Just tried to find a quick solution myself , surprised there isn't an
simpler solution.

 

Scott Lange

 

 

 

 

From: [email protected]
[mailto:[email protected]] On Behalf Of Eric Lampi
Sent: Monday, September 10, 2012 2:19 PM
To: [email protected]
Subject: Re: object center orientation

 

OK cool, thanks for the tip.

I just wanted to make sure I wasn't missing a command or operator that might
get me there.

I need some practice scripting anyway, so I'll try to do something using an
OM instead.

Eric

On Mon, Sep 10, 2012 at 1:45 PM, Sandy Sutherland
<[email protected]> wrote:

You could try with spacer nulls for each geo - snap to their current POS -
then direction constrain them to a null in the center of the globe - parent
each geo to it's respective null and freeze transforms - you could do this
once and use a quick hacky script to iterate through the remaining ones if
they are named with a number.  Once frozen xforms you could unparent if you
need to.

S.

 

_____________________________
Sandy Sutherland
Technical Supervisor
[email protected]
_____________________________





  _____  

From: [email protected]
[[email protected]] on behalf of Eric Lampi
[[email protected]]
Sent: 10 September 2012 19:08
To: [email protected]
Subject: object center orientation

I'm not sure how to accomplish this, I am drawing a blank at the moment...

A modeler build a globe and cut up the continents into little pieces, the
orientation needs to point toward the center of the globe so they can
animate out on a local y axis. Is there any way to globally make the center
axis to point towards a null or to global 0 without moving the individual
objects? The geo is properly oriented, but the center points are all at the
same default rotation.

Eric

-- 
Freelance 3D and VFX animator




-- 
Freelance 3D and VFX animator

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