And it would've taken me more than 6 secs to draw that for sure... :-)
Cheers, Martin
--
Martin Chatterjee
[ Freelance Technical Director ]
[ http://www.chatterjee.de ]
[ https://vimeo.com/chatterjee ]
On Tue, Jun 26, 2012 at 6:27 PM, Stefan Kubicek <[email protected]>wrote:
> LOL, you beat me to it by 6 seconds Martin. But I drew a schematic :-)
>
>
> Alan,
>>
>> I admit I haven't thought this through completely - but I'd check if a
>> vertex has a neighborPolygon that does *not *share an edge with any of the
>>
>> other neighborPolygons?
>>
>>
>> Cheers, Martin
>> --
>> Martin Chatterjee
>>
>> [ Freelance Technical Director ]
>> [ http://www.chatterjee.de ]
>> [ https://vimeo.com/chatterjee ]
>>
>>
>>
>> On Tue, Jun 26, 2012 at 5:59 PM, Alan Fregtman <[email protected]>*
>> *wrote:
>>
>> Anyone know the logic to identify non-manifold verts? We all know what
>>> they look like, but what's the textbook definition? If I'm iterating
>>> vertices, what defines them? I'm having trouble wrapping my head around
>>> it.
>>>
>>>
>>> On Tue, Jun 26, 2012 at 11:44 AM, Toonafish <[email protected]> wrote:
>>>
>>> Had that happening to me as well a few times. Unfortunately the
>>>> component
>>>> selection filters in SI are a little limited. When I run into problems
>>>> like
>>>> this, I fix it in Modo. You can simply select vertices that share more
>>>> then
>>>> 4 edges there.
>>>>
>>>> Maybe an idea for an ICE compound.
>>>>
>>>> - Ronald
>>>>
>>>>
>>>> On Tuesday, June 26, 2012, Alan Fregtman wrote:
>>>>
>>>> It's the only kind that Softimage allows...
>>>>> http://softimage.wiki.**softimage.com/xsidocs/**ca076000.jpg<http://softimage.wiki.softimage.com/xsidocs/ca076000.jpg>
>>>>>
>>>>> When two otherwise disconnected faces share a point.
>>>>>
>>>>> On Tue, Jun 26, 2012 at 11:00 AM, Chris Covelli <[email protected]
>>>>> >wrote:
>>>>>
>>>>> Theres a few different ways a mesh can be non-manifold. Like, are
>>>>>> there more than two faces sharing the same edge? A bunch of edges
>>>>>> sharing
>>>>>> the same vertex?
>>>>>>
>>>>>> Can you post some pics?
>>>>>>
>>>>>>
>>>>>> On Tue, Jun 26, 2012 at 10:45 AM, Alan Fregtman <
>>>>>> [email protected]> wrote:
>>>>>>
>>>>>> Hey guys,
>>>>>>>
>>>>>>> We're making some "shells" with ZBrush and when they come in they
>>>>>>> sometimes have non-manifold vertices, the only kind of non-manifold
>>>>>>> geometry that XSI unfortunately permits.
>>>>>>>
>>>>>>> Any modelers out there know any tool to find and/or fix this sort of
>>>>>>> bad geo? Right now I'm opening Maya and using Mesh->Cleanup. There
>>>>>>> must be
>>>>>>> a better way.
>>>>>>>
>>>>>>> Any help appreciated.
>>>>>>> Cheers,
>>>>>>>
>>>>>>> -- Alan
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>
>>>>>> --
>>>>>> Chris Covelli
>>>>>> http://kylevargas.net/
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>> --
>>>>
>>>> Ronald van Vemden
>>>> ------------------------------**-----------------
>>>> 3D Graphics & Animation
>>>> Cyberfish Laboratories | www.cyberfish.nl
>>>> Toonafish | www.toonafish.nl
>>>> tel. +31(0)20 5289291
>>>> fax +31(0)20 5289292
>>>> email: [email protected]
>>>>
>>>>
>>>>
>>>>
>>>
>>
>
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