Indeed, you are right!
sure? Looks like a double edge has been created.
-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf Of Stefan Kubicek
Sent: Tuesday, June 26, 2012 17:21
To: [email protected]
Subject: Re: Any tips to fix non-manifold vertices in Soft?
Hmm, I just managed to create an object where three polygons share an edge,
not just a vertex.
It can even be subdivided (not implying that it looks great).
It's the only kind that Softimage allows...
http://softimage.wiki.softimage.com/xsidocs/ca076000.jpg
When two otherwise disconnected faces share a point.
On Tue, Jun 26, 2012 at 11:00 AM, Chris Covelli
<[email protected]>wrote:
Theres a few different ways a mesh can be non-manifold. Like, are
there more than two faces sharing the same edge? A bunch of edges
sharing the same vertex?
Can you post some pics?
On Tue, Jun 26, 2012 at 10:45 AM, Alan Fregtman
<[email protected]>wrote:
Hey guys,
We're making some "shells" with ZBrush and when they come in they
sometimes have non-manifold vertices, the only kind of non-manifold
geometry that XSI unfortunately permits.
Any modelers out there know any tool to find and/or fix this sort of
bad geo? Right now I'm opening Maya and using Mesh->Cleanup. There
must be a better way.
Any help appreciated.
Cheers,
-- Alan
--
Chris Covelli
http://kylevargas.net/
--
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Stefan Kubicek Co-founder
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keyvis digital imagery
Wehrgasse 9 - Grüner Hof
1050 Vienna Austria
Phone: +43/699/12614231
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Stefan Kubicek Co-founder
-------------------------------------------
keyvis digital imagery
Wehrgasse 9 - Grüner Hof
1050 Vienna Austria
Phone: +43/699/12614231
--- www.keyvis.at [email protected] ---
-- This email and its attachments are
--confidential and for the recipient only--