Just tried to find a quick solution myself , surprised there isn't an simpler solution.
Scott Lange From: [email protected] [mailto:[email protected]] On Behalf Of Eric Lampi Sent: Monday, September 10, 2012 2:19 PM To: [email protected] Subject: Re: object center orientation OK cool, thanks for the tip. I just wanted to make sure I wasn't missing a command or operator that might get me there. I need some practice scripting anyway, so I'll try to do something using an OM instead. Eric On Mon, Sep 10, 2012 at 1:45 PM, Sandy Sutherland <[email protected]> wrote: You could try with spacer nulls for each geo - snap to their current POS - then direction constrain them to a null in the center of the globe - parent each geo to it's respective null and freeze transforms - you could do this once and use a quick hacky script to iterate through the remaining ones if they are named with a number. Once frozen xforms you could unparent if you need to. S. _____________________________ Sandy Sutherland Technical Supervisor [email protected] _____________________________ _____ From: [email protected] [[email protected]] on behalf of Eric Lampi [[email protected]] Sent: 10 September 2012 19:08 To: [email protected] Subject: object center orientation I'm not sure how to accomplish this, I am drawing a blank at the moment... A modeler build a globe and cut up the continents into little pieces, the orientation needs to point toward the center of the globe so they can animate out on a local y axis. Is there any way to globally make the center axis to point towards a null or to global 0 without moving the individual objects? The geo is properly oriented, but the center points are all at the same default rotation. Eric -- Freelance 3D and VFX animator -- Freelance 3D and VFX animator

