amen! On 18 April 2012 15:37, Luc-Eric Rousseau <[email protected]> wrote:
> On Wed, Apr 18, 2012 at 3:26 AM, Mirko Jankovic > <[email protected]> wrote: > > It is a bit bad that even after so many concerns displayed from customer > > about Softimage and AD's plans for it, that not a single official line of > > word was put out. > > Is it so hard to let people know what is going on and where does it all > > lead? > > Actually, you're getting a lot of official information right here in > this thread. > > None of us moving to the new Maya FX Montreal team, which is led by > me, are really doing it to quit Softimage, it's just a natural > evolution of thing. As written previously, this was planned and we've > been hiring and training a whole lot of new group of great people to > work on Softimage. > > So what does that mean? Well first it means that Autodesk is committed > to continuing the development of Softimage - otherwise we wouldn't be > spending so much effort building a new team. We worked a lot on this! > I interviewed every single one of these guys - and some we rejected. > The new guys have backgrounds in game production, real time shader, > physics, etc. They're bring new ideas and skills. > > And it also means that Autodesk is renewing its effort on the Maya > FX's toolset, which is not super interesting to you guys obviously, > but is that a thing that makes sense. > > It's hard to leave Softimage, but it's also hard to not get excited > with the new projects. We're going to Digital Domain and ILM this > week with Duncan. New experiences! If we can just stop hitting the S > key to orbit the camera, everything will be fine. >

