sure? Looks like a double edge has been created.

-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Stefan Kubicek
Sent: Tuesday, June 26, 2012 17:21
To: [email protected]
Subject: Re: Any tips to fix non-manifold vertices in Soft?

Hmm, I just managed to create an object where three polygons share an edge,
not just a vertex.
It can even be subdivided (not implying that it looks great).


> It's the only kind that Softimage allows...
> http://softimage.wiki.softimage.com/xsidocs/ca076000.jpg
>
> When two otherwise disconnected faces share a point.
>
> On Tue, Jun 26, 2012 at 11:00 AM, Chris Covelli
<[email protected]>wrote:
>
>> Theres a few different ways a mesh can be non-manifold.  Like, are 
>> there more than two faces sharing the same edge? A bunch of edges 
>> sharing the same vertex?
>>
>> Can you post some pics?
>>
>>
>> On Tue, Jun 26, 2012 at 10:45 AM, Alan Fregtman
<[email protected]>wrote:
>>
>>> Hey guys,
>>>
>>> We're making some "shells" with ZBrush and when they come in they 
>>> sometimes have non-manifold vertices, the only kind of non-manifold 
>>> geometry that XSI unfortunately permits.
>>>
>>> Any modelers out there know any tool to find and/or fix this sort of 
>>> bad geo? Right now I'm opening Maya and using Mesh->Cleanup. There 
>>> must be a better way.
>>>
>>> Any help appreciated.
>>> Cheers,
>>>
>>>    -- Alan
>>>
>>>
>>
>>
>> --
>> Chris Covelli
>> http://kylevargas.net/
>>
>


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