Theres a few different ways a mesh can be non-manifold.  Like, are there
more than two faces sharing the same edge? A bunch of edges sharing the
same vertex?

Can you post some pics?

On Tue, Jun 26, 2012 at 10:45 AM, Alan Fregtman <[email protected]>wrote:

> Hey guys,
>
> We're making some "shells" with ZBrush and when they come in they
> sometimes have non-manifold vertices, the only kind of non-manifold
> geometry that XSI unfortunately permits.
>
> Any modelers out there know any tool to find and/or fix this sort of bad
> geo? Right now I'm opening Maya and using Mesh->Cleanup. There must be a
> better way.
>
> Any help appreciated.
> Cheers,
>
>    -- Alan
>
>


-- 
Chris Covelli
http://kylevargas.net/

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