sure? Looks like a double edge has been created. -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Stefan Kubicek Sent: Tuesday, June 26, 2012 17:21 To: [email protected] Subject: Re: Any tips to fix non-manifold vertices in Soft?
Hmm, I just managed to create an object where three polygons share an edge, not just a vertex. It can even be subdivided (not implying that it looks great). > It's the only kind that Softimage allows... > http://softimage.wiki.softimage.com/xsidocs/ca076000.jpg > > When two otherwise disconnected faces share a point. > > On Tue, Jun 26, 2012 at 11:00 AM, Chris Covelli <[email protected]>wrote: > >> Theres a few different ways a mesh can be non-manifold. Like, are >> there more than two faces sharing the same edge? A bunch of edges >> sharing the same vertex? >> >> Can you post some pics? >> >> >> On Tue, Jun 26, 2012 at 10:45 AM, Alan Fregtman <[email protected]>wrote: >> >>> Hey guys, >>> >>> We're making some "shells" with ZBrush and when they come in they >>> sometimes have non-manifold vertices, the only kind of non-manifold >>> geometry that XSI unfortunately permits. >>> >>> Any modelers out there know any tool to find and/or fix this sort of >>> bad geo? Right now I'm opening Maya and using Mesh->Cleanup. There >>> must be a better way. >>> >>> Any help appreciated. >>> Cheers, >>> >>> -- Alan >>> >>> >> >> >> -- >> Chris Covelli >> http://kylevargas.net/ >> > -- ------------------------------------------- Stefan Kubicek Co-founder ------------------------------------------- keyvis digital imagery Wehrgasse 9 - GrĂ¼ner Hof 1050 Vienna Austria Phone: +43/699/12614231 --- www.keyvis.at [email protected] --- -- This email and its attachments are --confidential and for the recipient only--

