Had that happening to me as well a few times. Unfortunately the component selection filters in SI are a little limited. When I run into problems like this, I fix it in Modo. You can simply select vertices that share more then 4 edges there.
Maybe an idea for an ICE compound. - Ronald On Tuesday, June 26, 2012, Alan Fregtman wrote: > It's the only kind that Softimage allows... > http://softimage.wiki.softimage.com/xsidocs/ca076000.jpg > > When two otherwise disconnected faces share a point. > > On Tue, Jun 26, 2012 at 11:00 AM, Chris Covelli > <[email protected]<javascript:_e({}, 'cvml', '[email protected]');> > > wrote: > >> Theres a few different ways a mesh can be non-manifold. Like, are there >> more than two faces sharing the same edge? A bunch of edges sharing the >> same vertex? >> >> Can you post some pics? >> >> >> On Tue, Jun 26, 2012 at 10:45 AM, Alan Fregtman >> <[email protected]<javascript:_e({}, 'cvml', >> '[email protected]');> >> > wrote: >> >>> Hey guys, >>> >>> We're making some "shells" with ZBrush and when they come in they >>> sometimes have non-manifold vertices, the only kind of non-manifold >>> geometry that XSI unfortunately permits. >>> >>> Any modelers out there know any tool to find and/or fix this sort of bad >>> geo? Right now I'm opening Maya and using Mesh->Cleanup. There must be a >>> better way. >>> >>> Any help appreciated. >>> Cheers, >>> >>> -- Alan >>> >>> >> >> >> -- >> Chris Covelli >> http://kylevargas.net/ >> > > -- Ronald van Vemden ----------------------------------------------- 3D Graphics & Animation Cyberfish Laboratories | www.cyberfish.nl Toonafish | www.toonafish.nl tel. +31(0)20 5289291 fax +31(0)20 5289292 email: [email protected]

