amen!

On 18 April 2012 15:37, Luc-Eric Rousseau <[email protected]> wrote:

> On Wed, Apr 18, 2012 at 3:26 AM, Mirko Jankovic
> <[email protected]> wrote:
> > It is a bit bad that even after so many concerns displayed from customer
> > about Softimage and AD's plans for it, that not a single official line of
> > word was put out.
> > Is it so hard to let people know what is going on and where does it all
> > lead?
>
> Actually, you're getting a lot of official information right here in
> this thread.
>
> None of us moving to the new Maya FX Montreal team, which is led by
> me, are really doing it to quit Softimage, it's just a natural
> evolution of thing. As written previously, this was planned and we've
> been hiring and training a whole lot of new group of great people to
> work on Softimage.
>
> So what does that mean? Well first it means that Autodesk is committed
> to continuing the development of Softimage - otherwise we wouldn't be
> spending so much effort building a new team.  We worked a lot on this!
>  I interviewed every single one of these guys - and some we rejected.
> The new guys have backgrounds in game production, real time shader,
> physics, etc.  They're bring new ideas and skills.
>
> And it also means that Autodesk is renewing its effort on the Maya
> FX's toolset, which is not super interesting to you guys obviously,
> but is that a thing that makes sense.
>
> It's hard to leave Softimage, but it's also hard to not get excited
> with the new projects.  We're going to Digital Domain and ILM this
> week with Duncan. New experiences!  If we can just stop hitting the S
> key to orbit the camera, everything will be fine.
>

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