--- In zbmethod@yahoogroups.com, "Mike Bennett" <[EMAIL PROTECTED]>
wrote:
> Orienting corners has the most cases by a long shot. I think to learn
> how to orient all the corners is 27 possible cases for whichever way
> you insert them. Taking that a step further, learning to orient edges
> and
Correction: +mirrors only, I counted inverses separately.
I can generate the algs and give an average move statistic on this
using ACube. It would take ACube less than 1 minute on my newest
machine to generate. It would take me like 5-10 minutes all together
to report on my findings.
Right now
--- In zbmethod@yahoogroups.com, "Doug Lee" <[EMAIL PROTECTED]> wrote:
>
> Ignoring the solved case and counting mirrors together but inverses
> distinct...
>
> First off, I looked at the number of totally distinct cases, that'd be
> 6!/2 = 360. Exploiting two planes of symmetry that gives 90 ca
Ignoring the solved case and counting mirrors together but inverses
distinct...
First off, I looked at the number of totally distinct cases, that'd be
6!/2 = 360. Exploiting two planes of symmetry that gives 90 cases
while exploiting 4 planes of symmetry gives 15 cases.
But that was just to ge
I think another great way to get better situations and easier solves
is to get used to block solving, like you do with X-cross. I think it
can be much more efficient than 100% cross/4 pairs. There are really
good odds for at least 1 pair being matched up to start with, and
inserting a cross edge
>
> What changes do you need to implement with Fridrich?
>
Hey David,
I've been thinking about a number of things. Here are the ones I
want to learn most
1) go fast-fast
- Though people advocate slow-fast, I think for 15.xx and faster
times you have to just go really really fast. I've only
Well, I am still quite new to learning ZB and I have not even begun to
learn ZBLL, but for ZBF2L, it seems very very easy. I still get some
amnesia, but the ZBF2L I have learned so far (just under 50%) has been
quite easy to learn (both learning algs and recognition). I think
with enough practice
--- In zbmethod@yahoogroups.com, "Mike Bennett" <[EMAIL PROTECTED]>
wrote:
> Again, just some thoughts, but I'm fairly convinced full ZB will be
> too difficult to recognize under pressure consistently, at least
> without years and years of practice.
This is something I agree with. That is why I
In reply to all:
I think this is the dilemma: Fridrich, while averaging more moves and
having less potential for speed with full mastery, is much, much
easier to implement. It is a simple and efficient solution.
ZB averages far fewer moves, but has the nasty side effect of
incredibly difficult
I haven't actually thought about it too much.
However I would like to point out that the S-Orientation cases and
the Pi-Orientation cases are so rediculously hard to recognize... T-
Orientation recognition is a breeze for me now, as are many of the L-
Orientation (*with CP*).
The recogniton diff
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