Had that happening to me as well a few times. Unfortunately the component
selection filters in SI are a little limited. When I run into problems like
this, I fix it in Modo. You can simply select vertices that share more then
4 edges there.

Maybe an idea for an ICE compound.

- Ronald

On Tuesday, June 26, 2012, Alan Fregtman wrote:

> It's the only kind that Softimage allows...
> http://softimage.wiki.softimage.com/xsidocs/ca076000.jpg
>
> When two otherwise disconnected faces share a point.
>
> On Tue, Jun 26, 2012 at 11:00 AM, Chris Covelli 
> <[email protected]<javascript:_e({}, 'cvml', '[email protected]');>
> > wrote:
>
>> Theres a few different ways a mesh can be non-manifold.  Like, are there
>> more than two faces sharing the same edge? A bunch of edges sharing the
>> same vertex?
>>
>> Can you post some pics?
>>
>>
>> On Tue, Jun 26, 2012 at 10:45 AM, Alan Fregtman 
>> <[email protected]<javascript:_e({}, 'cvml', 
>> '[email protected]');>
>> > wrote:
>>
>>> Hey guys,
>>>
>>> We're making some "shells" with ZBrush and when they come in they
>>> sometimes have non-manifold vertices, the only kind of non-manifold
>>> geometry that XSI unfortunately permits.
>>>
>>> Any modelers out there know any tool to find and/or fix this sort of bad
>>> geo? Right now I'm opening Maya and using Mesh->Cleanup. There must be a
>>> better way.
>>>
>>> Any help appreciated.
>>> Cheers,
>>>
>>>    -- Alan
>>>
>>>
>>
>>
>> --
>> Chris Covelli
>> http://kylevargas.net/
>>
>
>

-- 

Ronald van Vemden
-----------------------------------------------
3D Graphics & Animation
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