And it would've taken me more than 6 secs to draw that for sure... :-) Cheers, Martin -- Martin Chatterjee
[ Freelance Technical Director ] [ http://www.chatterjee.de ] [ https://vimeo.com/chatterjee ] On Tue, Jun 26, 2012 at 6:27 PM, Stefan Kubicek <s...@tidbit-images.com>wrote: > LOL, you beat me to it by 6 seconds Martin. But I drew a schematic :-) > > > Alan, >> >> I admit I haven't thought this through completely - but I'd check if a >> vertex has a neighborPolygon that does *not *share an edge with any of the >> >> other neighborPolygons? >> >> >> Cheers, Martin >> -- >> Martin Chatterjee >> >> [ Freelance Technical Director ] >> [ http://www.chatterjee.de ] >> [ https://vimeo.com/chatterjee ] >> >> >> >> On Tue, Jun 26, 2012 at 5:59 PM, Alan Fregtman <alan.fregt...@gmail.com>* >> *wrote: >> >> Anyone know the logic to identify non-manifold verts? We all know what >>> they look like, but what's the textbook definition? If I'm iterating >>> vertices, what defines them? I'm having trouble wrapping my head around >>> it. >>> >>> >>> On Tue, Jun 26, 2012 at 11:44 AM, Toonafish <ron...@toonafish.nl> wrote: >>> >>> Had that happening to me as well a few times. Unfortunately the >>>> component >>>> selection filters in SI are a little limited. When I run into problems >>>> like >>>> this, I fix it in Modo. You can simply select vertices that share more >>>> then >>>> 4 edges there. >>>> >>>> Maybe an idea for an ICE compound. >>>> >>>> - Ronald >>>> >>>> >>>> On Tuesday, June 26, 2012, Alan Fregtman wrote: >>>> >>>> It's the only kind that Softimage allows... >>>>> http://softimage.wiki.**softimage.com/xsidocs/**ca076000.jpg<http://softimage.wiki.softimage.com/xsidocs/ca076000.jpg> >>>>> >>>>> When two otherwise disconnected faces share a point. >>>>> >>>>> On Tue, Jun 26, 2012 at 11:00 AM, Chris Covelli <kylevar...@gmail.com >>>>> >wrote: >>>>> >>>>> Theres a few different ways a mesh can be non-manifold. Like, are >>>>>> there more than two faces sharing the same edge? A bunch of edges >>>>>> sharing >>>>>> the same vertex? >>>>>> >>>>>> Can you post some pics? >>>>>> >>>>>> >>>>>> On Tue, Jun 26, 2012 at 10:45 AM, Alan Fregtman < >>>>>> alan.fregt...@gmail.com> wrote: >>>>>> >>>>>> Hey guys, >>>>>>> >>>>>>> We're making some "shells" with ZBrush and when they come in they >>>>>>> sometimes have non-manifold vertices, the only kind of non-manifold >>>>>>> geometry that XSI unfortunately permits. >>>>>>> >>>>>>> Any modelers out there know any tool to find and/or fix this sort of >>>>>>> bad geo? Right now I'm opening Maya and using Mesh->Cleanup. There >>>>>>> must be >>>>>>> a better way. >>>>>>> >>>>>>> Any help appreciated. >>>>>>> Cheers, >>>>>>> >>>>>>> -- Alan >>>>>>> >>>>>>> >>>>>>> >>>>>> >>>>>> -- >>>>>> Chris Covelli >>>>>> http://kylevargas.net/ >>>>>> >>>>>> >>>>> >>>>> >>>> -- >>>> >>>> Ronald van Vemden >>>> ------------------------------**----------------- >>>> 3D Graphics & Animation >>>> Cyberfish Laboratories | www.cyberfish.nl >>>> Toonafish | www.toonafish.nl >>>> tel. +31(0)20 5289291 >>>> fax +31(0)20 5289292 >>>> email: ron...@toonafish.nl >>>> >>>> >>>> >>>> >>> >> > > -- > ------------------------------**------------- > Stefan Kubicek Co-founder > ------------------------------**------------- > keyvis digital imagery > Wehrgasse 9 - GrĂ¼ner Hof > 1050 Vienna Austria > Phone: +43/699/12614231 > --- www.keyvis.at ste...@keyvis.at --- > -- This email and its attachments are > --confidential and for the recipient only-- > >