wrote:
> > Hi Klaas,
> >
> >> #if wxRICHTEXT_USE_PARTIAL_TEXT_EXTENTS
> >> #if wxRICHTEXT_USE_OPTIMIZED_LINE_DRAWING
> >> Maybe that is all to do to fix it.
>
>
>
>
> ___
> wxlua-users mailing list
>
Hi Paul,
Yes it work now fine.
Thanks,
Klaas
On 02/11/2022 08:44, Paul K wrote:
Hi Klaas,
#if wxRICHTEXT_USE_PARTIAL_TEXT_EXTENTS
#if wxRICHTEXT_USE_OPTIMIZED_LINE_DRAWING
Maybe that is all to do to fix it.
___
wxlua-users mailing list
wxlua-
de
> them), but am exploring adding github actions to compile them on
> Windows/macOS/Linux, so if anyone has experience with those and can
> contribute working scripts, open a PR or an issue to collaborate. I
> also don't have Lua 5.3
ou run into any issues with it or have any other
feedback. Thank you for all the support and contributions to the
project.
Paul.
___
wxlua-users mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/wxlua-users
ded in the wxlua source
> tree, but will consider including it if it's needed to simplify the
> binary generation.
>
> Let me know if you run into any issues with it or have any other
> feedback. Thank you for all the support and contributions to the
> project.
>
> Paul.
&
you for all the support and contributions to the
project.
Paul.
___
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[email protected]
https://lists.sourceforge.net/lists/listinfo/wxlua-users
___
w
Hi wxlua users,
I'm glad to announce the release of v3.1.0.0 of wxlua:
https://github.com/pkulchenko/wxlua. It adds support for Lua 5.4,
implements several new classes (wxDataViewCtrl, wxTranslations),
includes a large number of improvements/fixes, and has been tested on
the most recent version of
Hi Ulrich,
> I plan to update ZBS build scripts to support wx.dll building for Lua
> 5.2 and Lua 5.3.
I pushed the updated scripts to wxwidgets31x-upgrade branch
(https://github.com/pkulchenko/ZeroBraneStudio/tree/wxwidgets31x-upgrade)
You should be able to run "(cd build; bash build-win32.sh wx
Hi Ulrich,
> I want to build wxlua as a loadable module (.dll) for 5.2 and 5.3 with
> wxwidgets statically linked into.
> I will try to hack the 5.3 into the CMake files and report my results back to
> you.
I made some progress, which I think can help in your case. I made
several changes to wxl
Hi Paul.
I want to build wxlua as a loadable module (.dll) for 5.2 and 5.3 with
wxwidgets statically linked into.
I will try to hack the 5.3 into the CMake files and report my results back to
you.
Ulrich.
Am 04.06.2016 um 23:14 schrieb Paul K:
> Hi Ulrich,
>
>> I cant link with lua-5.3 right no
Hi Ulrich,
> I cant link with lua-5.3 right now, can i? At least CMake complains:
>> CMake Error at CMakeLists.txt:156 (MESSAGE):
>> wxLua_LUA_LIBRARY_VERSION may only be set to '5.1' or '5.2'
Right; only Lua 5.1 and 5.2 are currently supported.
Are you interested in adding 5.3 as a builtin or
Hi Paul.
I cant link with lua-5.3 right now, can i? At least CMake complains:
> CMake Error at CMakeLists.txt:156 (MESSAGE):
> wxLua_LUA_LIBRARY_VERSION may only be set to '5.1' or '5.2'
Ulrich.
Am 04.06.2016 um 05:48 schrieb Paul K:
> Another update for those interested. I've upgraded severa
Another update for those interested. I've upgraded several more
classes and also made two changes:
1. Applied a fix to allow for c++11 support; if you want to enable it,
you'll need to add -DCMAKE_CXX_FLAGS="-std=c++11" to your cmake call;
I only tested using gcc 4.8.1, but it should work with oth
Hi All,
I pushed more changes to the wxwidgets311 branch in wxlua:
https://github.com/pkulchenko/wxlua/commits/wxwidgets311
These changes cover the updated API for the following classes: wxMenu,
wxMenuItem, wxTreeCtrl, wxTextEntry, wxTextCtrl, wxButton,
wxAnyButton, wxBitmapButton, wxToggleBu
Hi John,
It seems like I'll need to create a derived class for wxLuaApp
(similar to wxLuaPrintout) and add those Mac* methods to that class.
Then the app can be set using wxGetApp::SetInstance() method, which
should trigger those Mac* methods as expected. This also eliminates
the issue with gettin
Hi John,
> 1. Memory leak in wxlua:
> http://sourceforge.net/p/wxlua/mailman/message/34430092/
> 2. MacOpenFiles and related methods:
> http://sourceforge.net/p/wxlua/mailman/message/34559782/
> 3. wxButton class is missing all the methods from wxAnyButton class
> 4. Several other methods missin
Maybe first post the entries of the build log to get some help there ? It
may be obvious to others.
Br,
Joris
Op zo 3 apr. 2016 08:39 schreef Sheinker, Refael (GE Healthcare,
consultant) :
> Hello all,
>
> I desperately need help please.
>
> Does anyone knows where to download an x64 binary for
Hello all,
I desperately need help please.
Does anyone knows where to download an x64 binary for windows 10?
I've tried to build one Myself following the instruction from here:
http://wxlua.sourceforge.net/docs/install.html
But could not manage it.
Or maybe somebody managed to build it in x64 wind
Hi Laurent,
> I'm not able to compile some projects because of lack of compatibility with
> old wxWidget classes like wxProperty.
I'm not sure how wxProperty is involved, but my fork shouldn't *add*
any issues as it's based on John's code and I only added updated wxSTC
binding (with all the meth
Hi, friends.
Also interested in "update" wxLua.
I can help by writing some changes as indicated.
--
Transform Data into Opportunity.
Accelerate data analysis in your applications with
Intel Data Analytics Acceleration Libra
À : [email protected]
Objet : Re: [wxlua-users] wxlua upgrade and outstanding issues
Hi All,
> manual changes intact when possible. All the constants/methods/events
> have been updated and should be up-to-date with wxwidgets31 and
> Scintilla 3.6.3.
It turned out tha
Hi All,
> manual changes intact when possible. All the constants/methods/events
> have been updated and should be up-to-date with wxwidgets31 and
> Scintilla 3.6.3.
It turned out that my patch for Scintilla 3.6.3 was not merged into
3.1.0 that was recently released, but has been merged into 3.1.1
Hi All,
For those interested in wxwidgets upgrades, I pulled the current
version of wxlua into a github repository and applied wxSTC changes in
the current wxwidgets master branch to wxlua; all these changes are
available in wxwidgets31 branch:
https://github.com/pkulchenko/wxlua/tree/wxwidgets31
Hi John,
wxwidgets team is getting ready to release v3.1.0 in about two weeks
and it would be great to refresh the API in wxlua, fix some
outstanding issues, and release the next version of wxlua. The upgrade
will also include the latest Scintilla version (3.6.3), so it would be
ideal to include a
of(size_t) = 4
>
> Regards,
>
> Laurent
>
> *De :*John Labenski [mailto:[email protected]]
> *Envoyé :* vendredi 23 octobre 2015 05:13
> *À :* [email protected]
> *Objet :* Re: [wxlua-users] wxLua x64
>
> On Thu, Sep 3, 2015 at 8:03 AM, Laurent R
ong) = 4
>
> sizeof(long long) = 4
>
> sizeof(size_t) = 4
>
>
>
>
>
> Regards,
>
>
>
> Laurent
>
>
>
>
>
> *De :* John Labenski [mailto:[email protected]]
> *Envoyé :* vendredi 23 octobre 2015 05:13
> *À :* [email protected]
sizeof(long) = 4
sizeof(long long) = 8
sizeof(size_t) = 8
In x86
sizeof(long) = 4
sizeof(long long) = 4
sizeof(size_t) = 4
Regards,
Laurent
De : John Labenski [mailto:[email protected]]
Envoyé : vendredi 23 octobre 2015 05:13
À : [email protected]
Objet : Re: [wxlua-users
On Thu, Sep 3, 2015 at 8:03 AM, Laurent Renoux
wrote:
> Hi John,
>
>
>
> At first, i would like to tell you how big is your works : thanks for all.
>
>
>
> I use wxLua with wxWidget 3.0.2 since 1 year on x86 and x64 platforms on
> Windows 7 with no matter. Since I have jumped on Windows 10, wxLua
Hi John,
I noticed that wxlua fails to compile with the current wxwidgets as it
references GetKeysUnicode and SetKeysUnicode methods for
wxStyledTextCtrl, which have been removed in 3.1.
Both of the methods need to be marked as !%wxchkver_3_1_0 in
wxstc_stc.i and modules/wxbind/src/wxstc_bind.cpp
Hi John,
At first, i would like to tell you how big is your works : thanks for all.
I use wxLua with wxWidget 3.0.2 since 1 year on x86 and x64 platforms on
Windows 7 with no matter. Since I have jumped on Windows 10, wxLua crash on
x64. Same dll, same code. I think, I have found the problem.
On Sun, Jan 25, 2015 at 12:55 PM, Ulrich Schmidt wrote:
> Hi.
> I installed Debian on a tiny pc. Caused by the fact jessie has packages for
> lua, luajit, rockspec and so on, installing a lua environment is a easy and
> quick task. wxWidgets-3.0.2 are available too.
> Unzipping wxlua, running cma
To:
Sent: Monday, March 02, 2015 10:58 AM
Subject: [wxlua-users] wxLua ANSI to WCHAR (was wxString::ToAscii)
> This is lua2wx, it seems that it takes utf8 strings instead or ANSI with
> local codepage
> WXLUA_USE_WXSTR_CONVCURREN
This is lua2wx, it seems that it takes utf8 strings instead or ANSI with
local codepage
WXLUA_USE_WXSTR_CONVCURRENT 1 should be tried?
#define WXLUA_USE_WXSTR_CONVUTF81
#define WXLUA_USE_WXSTR_CONVCURRENT 0
// Convert a 8-bit ANSI
Hi.
I installed Debian on a tiny pc. Caused by the fact jessie has packages for
lua, luajit, rockspec and so on, installing a lua environment is a easy and
quick task. wxWidgets-3.0.2 are available too.
Unzipping wxlua, running cmake and compiling wxlua is easy too. (I wish it
would be so easy o
Hi,
I'm looking for the x64 Windows binary package of wxLua version 2.8.12.3. Is
there somewhere I could find it ?
Otherwise, a lot of thanks for your great job.
Regards,
L.
--
_
ourceforge.net
> *Sent:* Monday, October 06, 2014 6:18 AM
> *Subject:* Re: [wxlua-users] wxlua auidemo debug error
>
> On Fri, Oct 3, 2014 at 1:15 PM, Victor Bombi
> wrote:
>
>> Running auidemo from wxLua build from svn on mac osx 10.9 with
>> wxWidgets3.0.1 ,
>>
Subject: Re: [wxlua-users] wxlua auidemo debug error
On Fri, Oct 3, 2014 at 1:15 PM, Victor Bombi wrote:
Running auidemo from wxLua build from svn on mac osx 10.9 with
wxWidgets3.0.1 ,
if you try to make wider the bottom right pane:
../src/common/wincmn.cpp(3271): assert
On Fri, Oct 3, 2014 at 1:15 PM, Victor Bombi wrote:
> Running auidemo from wxLua build from svn on mac osx 10.9 with
> wxWidgets3.0.1 ,
> if you try to make wider the bottom right pane:
>
> ../src/common/wincmn.cpp(3271): assert
> "!wxMouseCapture::IsInCaptureStack(this)" failed in CaptureMouse(
Running auidemo from wxLua build from svn on mac osx 10.9 with
wxWidgets3.0.1 ,
if you try to make wider the bottom right pane:
../src/common/wincmn.cpp(3271): assert
"!wxMouseCapture::IsInCaptureStack(this)" failed in CaptureMouse():
Recapturing the mouse in the same window?
Call stack:
[00]
Hi, John,
Thank you for your prompt reply.
>1. STC seems does not work for wxstc.wxSTC_LEX_CPP, I just changed the
>editor:SetLexer(wxstc.wxSTC_LEX_LUA) -> editor:SetLexer(wxstc.wxSTC_LEX_CPP)
>in the editor.wx.wlua, then run the editor.wx.wlua, the editor did not show
>what inputted. the edit
On Fri, Sep 5, 2014 at 1:44 AM, Zhang, Ethan wrote:
>
>
> 1. STC seems does not work for wxstc.wxSTC_LEX_CPP, I just changed the
> editor:SetLexer(wxstc.wxSTC_LEX_LUA) ->
> editor:SetLexer(wxstc.wxSTC_LEX_CPP) in the editor.wx.wlua, then run the
> editor.wx.wlua, the editor did not show what inpu
1. Please check the attached file, you can find that the first line in
the editor does NOT have a line number in the line number margin, and the line
number 1 is against the second line in the editor.
For the attached file mentioned here, please check the attached file
in post : https:/
For the issue: STC seems does not work for wxstc.wxSTC_LEX_CPP, something found
through my tests,
1. I found all the lexers (ASM, D, CPP, PERL, SQL) using LexerFactory in
the line like LexerModule lmCPP(SCLEX_CPP, LexerCPP::LexerFactoryCPP, "cpp",
cppWordLists) have the same issue.
2.
For the issue: STC seems does not work for wxstc.wxSTC_LEX_CPP, something found
through my tests,
1. I found all the lexers (ASM, D, CPP, PERL, SQL) using LexerFactory in
the line like LexerModule lmCPP(SCLEX_CPP, LexerCPP::LexerFactoryCPP, "cpp",
cppWordLists) have the same issue.
2.
seems the input chars are put in the second line.
From: Zhang, Ethan [mailto:[email protected]]
Sent: 2014年9月5日 13:45
To: [email protected]
Subject: [wxlua-users] wxLua APPs issues against wxWidgets 3.0
Hi, ALL
I compiled the newest wxlua against wxWidgets 3.0.1 by vis
Hi, ALL
I compiled the newest wxlua against wxWidgets 3.0.1 by visual studio 2013 and
Cmak2.8.12.2 in Windows 7, the compiling was smooth.
I found some APPs issues for the my generated wxLua apps that I could not solve
:
1. STC seems does not work for wxstc.wxSTC_LEX_CPP, I just change
On Tue, Oct 1, 2013 at 8:09 PM, Milind Gupta wrote:
> Hi,
> I am trying to build wxLua on windows using tdm gcc. If I try
> building wxwidgets monolithic it does not work, so without monolithic I
> have the CMAKE output after I do configure a couple of times is:
>
> *
> --
Hi,
I am trying to build wxLua on windows using tdm gcc. If I try
building wxwidgets monolithic it does not work, so without monolithic I
have the CMAKE output after I do configure a couple of times is:
*
---
* CMake
On Wed, Sep 11, 2013 at 5:52 PM, Paul K wrote:
> Hi John,
>
> I'm trying to build wxlua against LuaJIT and get compilation errors. I
> know, I can build against "normal" Lua 5.1 and use it with LuaJIT (and
> that's exactly what I'm doing now), but I'd like to avoid that extra
> step if possible.
Hi John,
I'm trying to build wxlua against LuaJIT and get compilation errors. I
know, I can build against "normal" Lua 5.1 and use it with LuaJIT (and
that's exactly what I'm doing now), but I'd like to avoid that extra
step if possible. These are the errors:
../wxLua/modules/wxlua/lbitlib.c:83:
On Fri, Jul 19, 2013 at 3:34 PM, Paul K wrote:
> Hi John,
>
> I tried to compile the current trunk on Windows using mingw and ran
> into a compilation error:
>
> ...wxLua/modules/wxbind/src/wxcore_bind.cpp: In member function
> 'virtual bool wxLuaBinding_wxcore::RegisterBinding(const
> wxLuaState
Hi John,
I tried to compile the current trunk on Windows using mingw and ran
into a compilation error:
...wxLua/modules/wxbind/src/wxcore_bind.cpp: In member function
'virtual bool wxLuaBinding_wxcore::RegisterBinding(const
wxLuaState&)':
...wxlua/wxLua/modules/wxbind/src/wxcore_bind.cpp:7495:46:
I am using a fairly recent trunk of wxLua with wxWidgets 2.9.4 and have
found a problem with lua_PushString and GetStringType. lua_PushString
relies on wxString to convert the wxString to char *. The default
conversion uses c_str which causes a problem when converting non-ASCII
characters. GetS
; Asunto: Re: [wxlua-users] wxLua dispatching Asynchronous events?
>
> On Fri, Apr 12, 2013 at 4:13 PM, Javier Mr
> wrote:
>> Hi,
>>
>> i'm using wxLua to make an interface, but i'm facing several
> crashed and after looking for the source of them i
On Fri, Apr 12, 2013 at 4:13 PM, Javier Mr wrote:
> Hi,
>
> i'm using wxLua to make an interface, but i'm facing several crashed and
> after looking for the source of them i could find it. I have an idea of a
> posible reason so i will ask in case this is a known behaviour. First several
> ques
Hi,
i'm using wxLua to make an interface, but i'm facing several crashed and after
looking for the source of them i could find it. I have an idea of a posible
reason so i will ask in case this is a known behaviour. First several questions?
1. First in wxWidgets, are events (click, cell changes,
I have that version already. Unfortunately it doesnt help.
So if
anybody kept older versions it would be great if he can share.
Best,
Reinhard
Am 22.03.2013 00:18, schrieb John Labenski:
> On
Thu, Mar 21, 2013 at 7:26 AM, Reinhard Pollice [White Rabbit]
> wrote:
>
>> Hey, I need wxLua Bi
On Thu, Mar 21, 2013 at 7:26 AM, Reinhard Pollice [White Rabbit]
wrote:
> Hey,
>
> I need wxLua Binary versions from 2004/2005. Reason I need it is that for a
> specific tool we wrote which seems to have problems with newer wxLua
> versions.
> Would be great if somebody still has kept those old st
Hey,
I need wxLua Binary versions from 2004/2005. Reason I need
it is that for a specific tool we wrote which seems to have problems
with newer wxLua versions.
Would be great if somebody still has kept
those old stuff.
Best,
Reinhard
--
Bugs item #3607550, was opened at 2013-03-10 11:25
Message generated for change (Tracker Item Submitted) made by sergo2002
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=745324&aid=3607550&group_id=140042
Please note that this message will contain a full copy of th
On Wed, Feb 27, 2013 at 7:29 PM, Mitchell Monahan
wrote:
> Hello, when I use the code that is on http://wxlua.sourceforge.com (here is
> the code in case you forgot:)
>
> frame = wx.wxFrame(wx.NULL, wx.wxID_ANY, "wxLua Minimal Demo",
>wx.wxDefaultPosition, wx.wxSize(450, 450),
Hello, when I use the code that is on http://wxlua.sourceforge.com (here is
the code in case you forgot:)
frame = wx.wxFrame(wx.NULL, wx.wxID_ANY, "wxLua Minimal Demo",
wx.wxDefaultPosition, wx.wxSize(450, 450),
wx.wxDEFAULT_FRAME_STYLE)
-- create a simple fi
Hi John,
> I will fix this tomorrow, but note that if you don't intend to call
> that particular function you can just rem out the failing part in the
> C++ binding code and put in whatever minimal stub is needed to get it
> to compile.
I tried to compile 2.9.5 using the latest code from SVN (inc
On Thu, Dec 20, 2012 at 6:05 PM, AZ wrote:
> I tried to build wxlua against 2.9.5 SVN trunk but it failed: is it 2.9
> support a work in progress?
No... not so much a work in progress as continual work of mapping the
functions. Since wxLua wraps so much of wxWidgets any change in their
API anywhe
Bugs item #3599618, was opened at 2013-01-05 12:10
Message generated for change (Tracker Item Submitted) made by sergo2002
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=745324&aid=3599618&group_id=140042
Please note that this message will contain a full copy of th
I tried to build wxlua against 2.9.5 SVN trunk but it failed: is it 2.9
support a work in progress?
Build error:
redtide@heimdall:~/Dev/wxlua/trunk/wxLua/buildgtkd$ make
[ 12%] Built target wxStEditLib
[ 13%] Built target wxStEdit
[ 30%] Built target LuaLib
[ 30%] Built target lua
[ 32%] Built t
Feature Requests item #3591609, was opened at 2012-12-01 00:28
Message generated for change (Tracker Item Submitted) made by sergo2002
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=745327&aid=3591609&group_id=140042
Please note that this message will contain a ful
Feature Requests item #3591606, was opened at 2012-11-30 23:28
Message generated for change (Tracker Item Submitted) made by sergo2002
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=745327&aid=3591606&group_id=140042
Please note that this message will contain a ful
On Tue, Oct 16, 2012 at 8:16 AM, Konstantin wrote:
> CMAKE on case-sensitive Linux...
>
> find_package command in cmake:
>
> The command searches for a file called "Config.cmake" or
> "-config.cmake" for each name specified.
>
> So, it should be renamed to wxLuaConfig.cmake or wxlua-config.cmake,
On Fri, Oct 12, 2012 at 12:03 PM, Mike Parr wrote:
> I installed the 5.1Windows exe Lua install. This has wxlua inside, yes?
> There is only one lua.exe in my Lua install, at the top level
> (in the 5.1 folder). There is no other lua.exe inside any wxlua directories.
>
> The program that runs w
Paul K writes:
>
> Hi Mike,
> I can tell you to the best of my knowledge ZeroBrane Studio IDE
> doesn't change file associations.
>
> Paul.
>
> On Fri, Oct 12, 2012 at 3:38 AM, Mike Parr wrote:
> >
> >
> > Thanks for your detailed reply, John. I understand. In particular,
> > I will want
Hi Mike,
> BUT another thing that I did was to install the ZeroBrane IDE before running
> the wx examples. Maybe this changes the associated program for .wlua files
> (which incidentally appears as 'Lua Windows Standalone Interpreter' on my
> system.)
I can tell you to the best of my knowled
Thanks for your detailed reply, John. I understand. In particular,
I will want to create standalone wx exe files, and I see elsewhere
that it can be done.
To reply to your questions, yes, I'm using Windows 7.
The Lua version was from the main lua site, ans is:
LuaForWindows_v5.1.4-46.exe
On Thu, Oct 11, 2012 at 12:45 PM, Mike Parr wrote:
> Hi - I'm new to Lua and wx as well.
> I downloaded Lua 5.1, and was reading the wxlua manual 2.8.
Where did you download Lua 5.1 from?
> Section 6.1 - How to run the samples.
>
> I use Windows, and found the instructions rather complicated (wh
Hi - I'm new to Lua and wx as well.
I downloaded Lua 5.1, and was reading the wxlua manual 2.8.
Section 6.1 - How to run the samples.
I use Windows, and found the instructions rather complicated (what is the $ - I
guess it is the Unix prompt).
Anyway, I simply double-clicked on the sample files t
Bugs item #3563204, was opened at 2012-08-30 01:34
Message generated for change (Tracker Item Submitted) made by nobody
You can respond by visiting:
https://sourceforge.net/tracker/?func=detail&atid=745324&aid=3563204&group_id=140042
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Bugs item #3562932, was opened at 2012-08-29 11:34
Message generated for change (Tracker Item Submitted) made by nobody
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Feature Requests item #3557942, was opened at 2012-08-15 08:16
Message generated for change (Tracker Item Submitted) made by andrearpin
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Bugs item #3552179, was opened at 2012-07-30 11:20
Message generated for change (Tracker Item Submitted) made by john154
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Bugs item #3550702, was opened at 2012-07-28 04:25
Message generated for change (Tracker Item Submitted) made by john154
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Please note that this message will contain a full copy of the
I've updated the install.html file for using the new CMake build
files. I hope it makes some sense and every build in it was tested as
written.
http://wxlua.svn.sourceforge.net/viewvc/wxlua/trunk/wxLua/docs/install.html
I've also added a svn:externals to grab wxstedit from wxCode so that
should b
On Tue, Jun 12, 2012 at 12:58 AM, Paul K wrote:
> Hi John,
>
>> Can you paste this into the editor from Firefox? It works fine in
>> Linux with the Unicode build.
>> Sanskrit: काचं शक्नोम्यत्तुम् । नोपहिनस्ति माम् ॥
>
> I don't have access to a Linux machine, but tried on MacOS (with the
> build
Hi John,
> Can you paste this into the editor from Firefox? It works fine in
> Linux with the Unicode build.
> Sanskrit: काचं शक्नोम्यत्तुम् । नोपहिनस्ति माम् ॥
I don't have access to a Linux machine, but tried on MacOS (with the
build I built from sources, so can't vouch for its quality) and I
On Mon, Jun 11, 2012 at 3:26 PM, Paul K wrote:
> Hi All,
>
> I've been working on a wxLua-based IDE
> (https://github.com/pkulchenko/ZeroBraneStudio/) and have a bug opened
> about dealing with utf-8 encoding
> (https://github.com/pkulchenko/ZeroBraneStudio/issues/7). I've
> captured relevant info
Hi All,
I've been working on a wxLua-based IDE
(https://github.com/pkulchenko/ZeroBraneStudio/) and have a bug opened
about dealing with utf-8 encoding
(https://github.com/pkulchenko/ZeroBraneStudio/issues/7). I've
captured relevant information in the ticket; to summarize, I seem to
be setting cor
Feature Requests item #3530094, was opened at 2012-05-27 07:36
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Bugs item #3529818, was opened at 2012-05-25 12:02
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Bugs item #3528098, was opened at 2012-05-18 16:55
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Thanks for the update,
Milind
On Thu, May 17, 2012 at 1:55 PM, John Labenski wrote:
> On Thu, Jan 5, 2012 at 6:36 PM, Milind Gupta
> wrote:
> > Hi,
> > Posting the message again to find out if it is possible to watch
> value
> > of keys inside a table. When I tried that the watch just giv
On Thu, Jan 5, 2012 at 6:36 PM, Milind Gupta wrote:
> Hi,
> Posting the message again to find out if it is possible to watch value
> of keys inside a table. When I tried that the watch just gives an error
> message saying: "string:Lua:Syntax error during pre-compilation" ?
> Just a qu
Hi,
This version is much improved over the previous.
Particularly like all the work that was done on the console.
Thank you
Andre
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Bugs item #3525976, was opened at 2012-05-11 15:05
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Bugs item #3512981, was opened at 2012-03-29 14:41
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Bugs item #3493936, was opened at 2012-02-25 02:29
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Hi,
Posting the message again to find out if it is possible to watch value
of keys inside a table. When I tried that the watch just gives an error
message saying:"string:Lua:Syntax error during pre-compilation" ?
Just a question, does everybody just use the debug library to debug
thei
Feature Requests item #3466893, was opened at 2011-12-29 06:12
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I thought it had worked and it should be made to work if it doesn't now.
Until next week, you may want to try the wxlua.wxLuaStackDialog(...),
please see usage in bingings.wx.lua if I remember correctly. It doesn't
watch, but you can browse all the variables in Lua and a call to it halts
the execu
s of
> >> temporary
> >> > [-fpermissive]
> >> > make[1]: *** [wxbindcore_dll_wxcore_image.o] Error 1
> >> > make[1]: Leaving directory `/home/aryajur/Downloads/wxLua/modules'
> >> > make: *** [modules] Error 2
> >> >
Feature Requests item #3466523, was opened at 2011-12-28 08:09
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Hi,
I was able to install wxlua successfully and running the wxlua
IDE. One thing I notice that if I add a watch for a variable inside a table
it doesn't work. It just gives the error message "string:Lua:Syntax error
during pre-compilation". I tried giving the watch variable as a.hello as
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