/build.js
M data/mp/multiplay/skirmish/semperfi_includes/chat.js
M data/mp/multiplay/skirmish/semperfi_includes/events.js
M data/mp/multiplay/skirmish/semperfi_includes/miscFunctions.js
M data/mp/multiplay/skirmish/semperfi_includes/performance.js
M data/mp/multiplay/skirmish/semperfi_includes/production.js
M data/mp/multiplay/skirmish/semperfi_includes/research.js
M data/mp/multiplay/skirmish/semperfi_includes/tactics.js

  Log Message:
  ---
  Improve semperfi-js some more.

- Fix most linter warnings.
- Fix being without power before building a generator in a T2/T3 no bases 
setting.
- Fix instances where labs were being demolished early game.
- Fix focus on scavengers when attacked by them.
- Fix truck hover recycle not working if unfinished defenses exist somewhere.
- Change build logic for factories and labs. Now based on derrick count.
- Change eventAttacked to allow its units to flee if outnumbered vastly.
- Change auto-building of defenses so that it does not happen after base 
structures.
- Change it so production goes first then research (cases where no droids were 
built).
- Add the ability to randomly build hardened sensor towers near derricks along 
with defenses.
- Add the ability to build a defense near a stolen oil resource, if enemy.
- Add the ability to research and produce bunker-buster weapons.
- Add a new VTOL scan function and adapt research if enemy has any VTOLs.
- Remove beacon drop functionality because of performance reasons.



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[Warzone2100-commits] [Warzone2100/warzone2100] 013daa: Do not let auto-target search break primary hold.

2018-06-27 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 013daaf4a789c006bf249581aa0c247810955109
  
https://github.com/Warzone2100/warzone2100/commit/013daaf4a789c006bf249581aa0c247810955109
  Author: KJeff01 
  Date:   2018-06-27 (Wed, 27 Jun 2018)

  Changed paths:
M src/ai.cpp

  Log Message:
  ---
  Do not let auto-target search break primary hold.

Restoring the behavior of primary hold as it was a few months ago.

Closes ticket:4799.



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[Warzone2100-commits] [Warzone2100/warzone2100] 1a7b0e: Add OARS information.

2018-06-25 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 1a7b0ee73870b7c26f3322a9b1b9ea83762832bc
  
https://github.com/Warzone2100/warzone2100/commit/1a7b0ee73870b7c26f3322a9b1b9ea83762832bc
  Author: KJeff01 
  Date:   2018-06-25 (Mon, 25 Jun 2018)

  Changed paths:
M icons/warzone2100.appdata.xml

  Log Message:
  ---
  Add OARS information.

Closes ticket:4571.



  **NOTE:** This service been marked for deprecation: 
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[Warzone2100-commits] [Warzone2100/warzone2100] 4c5750: More for the total power and HP design shadow stat...

2018-07-01 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 4c57502708229ac58b90b8bda764a7fb25164b16
  
https://github.com/Warzone2100/warzone2100/commit/4c57502708229ac58b90b8bda764a7fb25164b16
  Author: KJeff01 
  Date:   2018-06-30 (Sat, 30 Jun 2018)

  Changed paths:
M src/design.cpp

  Log Message:
  ---
  More for the total power and HP design shadow stats.

- Reset totals for system HP and power when changing non-body components.
- If the current template has weapons and wants to change between
air and ground propulsions then ignore the weapons.
- Weapon to command turret was wrong.
- A template with system turrets changing to air propulsion was wrong.

Refs ticket 4649.


  Commit: 7bed71112d2261e2d6683c54309459e2186e91aa
  
https://github.com/Warzone2100/warzone2100/commit/7bed71112d2261e2d6683c54309459e2186e91aa
  Author: KJeff01 
  Date:   2018-06-30 (Sat, 30 Jun 2018)

  Changed paths:
M src/design.cpp

  Log Message:
  ---
  Show shadow propulsion speeds more accurately in design menu.

- Was possible for an incorrect set of shadow stats to remain when
hovering over between ground and air propulsion.
- Now calculates weight when choosing between ground and air propulsions.

Refs ticket 4649.


  Commit: d22da3db985d41069483dd78e748eeb0f7c4090f
  
https://github.com/Warzone2100/warzone2100/commit/d22da3db985d41069483dd78e748eeb0f7c4090f
  Author: KJeff01 
  Date:   2018-06-30 (Sat, 30 Jun 2018)

  Changed paths:
M src/design.cpp

  Log Message:
  ---
  Show the weapon stats for the second and third weapon.

Refs ticket 4649.


Compare: 
https://github.com/Warzone2100/warzone2100/compare/6f9a69d3b723...d22da3db985d
  **NOTE:** This service been marked for deprecation: 
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[Warzone2100-commits] [Warzone2100/warzone2100] 1595de: Do not show continue option in debug mode.

2017-12-26 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 1595decca92330bd1c00b14bb884b23ae5c2b0d1
  
https://github.com/Warzone2100/warzone2100/commit/1595decca92330bd1c00b14bb884b23ae5c2b0d1
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2017-12-26 (Tue, 26 Dec 2017)

  Changed paths:
M src/mission.cpp

  Log Message:
  ---
  Do not show continue option in debug mode.

If a player failed a mission in debug mode the continue
option would simply do nothing. Instead, show the "quit to main menu"
and "load saved game" options like it does when not in debug mode.

Fixes ticket:4687.


  Commit: 616f142c6a031fc36aceb05f8c40156c563225bb
  
https://github.com/Warzone2100/warzone2100/commit/616f142c6a031fc36aceb05f8c40156c563225bb
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2017-12-26 (Tue, 26 Dec 2017)

  Changed paths:
M src/multistruct.cpp

  Log Message:
  ---
  Do not spam assert for destroyed factories.

It is more of an informational message and caused
unnecessary noise.


Compare: 
https://github.com/Warzone2100/warzone2100/compare/9de49658725b...616f142c6a03--
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[Warzone2100-commits] [Warzone2100/warzone2100] a2445a: Quick fix for auto-repair research in campaign.

2017-12-29 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: a2445a1e97341ac9fae39d6af43cb0d9b75d2b18
  
https://github.com/Warzone2100/warzone2100/commit/a2445a1e97341ac9fae39d6af43cb0d9b75d2b18
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2017-12-29 (Fri, 29 Dec 2017)

  Changed paths:
M data/base/script/campaign/libcampaign.js
M src/qtscriptfuncs.cpp

  Log Message:
  ---
  Quick fix for auto-repair research in campaign.

For some reason auto-repair like research does not work
after mission transition. For now, just research it again for each
mission start.


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[Warzone2100-commits] [Warzone2100/warzone2100] 7e9a52: Update Changelog.

2017-12-29 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 7e9a52df8a4bd4baa7fc12252c89e32c16e3291f
  
https://github.com/Warzone2100/warzone2100/commit/7e9a52df8a4bd4baa7fc12252c89e32c16e3291f
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2017-12-29 (Fri, 29 Dec 2017)

  Changed paths:
M ChangeLog

  Log Message:
  ---
  Update Changelog.


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[Warzone2100-commits] [Warzone2100/warzone2100] 991a4e: Adjust early Beta research some more.

2017-12-31 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 991a4e8d31b762aadf2fc6793f512683149e41b9
  
https://github.com/Warzone2100/warzone2100/commit/991a4e8d31b762aadf2fc6793f512683149e41b9
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2017-12-31 (Sun, 31 Dec 2017)

  Changed paths:
M data/base/script/campaign/cam2-1x.js
M data/base/script/campaign/cam2-2.js
M data/base/script/campaign/cam2-5.js
M data/base/script/campaign/cam2-b.js
M data/base/script/campaign/cam2-c.js
M data/base/stats/weaponmodifier.json
M data/base/stats/weapons.json

  Log Message:
  ---
  Adjust early Beta research some more.

This time less of massive increase of ROF upgrades all at once.

Slightly weakens Assault Gun.


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[Warzone2100-commits] [Warzone2100/warzone2100] ebacfd: Fix Beta campaign research.

2018-01-05 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: ebacfd2cdebbfc626dd5d7ff4ed6f0c1825b3641
  
https://github.com/Warzone2100/warzone2100/commit/ebacfd2cdebbfc626dd5d7ff4ed6f0c1825b3641
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2018-01-05 (Fri, 05 Jan 2018)

  Changed paths:
M data/base/stats/research.json
M data/base/wrf/cam2/cam2b/labels.json

  Log Message:
  ---
  Fix Beta campaign research.

Missing some of the superhot flamer gel upgrades and being given too
many ROF upgrades for rockets/flamer.

- Cam2-b: Move the middle base cleanup west some more to catch a few tank
traps in the base structure autoremoval.


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[Warzone2100-commits] [Warzone2100/warzone2100] e424c7: Group changes to cam2-b and cam3-b.

2018-01-05 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: e424c73043f5eb46e61e0dfe69c0efb06065463b
  
https://github.com/Warzone2100/warzone2100/commit/e424c73043f5eb46e61e0dfe69c0efb06065463b
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2018-01-05 (Fri, 05 Jan 2018)

  Changed paths:
M data/base/script/campaign/cam2-b.js
M data/base/script/campaign/cam3-b.js

  Log Message:
  ---
  Group changes to cam2-b and cam3-b.

- Cam2-b: Ambush group no longer falls back and instead each unit will
go repair at low health. The middle base has a few droids that do
nothing so tell them to attack when that base is detected.

- Cam3-b: Set land phantom factory unit count to be 10-15 units and put
the rescue timer back to 30 minutes.


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[Warzone2100-commits] [Warzone2100/warzone2100] 0908db: Can remove transporter blips from mission scripts.

2018-01-04 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 0908db6639896a28bec9efb6efd90488f50c9050
  
https://github.com/Warzone2100/warzone2100/commit/0908db6639896a28bec9efb6efd90488f50c9050
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2018-01-04 (Thu, 04 Jan 2018)

  Changed paths:
M data/base/script/campaign/cam3-b.js
M data/base/script/campaign/libcampaign.js

  Log Message:
  ---
  Can remove transporter blips from mission scripts.

Useful if a reinforcement transporter is no longer coming back so that
the blip it dropped does not stay there until the mission ends.


  Commit: 4d6ff701c26694060366bd17a3c681586a765095
  
https://github.com/Warzone2100/warzone2100/commit/4d6ff701c26694060366bd17a3c681586a765095
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2018-01-04 (Thu, 04 Jan 2018)

  Changed paths:
M doc/Debugging.md

  Log Message:
  ---
  Update debugging guide.


  Commit: df29772f5470d6020fb126f11f0a963c1c443774
  
https://github.com/Warzone2100/warzone2100/commit/df29772f5470d6020fb126f11f0a963c1c443774
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2018-01-05 (Fri, 05 Jan 2018)

  Changed paths:
M data/base/script/campaign/cam2-b.js
M data/base/script/campaign/cam3-b.js
M data/base/script/campaign/libcampaign.js

  Log Message:
  ---
  More for cam3-b mission.

- Cam3-b: Check that transporter only comes to a base if there are Nexus
structures in them.
- Cam2-b: Change morale of ambush group so that it runs away later.
- Libcampaign: Allow an optional player to be passed to
camCountStructuresInArea().


Compare: 
https://github.com/Warzone2100/warzone2100/compare/8e053d20c7c2...df29772f5470--
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[Warzone2100-commits] [Warzone2100/warzone2100] 2b5bf0: Move some Beta research items.

2018-01-06 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 2b5bf044c70233e57c76801b5d25f72ef039d014
  
https://github.com/Warzone2100/warzone2100/commit/2b5bf044c70233e57c76801b5d25f72ef039d014
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2018-01-06 (Sat, 06 Jan 2018)

  Changed paths:
M data/base/script/campaign/cam2-5.js
M data/base/script/campaign/cam2-7.js
M data/base/script/campaign/cam2-c.js
M data/base/stats/research.json
M data/base/wrf/cam2/cam2c/labels.json
M data/base/wrf/cam2/sub2-5/labels.json
M data/base/wrf/cam2/sub2-7/labels.json

  Log Message:
  ---
  Move some Beta research items.

Some of these research items would either make the player too powerful
or were never able to be researched originally.

Flamer autoloader Mk2 is unlocked as an artifact from cam2-c.
Rocket autoloader Mk2 is unlocked as an artifact in cam2-5.
Rocket autoloader Mk3 is unlocked as an artifact in cam2-7.


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[Warzone2100-commits] [Warzone2100/warzone2100] 85d9d5: Make cam2-b more fair.

2017-12-21 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 85d9d5dc1ee76716d32c53027a30a5c11b0bfb75
  
https://github.com/Warzone2100/warzone2100/commit/85d9d5dc1ee76716d32c53027a30a5c11b0bfb75
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2017-12-21 (Thu, 21 Dec 2017)

  Changed paths:
M data/base/script/campaign/cam2-b.js
M data/base/wrf/cam2/cam2b/labels.json

  Log Message:
  ---
  Make cam2-b more fair.

First VTOL attack happens later and the ambush group moves slightly
later. VTOLs come from a north and west position.


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[Warzone2100-commits] [Warzone2100/warzone2100] d60d65: Make weather sync safe in multiplay.

2017-12-23 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: d60d6559c8fd930963b66bb6c3929f703b5d70f6
  
https://github.com/Warzone2100/warzone2100/commit/d60d6559c8fd930963b66bb6c3929f703b5d70f6
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2017-12-23 (Sat, 23 Dec 2017)

  Changed paths:
M data/mp/addon.lev
M data/mp/multiplay/script/weather.js
M data/mp/multiplay/skirmish/rules.js
R data/mp/wrf/weather.wrf

  Log Message:
  ---
  Make weather sync safe in multiplay.


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[Warzone2100-commits] [Warzone2100/warzone2100] 9de496: Make early Beta campaign missions less intense.

2017-12-24 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 9de49658725bfaf6929befc6e47c87952ef00396
  
https://github.com/Warzone2100/warzone2100/commit/9de49658725bfaf6929befc6e47c87952ef00396
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2017-12-24 (Sun, 24 Dec 2017)

  Changed paths:
M data/base/script/campaign/cam2-1x.js
M data/base/script/campaign/cam2-2.js
M data/base/script/campaign/cam2-5.js
M data/base/script/campaign/cam2-a.js
M data/base/script/campaign/cam2-b.js
M data/base/script/campaign/cam2-c.js

  Log Message:
  ---
  Make early Beta campaign missions less intense.

The Collective had some rather unfair research advantages that made
the first few missions tougher than they needed to be.


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[Warzone2100-commits] [Warzone2100/warzone2100] 1ca02b: Update cam2-c mission script.

2018-01-07 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 1ca02b037b60f5c2e1f10f4b9d59d18035b6a96e
  
https://github.com/Warzone2100/warzone2100/commit/1ca02b037b60f5c2e1f10f4b9d59d18035b6a96e
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2018-01-07 (Sun, 07 Jan 2018)

  Changed paths:
M data/base/script/campaign/cam2-c.js

  Log Message:
  ---
  Update cam2-c mission script.

- VTOL factories have a lower throttle.
- The sound telling the player civilians have been rescued throttled longer.
- Regular factories produce sensors and invert the order for one of them.


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[Warzone2100-commits] [Warzone2100/warzone2100] e6eeeb: Better rearming logic for campaign.

2018-01-06 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: e6eeebe0d1ad9e1c30ae6b4d3de0ba7c2b19df69
  
https://github.com/Warzone2100/warzone2100/commit/e6eeebe0d1ad9e1c30ae6b4d3de0ba7c2b19df69
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2018-01-06 (Sat, 06 Jan 2018)

  Changed paths:
M data/base/script/campaign/libcampaign.js

  Log Message:
  ---
  Better rearming logic for campaign.

Looks better and makes sure a VTOL has full ammo and health
before getting off the rearming pad.


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[Warzone2100-commits] [Warzone2100/warzone2100] 0ee481: Update cam2-5 mission.

2018-01-08 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 0ee481f258d93e737595a6f2b9d123652234ccc2
  
https://github.com/Warzone2100/warzone2100/commit/0ee481f258d93e737595a6f2b9d123652234ccc2
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2018-01-08 (Mon, 08 Jan 2018)

  Changed paths:
M data/base/messages/prox2-5.txt
M data/base/script/campaign/cam2-5.js
M data/base/wrf/cam2/sub2-5/labels.json

  Log Message:
  ---
  Update cam2-5 mission.

- Make the structures up on the dam closest to the player LZ a base.
- Add a new proximity blip for said base.
- Make the main base cleanup larger to bring in several walls for
the auto-removal feature.
- When the main base is detected, make all droids not part of a group,
and capable of attacking ground units, into a group that attacks the
player.
- Factory throttles slightly lower now.


  Commit: 0b4012f09e0d0810440e068f4f11077919379592
  
https://github.com/Warzone2100/warzone2100/commit/0b4012f09e0d0810440e068f4f11077919379592
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2018-01-08 (Mon, 08 Jan 2018)

  Changed paths:
M data/base/script/campaign/libcampaign.js

  Log Message:
  ---
  No group droids attack for once in campaign.

Some mission have a few droids placed on maps that have never
done anything or react to anything. Now such droids are grouped
automatically from eventAttacked in the campaign library and given
a generic campaign attack order.


Compare: 
https://github.com/Warzone2100/warzone2100/compare/a67a46ec55f5...0b4012f09e0d--
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[Warzone2100-commits] [Warzone2100/warzone2100] 7523d1: Update cam2-2 mission.

2018-01-06 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 7523d1ae737fa67179d9b9566599bdcaaa9931c7
  
https://github.com/Warzone2100/warzone2100/commit/7523d1ae737fa67179d9b9566599bdcaaa9931c7
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2018-01-06 (Sat, 06 Jan 2018)

  Changed paths:
M data/base/script/campaign/cam2-2.js

  Log Message:
  ---
  Update cam2-2 mission.

Make the hover factory produce slower and fix its defend order
given to the hover lancers so that they actually try to defend the base.


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[Warzone2100-commits] [Warzone2100/warzone2100] e7cb93: Draw opaque models before shadows.

2018-01-16 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: e7cb9372b2b8dfaa8736aee48aa5180c94db206d
  
https://github.com/Warzone2100/warzone2100/commit/e7cb9372b2b8dfaa8736aee48aa5180c94db206d
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2018-01-16 (Tue, 16 Jan 2018)

  Changed paths:
M lib/ivis_opengl/piedraw.cpp

  Log Message:
  ---
  Draw opaque models before shadows.


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[Warzone2100-commits] [Warzone2100/warzone2100] 8cad81: Fix CB sensor droids not doing anything.

2018-01-20 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 8cad813a7ff3421370d927942d2feba4ad7e0933
  
https://github.com/Warzone2100/warzone2100/commit/8cad813a7ff3421370d927942d2feba4ad7e0933
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2018-01-20 (Sat, 20 Jan 2018)

  Changed paths:
M src/action.cpp

  Log Message:
  ---
  Fix CB sensor droids not doing anything.

CB and VTOL CB droids previously did not let attached units attack any
enemy artillery caught firing within their range.

Fixes ticket:4657.


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[Warzone2100-commits] [Warzone2100/warzone2100] ddce7a: Improve a few Beta mission scripts.

2018-01-19 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: ddce7a560da2f7d27065c3593a28476c6f18816b
  
https://github.com/Warzone2100/warzone2100/commit/ddce7a560da2f7d27065c3593a28476c6f18816b
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2018-01-19 (Fri, 19 Jan 2018)

  Changed paths:
M data/base/script/campaign/cam2-1x.js
M data/base/script/campaign/cam2-d.js
M data/base/script/campaign/libcampaign.js

  Log Message:
  ---
  Improve a few Beta mission scripts.

- Cam2-1: Cleanups and giving the crashed team experience.
- Cam2-d: Force total annihilation and return to LZ. Change a few timers.
- Libcampaign: Break alliances before mission load.


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[Warzone2100-commits] [Warzone2100/warzone2100] be3858: Update Gamma cam3-4 mission labels and script.

2018-01-21 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: be3858f35c470c52c5dc1c71e647620486eb59d3
  
https://github.com/Warzone2100/warzone2100/commit/be3858f35c470c52c5dc1c71e647620486eb59d3
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2018-01-21 (Sun, 21 Jan 2018)

  Changed paths:
M data/base/script/campaign/cam3-4.js
M data/base/wrf/cam3/cam3-4/labels.json

  Log Message:
  ---
  Update Gamma cam3-4 mission labels and script.

- New assemblies and truck timer change from alfred007.
- Reset power for Nexus every 5 minutes.


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[Warzone2100-commits] [Warzone2100/warzone2100] 64c1b8: MP: Require structures for some research items.

2018-01-21 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 64c1b8cd4b2ea1101cfa23fcd6012c57becf312a
  
https://github.com/Warzone2100/warzone2100/commit/64c1b8cd4b2ea1101cfa23fcd6012c57becf312a
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2018-01-21 (Sun, 21 Jan 2018)

  Changed paths:
M data/mp/stats/research.json

  Log Message:
  ---
  MP: Require structures for some research items.

HMG tower requires an HQ and the command turrets require the command
relay.

Fixes ticket:3437.


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[Warzone2100-commits] [Warzone2100/warzone2100] 354207: Base VTOL lancer damage reduction.

2018-01-13 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 354207ee89584d9320ea8db938aabf9047445db3
  
https://github.com/Warzone2100/warzone2100/commit/354207ee89584d9320ea8db938aabf9047445db3
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2018-01-13 (Sat, 13 Jan 2018)

  Changed paths:
M data/base/script/campaign/cam2-c.js
M data/base/script/campaign/cam2-d.js
M data/base/script/campaign/libcampaign.js
M data/base/stats/weapons.json

  Log Message:
  ---
  Base VTOL lancer damage reduction.

- Base VTOL lancer has only slightly more damage than a regular lancer.
- Cam2-c: Add a bombard template to the factories seeing as they produce
sensor units.
- Libcampaign: Do not count cyborg factory in checking if the player is
dead since there are no combat engineer in campaign.


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[Warzone2100-commits] [Warzone2100/warzone2100] 8cfd72: VTOLs come from air base area in cam2-b.

2018-01-12 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 8cfd7259a33793a0d792d6a2582a78f1a99c6af3
  
https://github.com/Warzone2100/warzone2100/commit/8cfd7259a33793a0d792d6a2582a78f1a99c6af3
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2018-01-12 (Fri, 12 Jan 2018)

  Changed paths:
M data/base/script/campaign/cam2-b.js
M data/base/wrf/cam2/cam2b/labels.json

  Log Message:
  ---
  VTOLs come from air base area in cam2-b.


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[Warzone2100-commits] [Warzone2100/warzone2100] 493bf7: Update a couple of Gamma missions.

2018-01-11 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 493bf7e6fe5b23bd8f2c7de8b7e00ecb5d2ccf58
  
https://github.com/Warzone2100/warzone2100/commit/493bf7e6fe5b23bd8f2c7de8b7e00ecb5d2ccf58
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2018-01-11 (Thu, 11 Jan 2018)

  Changed paths:
M data/base/script/campaign/cam3-2.js
M data/base/script/campaign/cam3-ab.js
M data/base/script/campaign/libcampaign.js

  Log Message:
  ---
  Update a couple of Gamma missions.

Cam3-2:
- Nexus VTOL units spawn after entering the phantomFacTrigger area.
- Only donate Alpha team to the player once they reach the rescueTrigger
area.
- Increase minimum size of Nexus land reinforcements by two.
- Cyborg phantom factories start immediately.
- SE phantom factory starts as soon as the phantomFacTrigger is entered.
- Reduce timers for the phantom factories.

Cam3-ab:
- Let Nexus say "synaptic links activated" before absorbing stuff.
- Faster Nexus reinforcement spawners. Land unit density is 16-20.
- Require all three resistence research to win.
- At least fifteen land reinforcement runs from Nexus are needed to win.


  Commit: 579995746d5e9f2c4f8dde87bd5bd0897a59d629
  
https://github.com/Warzone2100/warzone2100/commit/579995746d5e9f2c4f8dde87bd5bd0897a59d629
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2018-01-11 (Thu, 11 Jan 2018)

  Changed paths:
M data/base/script/campaign/cam2-1x.js
M data/base/script/campaign/cam2-c.js
M data/base/script/campaign/cam2-d.js
M data/base/script/campaign/cam3-2.js
M data/base/script/campaign/cam3-ad1.js
M data/base/script/campaign/cam3-ad2.js

  Log Message:
  ---
  Cleanup a few campaign scripts.

Remove redundant fail sounds for some missions and commented code.


  Commit: ac46aefab9f6eaf8e215af3c7847ab64fdcaa79e
  
https://github.com/Warzone2100/warzone2100/commit/ac46aefab9f6eaf8e215af3c7847ab64fdcaa79e
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2018-01-11 (Thu, 11 Jan 2018)

  Changed paths:
M src/multigifts.cpp
M src/structure.cpp

  Log Message:
  ---
  Small cleanup for object donation.

Do not play audio for campaign gifting since it could get very noisy
when donating, especially a large amount of objects, to the player.


  Commit: 47d6884c4a7cf18232526639d444f3e3a2ead14e
  
https://github.com/Warzone2100/warzone2100/commit/47d6884c4a7cf18232526639d444f3e3a2ead14e
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2018-01-11 (Thu, 11 Jan 2018)

  Changed paths:
M data/base/script/rules.js

  Log Message:
  ---
  Set campaign structure limits for all players.


Compare: 
https://github.com/Warzone2100/warzone2100/compare/21ca83b87c4d...47d6884c4a7c--
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[Warzone2100-commits] [Warzone2100/warzone2100] e04cad: Slow rocket damage upgrade reduction for base.

2018-01-11 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: e04cada3a8f35144fec06340fcd80b469c3bb7c4
  
https://github.com/Warzone2100/warzone2100/commit/e04cada3a8f35144fec06340fcd80b469c3bb7c4
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2018-01-11 (Thu, 11 Jan 2018)

  Changed paths:
M data/base/stats/research.json

  Log Message:
  ---
  Slow rocket damage upgrade reduction for base.


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[Warzone2100-commits] [Warzone2100/warzone2100] d1087e: Attempt to fix bases not being eliminated.

2018-01-26 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: d1087e1f9c22786e565644c9fbdcfae1fbc0ee28
  
https://github.com/Warzone2100/warzone2100/commit/d1087e1f9c22786e565644c9fbdcfae1fbc0ee28
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2018-01-25 (Thu, 25 Jan 2018)

  Changed paths:
M data/base/script/campaign/libcampaign.js

  Log Message:
  ---
  Attempt to fix bases not being eliminated.

Check if the base group has a count of zero and introduce a variable to
skip eventGroupLoss on load.


  Commit: a2272f2cb49a751776aed686c271ed0cb24e393c
  
https://github.com/Warzone2100/warzone2100/commit/a2272f2cb49a751776aed686c271ed0cb24e393c
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2018-01-25 (Thu, 25 Jan 2018)

  Changed paths:
M data/base/script/campaign/libcampaign.js

  Log Message:
  ---
  Refactor campaign library enemy group tactics.


  Commit: 2087a02b3131a25eab833eea45b7e6dc06c7eadb
  
https://github.com/Warzone2100/warzone2100/commit/2087a02b3131a25eab833eea45b7e6dc06c7eadb
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2018-01-25 (Thu, 25 Jan 2018)

  Changed paths:
M data/base/script/campaign/cam1b.js
M data/base/script/campaign/libcampaign.js

  Log Message:
  ---
  Add a way to prevent auto-grouping droids.


  Commit: ab1744079a092d4dd48a08160047256029a13f29
  
https://github.com/Warzone2100/warzone2100/commit/ab1744079a092d4dd48a08160047256029a13f29
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2018-01-26 (Fri, 26 Jan 2018)

  Changed paths:
M data/base/script/campaign/cam1-2.js

  Log Message:
  ---
  Cam1-2 mission reinforcement sound was too early.


Compare: 
https://github.com/Warzone2100/warzone2100/compare/42db8f72193b...ab1744079a09--
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[Warzone2100-commits] [Warzone2100/warzone2100] 4d189a: Do not show cyborg repair template early.

2018-01-26 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 4d189afefbd9d6140d12973de22327a99ccd1c70
  
https://github.com/Warzone2100/warzone2100/commit/4d189afefbd9d6140d12973de22327a99ccd1c70
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2018-01-26 (Fri, 26 Jan 2018)

  Changed paths:
M data/mp/multiplay/skirmish/nexus.slo
M data/mp/multiplay/skirmish/nexus.vlo
M data/mp/multiplay/skirmish/rules.js
M data/mp/multiplay/skirmish/semperfi.slo
M data/mp/multiplay/skirmish/semperfi.vlo

  Log Message:
  ---
  Do not show cyborg repair template early.

The cyborg repair component no longer is automatically given to players. 
Researching the mobile repair turret
is necessary to manufacture the cyborg mechanic. Nexus and SemperFi AI have 
been updated to account for this change.


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[Warzone2100-commits] [Warzone2100/warzone2100] 3484ea: The "research all" cheat no longer breaks campaign...

2018-01-27 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 3484ea251d0a0aa250da6ef4811be7931faaab3b
  
https://github.com/Warzone2100/warzone2100/commit/3484ea251d0a0aa250da6ef4811be7931faaab3b
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2018-01-27 (Sat, 27 Jan 2018)

  Changed paths:
M data/base/stats/propulsion.json
M data/base/stats/research.json

  Log Message:
  ---
  The "research all" cheat no longer breaks campaign designs.

Type II and III propulsions were not designable and more or less broke
droid design. Now they are designable when and if those research
upgrades are used.


  Commit: 0772c91e74389d8dc79eb80107894602a3e328d4
  
https://github.com/Warzone2100/warzone2100/commit/0772c91e74389d8dc79eb80107894602a3e328d4
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2018-01-27 (Sat, 27 Jan 2018)

  Changed paths:
M data/base/script/campaign/libcampaign.js

  Log Message:
  ---
  Fix campaign library patrol order.

Groups did not move after the first patrol position because of the last move 
time being undefined.


Compare: 
https://github.com/Warzone2100/warzone2100/compare/4d189afefbd9...0772c91e7438--
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[Warzone2100-commits] [Warzone2100/warzone2100] 992e3a: Keep tracking radius low for explicit attack order...

2018-02-23 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 992e3a1844cf11ac69ded3a8e0b67ee517363171
  
https://github.com/Warzone2100/warzone2100/commit/992e3a1844cf11ac69ded3a8e0b67ee517363171
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2018-02-23 (Fri, 23 Feb 2018)

  Changed paths:
M data/base/script/campaign/libcampaign.js

  Log Message:
  ---
  Keep tracking radius low for explicit attack orders.


  Commit: 8cc67d0c5ed0ed4b38d582fbb2a64abd3f95a2b6
  
https://github.com/Warzone2100/warzone2100/commit/8cc67d0c5ed0ed4b38d582fbb2a64abd3f95a2b6
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2018-02-23 (Fri, 23 Feb 2018)

  Changed paths:
M data/base/wrf/cam2/sub2-8/game.map

  Log Message:
  ---
  Smooth a steep hill on sub-2-8 map.

Fixes ticket:3772.


Compare: 
https://github.com/Warzone2100/warzone2100/compare/ad63e4059555...8cc67d0c5ed0--
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[Warzone2100-commits] [Warzone2100/warzone2100] f00ca9: Update cam3-1(s) scripts.

2017-12-28 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: f00ca92fa4b0f0814a6ce73fa2f44ad62a4129c5
  
https://github.com/Warzone2100/warzone2100/commit/f00ca92fa4b0f0814a6ce73fa2f44ad62a4129c5
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2017-12-28 (Thu, 28 Dec 2017)

  Changed paths:
M data/base/script/campaign/cam3-1.js
M data/base/script/campaign/cam3-1s.js
M data/base/script/campaign/libcampaign.js
M data/base/wrf/cam3/sub3-1/labels.json

  Log Message:
  ---
  Update cam3-1(s) scripts.

Split timers again for this mission like before and new assemblies from
alfred007.

libcampaign: Do not let queued trucks go into anything but a regular
factory. Thus stopping an assert.


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[Warzone2100-commits] [Warzone2100/warzone2100] e4b711: Some cam3-b script updates.

2018-01-01 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: e4b71137eff696e16727cd3fb0f02f2ab4f7fd45
  
https://github.com/Warzone2100/warzone2100/commit/e4b71137eff696e16727cd3fb0f02f2ab4f7fd45
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2018-01-01 (Mon, 01 Jan 2018)

  Changed paths:
M data/base/script/campaign/cam3-b.js
M data/base/wrf/cam3/cam3b/labels.json

  Log Message:
  ---
  Some cam3-b script updates.

- Bring back the mock battle between Gamma and Nexus.
- Do not activate Gamma base factories until Nexus takes over Gamma base.
- Reduce Gamma base rescue time by ten minutes.


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[Warzone2100-commits] [Warzone2100/warzone2100] b016f6: Move weather scripts to JS.

2017-12-20 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: b016f609d704ce4df022e3a89f4f70f6eaabbee7
  
https://github.com/Warzone2100/warzone2100/commit/b016f609d704ce4df022e3a89f4f70f6eaabbee7
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2017-12-20 (Wed, 20 Dec 2017)

  Changed paths:
M data/base/script/rules.js
A data/base/script/weather.js
M data/base/wrf/cam1/cam1a-c.wrf
M data/base/wrf/cam1/cam1a.wrf
M data/base/wrf/cam1/cam1b.wrf
M data/base/wrf/cam1/cam1c.wrf
M data/base/wrf/cam1/cam1ca.wrf
M data/base/wrf/cam1/cam1end.wrf
M data/base/wrf/cam1/sub1-1.wrf
M data/base/wrf/cam1/sub1-1s.wrf
M data/base/wrf/cam1/sub1-2.wrf
M data/base/wrf/cam1/sub1-2s.wrf
M data/base/wrf/cam1/sub1-3.wrf
M data/base/wrf/cam1/sub1-3s.wrf
M data/base/wrf/cam1/sub1-4a.wrf
M data/base/wrf/cam1/sub1-4as.wrf
M data/base/wrf/cam1/sub1-5.wrf
M data/base/wrf/cam1/sub1-5s.wrf
M data/base/wrf/cam1/sub1-7.wrf
M data/base/wrf/cam1/sub1-7s.wrf
M data/base/wrf/cam1/sub1-d.wrf
M data/base/wrf/cam1/sub1-ds.wrf
M data/base/wrf/cam2/cam2a.wrf
M data/base/wrf/cam2/cam2b.wrf
M data/base/wrf/cam2/cam2c.wrf
M data/base/wrf/cam2/cam2end.wrf
M data/base/wrf/cam2/sub2-1.wrf
M data/base/wrf/cam2/sub2-1s.wrf
M data/base/wrf/cam2/sub2-2.wrf
M data/base/wrf/cam2/sub2-2s.wrf
M data/base/wrf/cam2/sub2-5.wrf
M data/base/wrf/cam2/sub2-5s.wrf
M data/base/wrf/cam2/sub2-6.wrf
M data/base/wrf/cam2/sub2-6s.wrf
M data/base/wrf/cam2/sub2-7.wrf
M data/base/wrf/cam2/sub2-7s.wrf
M data/base/wrf/cam2/sub2-8.wrf
M data/base/wrf/cam2/sub2-8s.wrf
M data/base/wrf/cam2/sub2-d.wrf
M data/base/wrf/cam2/sub2-ds.wrf
M data/base/wrf/cam3/cam3a.wrf
M data/base/wrf/cam3/cam3ab.wrf
M data/base/wrf/cam3/cam3ad1.wrf
M data/base/wrf/cam3/cam3ad2.wrf
M data/base/wrf/cam3/cam3b.wrf
M data/base/wrf/cam3/cam3c.wrf
M data/base/wrf/cam3/sub3-1.wrf
M data/base/wrf/cam3/sub3-1s.wrf
M data/base/wrf/cam3/sub3-2.wrf
M data/base/wrf/cam3/sub3-2s.wrf
M data/base/wrf/cam3/sub3-3.wrf
M data/base/wrf/cam3/sub3-3s.wrf
M data/base/wrf/cam3/sub3-4.wrf
M data/base/wrf/cam3/sub3-4s.wrf
M data/base/wrf/fastplay/fastdemo.wrf
M data/base/wrf/tutorial/newtut.wrf
M data/mp/addon.lev
A data/mp/multiplay/script/weather.js
M data/mp/multiplay/skirmish/rules.js
R data/mp/wrf/multi/fog1.wrf
R data/mp/wrf/multi/fog2.wrf
R data/mp/wrf/multi/fog3.wrf
A data/mp/wrf/weather.wrf
M po/POTFILES.in
M src/mission.cpp
M src/qtscriptfuncs.cpp

  Log Message:
  ---
  Move weather scripts to JS.

- Fixes a warning for cam2-5s by not including a directory that does not exist.
- Audio is started from rules.js rather than the weather scripts.
- Rocky maps use the Kevlar scavenger texture.
- Weather used in multiplay.

Qtscript: Adds function setCampaignNumber(number).

Fixes ticket:983. Music resets in eventGameInit in rules.js.


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[Warzone2100-commits] [Warzone2100/warzone2100] 410869: Attempt to fix translations for the tutorial.

2017-12-21 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 410869b15d5e57d8774be74b4b7e399fb968527e
  
https://github.com/Warzone2100/warzone2100/commit/410869b15d5e57d8774be74b4b7e399fb968527e
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2017-12-21 (Thu, 21 Dec 2017)

  Changed paths:
M data/base/script/tutorial.js

  Log Message:
  ---
  Attempt to fix translations for the tutorial.

Encloses console string in _().


  Commit: 600eff0af390810582c5362b8d29ce93b9cd1080
  
https://github.com/Warzone2100/warzone2100/commit/600eff0af390810582c5362b8d29ce93b9cd1080
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2017-12-21 (Thu, 21 Dec 2017)

  Changed paths:
M po/zh_CN.po

  Log Message:
  ---
  Update Chinese translation.

Refs ticket:4169. Suggestion from HappyLive6.


  Commit: 1e84aea6273d252b915bafbfc11d9ce2ed024dbe
  
https://github.com/Warzone2100/warzone2100/commit/1e84aea6273d252b915bafbfc11d9ce2ed024dbe
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2017-12-21 (Thu, 21 Dec 2017)

  Changed paths:
M data/base/sequenceaudio/outro.txt

  Log Message:
  ---
  Fix outro subtitle timing.

Fixes ticket:4169.


  Commit: 860b59df982164911adbb6750e719d75b1099aad
  
https://github.com/Warzone2100/warzone2100/commit/860b59df982164911adbb6750e719d75b1099aad
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2017-12-21 (Thu, 21 Dec 2017)

  Changed paths:
M data/base/script/campaign/libcampaign.js
M src/loop.cpp
M src/mission.cpp
M src/mission.h
M src/qtscriptfuncs.cpp
M src/scriptfuncs.cpp
M src/seqdisp.cpp
M src/wrappers.cpp
M src/wrappers.h

  Log Message:
  ---
  Really fix mission backdrop display.

No longer ghosts fastplay and the outro videos.


Compare: 
https://github.com/Warzone2100/warzone2100/compare/90024c47fef5...860b59df9821--
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[Warzone2100-commits] [Warzone2100/warzone2100] 1d19ed: Update reticule when transporter has landed.

2017-12-20 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 1d19ed59a1f61495114141fc648717e1db4d58ac
  
https://github.com/Warzone2100/warzone2100/commit/1d19ed59a1f61495114141fc648717e1db4d58ac
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2017-12-20 (Wed, 20 Dec 2017)

  Changed paths:
M data/base/script/rules.js

  Log Message:
  ---
  Update reticule when transporter has landed.


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[Warzone2100-commits] [Warzone2100/warzone2100] 8e053d: Fix cam3-b mission victory.

2018-01-03 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 8e053d20c7c2057503c4cc8fc57c834839c6d14f
  
https://github.com/Warzone2100/warzone2100/commit/8e053d20c7c2057503c4cc8fc57c834839c6d14f
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2018-01-03 (Wed, 03 Jan 2018)

  Changed paths:
M data/base/script/campaign/cam2-b.js
M data/base/script/campaign/cam3-b.js
M data/base/wrf/cam3/cam3b/labels.json

  Log Message:
  ---
  Fix cam3-b mission victory.

Make sure Gamma base is considered an enemy so that the base detects
structures properly.

The mock battle can last longer and the first land reinforcement queue
now is five minutes. New factory assembly positions from alfred007.


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[Warzone2100-commits] [Warzone2100/warzone2100] c7bb50: Improve campaign library vtol spawner.

2018-01-02 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: c7bb50bec81a4f9a12632850271fb144bc013dc8
  
https://github.com/Warzone2100/warzone2100/commit/c7bb50bec81a4f9a12632850271fb144bc013dc8
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2018-01-02 (Tue, 02 Jan 2018)

  Changed paths:
M data/base/script/campaign/cam2-a.js
M data/base/script/campaign/cam3-2.js
M data/base/script/campaign/cam3-b.js
M data/base/script/campaign/libcampaign.js
M data/base/script/campaign/transitionTech.js
M data/base/stats/research.json

  Log Message:
  ---
  Improve campaign library vtol spawner.

- Allows a script to force it to alternate between each template and
send them one at a time with whatever limit is specified, if any.
- cam3-b, cam3-2: Use alternating template behavior.

More early Beta campaign research reordering.


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[Warzone2100-commits] [Warzone2100/warzone2100] 077090: Fix a donateObject() typo with structure donation.

2018-08-02 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 077090bb814c4c7e557a970b7792eca2d2f478a8
  
https://github.com/Warzone2100/warzone2100/commit/077090bb814c4c7e557a970b7792eca2d2f478a8
  Author: KJeff01 
  Date:   2018-08-01 (Wed, 01 Aug 2018)

  Changed paths:
M src/qtscriptfuncs.cpp

  Log Message:
  ---
  Fix a donateObject() typo with structure donation.

The limits check was checking the player donating the structure, not
the player potentially being given the structure. As a result donateObject()
could cause asserts.

Fixes ticket 4816.



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[Warzone2100-commits] [Warzone2100/warzone2100] af176e: Some fixes for giftSingleStructure.

2018-08-05 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: af176e9eb32e393b26be6ef9c3329f6fc9006ab9
  
https://github.com/Warzone2100/warzone2100/commit/af176e9eb32e393b26be6ef9c3329f6fc9006ab9
  Author: KJeff01 
  Date:   2018-08-05 (Sun, 05 Aug 2018)

  Changed paths:
M src/structure.cpp

  Log Message:
  ---
  Some fixes for giftSingleStructure.

-Fire off an eventObjectTransfer for campaign. Thus allowing rules.js to
update the reticules during the cam3-c transition and ally absorb event.
-In context of a script, the from parameter in eventObjectTransfer
was not the original player.
-Campaign fired eventStructureBuilt with the wrong structure.

Fixes ticket:4819.



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[Warzone2100-commits] [Warzone2100/warzone2100] 2cb78d: Move reticule hack to include campaign saveload.

2018-08-07 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 2cb78d4c267362014c9d2aa064081f2112b90848
  
https://github.com/Warzone2100/warzone2100/commit/2cb78d4c267362014c9d2aa064081f2112b90848
  Author: KJeff01 
  Date:   2018-08-05 (Sun, 05 Aug 2018)

  Changed paths:
M src/init.cpp
M src/multiopt.cpp

  Log Message:
  ---
  Move reticule hack to include campaign saveload.

Otherwise the campaign reticule shortcuts will fail.

Refs ticket 4715.


  Commit: be001e37cc3695ca9d77fd174e57d22551ed9a28
  
https://github.com/Warzone2100/warzone2100/commit/be001e37cc3695ca9d77fd174e57d22551ed9a28
  Author: KJeff01 
  Date:   2018-08-07 (Tue, 07 Aug 2018)

  Changed paths:
M src/hci.cpp

  Log Message:
  ---
  Move reticule button disabling.

Closes ticket 4715.


  Commit: e52249660909d2937a52de18c42588ecee66830f
  
https://github.com/Warzone2100/warzone2100/commit/e52249660909d2937a52de18c42588ecee66830f
  Author: KJeff01 
  Date:   2018-08-07 (Tue, 07 Aug 2018)

  Changed paths:
M data/base/script/tutorial.js

  Log Message:
  ---
  Update tutorial now that reticule buttons disable better.

Specifically, disable reticule buttons like in past versions.


Compare: 
https://github.com/Warzone2100/warzone2100/compare/af176e9eb32e...e52249660909
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[Warzone2100-commits] [Warzone2100/warzone2100] 647ffd: Fix instant T2/T3 multiplayer desync.

2018-08-09 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 647ffd2da1b75bfef2ce4649d4e613705b5e8b82
  
https://github.com/Warzone2100/warzone2100/commit/647ffd2da1b75bfef2ce4649d4e613705b5e8b82
  Author: KJeff01 
  Date:   2018-08-08 (Wed, 08 Aug 2018)

  Changed paths:
M src/configuration.cpp
M src/multimenu.cpp
M src/multiopt.cpp
M src/multiplay.h
M src/qtscriptfuncs.cpp

  Log Message:
  ---
  Fix instant T2/T3 multiplayer desync.

getMultiTechLevel() would return a different result for the host
and clients since current_tech is only set when the user selects a
new tech level via menu. Thus, in rules.js, only the host would be
able to research T2/T3 tech.

fixes ticket 4784.



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[Warzone2100-commits] [Warzone2100/warzone2100] 3eff26: A few more tweaks to semperfi-js.

2018-08-14 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 3eff268f6dd2158a00026df749cadd5e315fc8bb
  
https://github.com/Warzone2100/warzone2100/commit/3eff268f6dd2158a00026df749cadd5e315fc8bb
  Author: KJeff01 
  Date:   2018-08-13 (Mon, 13 Aug 2018)

  Changed paths:
M data/mp/multiplay/skirmish/semperfi_includes/build.js
M data/mp/multiplay/skirmish/semperfi_includes/events.js
M data/mp/multiplay/skirmish/semperfi_includes/research.js
M data/mp/multiplay/skirmish/semperfi_includes/tactics.js

  Log Message:
  ---
  A few more tweaks to semperfi-js.

- Fix a truck recycle bug for oil grabbers where they disobeyed truck recycling 
sometimes.
- Fix constant enemy reselection when attacked. Now does it if within 30 tiles 
of base.
- Fix a typo in getAliveEnemyPlayers() with scavengers.
- Fix not attacking the last remaining non-construct droids and not attacking 
VTOL factories.
Would result in games not ending under those specific circumstances.
- Tweak some formatting if lines were very long.
- Tweak research to better focus on missile/VTOL weapons if attacked by VTOLs.
- Tweak Power/Module upgrade research to a chance.


  Commit: ffb5b9bd3af2623b04a0e8434ab562527c73bb0f
  
https://github.com/Warzone2100/warzone2100/commit/ffb5b9bd3af2623b04a0e8434ab562527c73bb0f
  Author: KJeff01 
  Date:   2018-08-14 (Tue, 14 Aug 2018)

  Changed paths:
M src/radar.cpp

  Log Message:
  ---
  Do not show radar flash color early game.

Starting a game with an HQ present, and thus the radar minimap,
would show the player droids and structures all a pale-red color on
the minimap.


Compare: 
https://github.com/Warzone2100/warzone2100/compare/8dde5f39cb5e...ffb5b9bd3af2
  **NOTE:** This service has been marked for deprecation: 
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[Warzone2100-commits] [Warzone2100/warzone2100] 192c64: Bring mission cam3-ab closer to its original behav...

2018-08-19 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 192c64decd1b8a8382f406bef5b589b9e7fb6ce4
  
https://github.com/Warzone2100/warzone2100/commit/192c64decd1b8a8382f406bef5b589b9e7fb6ce4
  Author: KJeff01 
  Date:   2018-08-19 (Sun, 19 Aug 2018)

  Changed paths:
M data/base/script/campaign/cam3-ab.js
M data/base/script/campaign/libcampaign.js

  Log Message:
  ---
  Bring mission cam3-ab closer to its original behavior.

- Reduce sound spam by moving neutralize sounds into nexus hack function.
- Add manual manufacturing and group management for newly produced Nexus units.
- Donated trucks continously build defenses near themselves.
- Factory and research lab structures have a higher chance of being hacked.


  Commit: 4d5d6c6768c90a541aa9f47647fe8f808f0b0793
  
https://github.com/Warzone2100/warzone2100/commit/4d5d6c6768c90a541aa9f47647fe8f808f0b0793
  Author: KJeff01 
  Date:   2018-08-19 (Sun, 19 Aug 2018)

  Changed paths:
M data/base/script/campaign/libcampaign.js

  Log Message:
  ---
  Fix a very conditional libcampaign VTOL retreat bug.

In the case VTOL pads are donated to the enemy player we should
not break out of the retreat queue. Such a case happened in mission
3-ab.


  Commit: 9316f1c166c5c2e140e718cfc45aaec65e149641
  
https://github.com/Warzone2100/warzone2100/commit/9316f1c166c5c2e140e718cfc45aaec65e149641
  Author: KJeff01 
  Date:   2018-08-19 (Sun, 19 Aug 2018)

  Changed paths:
M src/qtscriptfuncs.cpp

  Log Message:
  ---
  Qtscript: Add fireWeaponAtObj() function.

- To be used to properly damage player units in campaign.

Change fireWeaponAtLoc() parameter order to better match up with
fireWeaponAtObj().


  Commit: 32eb3c3cd99adfb95ad19180ec799de9db827d71
  
https://github.com/Warzone2100/warzone2100/commit/32eb3c3cd99adfb95ad19180ec799de9db827d71
  Author: KJeff01 
  Date:   2018-08-19 (Sun, 19 Aug 2018)

  Changed paths:
M data/base/script/campaign/cam3-ad1.js
M data/base/script/campaign/cam3-ad2.js

  Log Message:
  ---
  Make use of fireWeaponAtObj() for Gamma lassat missions.

With the addition of fireWeaponAtObj() the campaign lassat can
once again damage player units and be visible in darkness without
any reliance on burn damage.

Make the lassat not as accurate for mission 3-ad1, and more accurate
on mission 3-ad2. This better matches the video sequences about the
lassat misfiring seeing as Nexus just got them working again.


Compare: 
https://github.com/Warzone2100/warzone2100/compare/9dca83bcf80b...32eb3c3cd99a
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[Warzone2100-commits] [Warzone2100/warzone2100] 349e73: Qtscript: Add eventStructureDemolish.

2018-08-27 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 349e73fbbaca898ad7397adf33ba2cafec486df9
  
https://github.com/Warzone2100/warzone2100/commit/349e73fbbaca898ad7397adf33ba2cafec486df9
  Author: KJeff01 
  Date:   2018-08-27 (Mon, 27 Aug 2018)

  Changed paths:
M src/qtscript.cpp
M src/qtscript.h
M src/structure.cpp

  Log Message:
  ---
  Qtscript: Add eventStructureDemolish.

An event that triggers only when a completely built structures starts to
be demolished.

Refs ticket 4790.


  Commit: 8dd06bfca7ccb1f3ba485fa79df2aa57cb6c8930
  
https://github.com/Warzone2100/warzone2100/commit/8dd06bfca7ccb1f3ba485fa79df2aa57cb6c8930
  Author: KJeff01 
  Date:   2018-08-27 (Mon, 27 Aug 2018)

  Changed paths:
M data/base/script/rules.js
M data/mp/multiplay/skirmish/rules.js

  Log Message:
  ---
  Update reticules when a demolish event happens.

Now a reticule can be disabled when a building is being demolished.

Fixes ticket 4790.


Compare: 
https://github.com/Warzone2100/warzone2100/compare/d02157debce3...8dd06bfca7cc
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[Warzone2100-commits] [Warzone2100/warzone2100] 2e991a: Fix an accidental global in semperfi-js.

2018-07-07 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 2e991acc6779b3479d8d18f49064d692268512f6
  
https://github.com/Warzone2100/warzone2100/commit/2e991acc6779b3479d8d18f49064d692268512f6
  Author: KJeff01 
  Date:   2018-07-07 (Sat, 07 Jul 2018)

  Changed paths:
M data/mp/multiplay/skirmish/semperfi_includes/build.js

  Log Message:
  ---
  Fix an accidental global in semperfi-js.



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[Warzone2100-commits] [Warzone2100/warzone2100] 7fcfc5: Remove bad gateway in cam2-d map.

2018-01-18 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: 7fcfc5acb432f8e36ee60973ea92f38a145881b8
  
https://github.com/Warzone2100/warzone2100/commit/7fcfc5acb432f8e36ee60973ea92f38a145881b8
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2018-01-18 (Thu, 18 Jan 2018)

  Changed paths:
M data/base/wrf/cam2/sub2-d/dinit.bjo
M data/base/wrf/cam2/sub2-d/feat.bjo
M data/base/wrf/cam2/sub2-d/game.map
M data/base/wrf/cam2/sub2-d/struct.bjo

  Log Message:
  ---
  Remove bad gateway in cam2-d map.

A gateway was on a cliff and caused an assert on loading a save
from that map. Also used water tile correction as suggested by Flame.


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[Warzone2100-commits] [Warzone2100/warzone2100] b86f23: Some changes for the cam3-ad1 script.

2018-01-19 Thread KJeff01
  Branch: refs/heads/master
  Home:   https://github.com/Warzone2100/warzone2100
  Commit: b86f23a7459de639ee7e3b61de13e0a0ce1c21ff
  
https://github.com/Warzone2100/warzone2100/commit/b86f23a7459de639ee7e3b61de13e0a0ce1c21ff
  Author: KJeff01 <kjeff1...@gmail.com>
  Date:   2018-01-19 (Fri, 19 Jan 2018)

  Changed paths:
M data/base/script/campaign/cam3-ad1.js
M data/base/wrf/cam3/cam3d/labels.json

  Log Message:
  ---
  Some changes for the cam3-ad1 script.

New assembly positions from alfred007.

- LasSat fires every ten second instead of five.
- LasSat is limited to the upper half of the map like in 3.1.5.
- Mission timer changes with difficulty.
- VTOL group attacks at the start of the mission again.


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