On Wed, Apr 18, 2012 at 3:26 AM, Mirko Jankovic
<[email protected]> wrote:
> It is a bit bad that even after so many concerns displayed from customer
> about Softimage and AD's plans for it, that not a single official line of
> word was put out.
> Is it so hard to let people know what is going on and where does it all
> lead?

Actually, you're getting a lot of official information right here in
this thread.

None of us moving to the new Maya FX Montreal team, which is led by
me, are really doing it to quit Softimage, it's just a natural
evolution of thing. As written previously, this was planned and we've
been hiring and training a whole lot of new group of great people to
work on Softimage.

So what does that mean? Well first it means that Autodesk is committed
to continuing the development of Softimage - otherwise we wouldn't be
spending so much effort building a new team.  We worked a lot on this!
 I interviewed every single one of these guys - and some we rejected.
The new guys have backgrounds in game production, real time shader,
physics, etc.  They're bring new ideas and skills.

And it also means that Autodesk is renewing its effort on the Maya
FX's toolset, which is not super interesting to you guys obviously,
but is that a thing that makes sense.

It's hard to leave Softimage, but it's also hard to not get excited
with the new projects.  We're going to Digital Domain and ILM this
week with Duncan. New experiences!  If we can just stop hitting the S
key to orbit the camera, everything will be fine.

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