Theres a few different ways a mesh can be non-manifold. Like, are there more than two faces sharing the same edge? A bunch of edges sharing the same vertex?
Can you post some pics? On Tue, Jun 26, 2012 at 10:45 AM, Alan Fregtman <[email protected]>wrote: > Hey guys, > > We're making some "shells" with ZBrush and when they come in they > sometimes have non-manifold vertices, the only kind of non-manifold > geometry that XSI unfortunately permits. > > Any modelers out there know any tool to find and/or fix this sort of bad > geo? Right now I'm opening Maya and using Mesh->Cleanup. There must be a > better way. > > Any help appreciated. > Cheers, > > -- Alan > > -- Chris Covelli http://kylevargas.net/

