LOL, you beat me to it by 6 seconds Martin. But I drew a schematic :-)
Alan,
I admit I haven't thought this through completely - but I'd check if a
vertex has a neighborPolygon that does *not *share an edge with any of the
other neighborPolygons?
Cheers, Martin
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Martin Chatterjee
[ Freelance Technical Director ]
[ http://www.chatterjee.de ]
[ https://vimeo.com/chatterjee ]
On Tue, Jun 26, 2012 at 5:59 PM, Alan Fregtman <[email protected]>wrote:
Anyone know the logic to identify non-manifold verts? We all know what
they look like, but what's the textbook definition? If I'm iterating
vertices, what defines them? I'm having trouble wrapping my head around it.
On Tue, Jun 26, 2012 at 11:44 AM, Toonafish <[email protected]> wrote:
Had that happening to me as well a few times. Unfortunately the component
selection filters in SI are a little limited. When I run into problems like
this, I fix it in Modo. You can simply select vertices that share more then
4 edges there.
Maybe an idea for an ICE compound.
- Ronald
On Tuesday, June 26, 2012, Alan Fregtman wrote:
It's the only kind that Softimage allows...
http://softimage.wiki.softimage.com/xsidocs/ca076000.jpg
When two otherwise disconnected faces share a point.
On Tue, Jun 26, 2012 at 11:00 AM, Chris Covelli <[email protected]>wrote:
Theres a few different ways a mesh can be non-manifold. Like, are
there more than two faces sharing the same edge? A bunch of edges sharing
the same vertex?
Can you post some pics?
On Tue, Jun 26, 2012 at 10:45 AM, Alan Fregtman <
[email protected]> wrote:
Hey guys,
We're making some "shells" with ZBrush and when they come in they
sometimes have non-manifold vertices, the only kind of non-manifold
geometry that XSI unfortunately permits.
Any modelers out there know any tool to find and/or fix this sort of
bad geo? Right now I'm opening Maya and using Mesh->Cleanup. There must be
a better way.
Any help appreciated.
Cheers,
-- Alan
--
Chris Covelli
http://kylevargas.net/
--
Ronald van Vemden
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