Nah, it's actually something I am working on, baby steps. This was just the
CG Gods giving me a nudge.

On Mon, Sep 10, 2012 at 2:41 PM, Bradley Gabe <[email protected]> wrote:

> Apologies to Eric, because once again you can skip having to learn
> scripting. I should have just left things alone.
>
> On Mon, Sep 10, 2012 at 1:40 PM, Bradley Gabe <[email protected]> wrote:
>
>> Actually, there *is* a simpler solution. :-)
>>
>>    1. Create a single, target null at origin.
>>    2. Select all the meshes.
>>    3. Envelope to the target null (this locks all the vertices in place).
>>    4. Direction constrain to the target null.
>>    5. Set up vector to scene y.
>>    6. Freeze the meshes.
>>
>> Done.
>>
>>
>> On Mon, Sep 10, 2012 at 1:23 PM, Scott Lange 
>> <[email protected]>wrote:
>>
>>> Just tried to find a quick solution myself , surprised there isn't an
>>> simpler solution.****
>>>
>>> ** **
>>>
>>> *Scott Lange*
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> *From:* [email protected] [mailto:
>>> [email protected]] *On Behalf Of *Eric Lampi
>>> *Sent:* Monday, September 10, 2012 2:19 PM
>>> *To:* [email protected]
>>> *Subject:* Re: object center orientation****
>>>
>>> ** **
>>>
>>> OK cool, thanks for the tip.
>>>
>>> I just wanted to make sure I wasn't missing a command or operator that
>>> might get me there.
>>>
>>> I need some practice scripting anyway, so I'll try to do something using
>>> an OM instead.
>>>
>>> Eric****
>>>
>>> On Mon, Sep 10, 2012 at 1:45 PM, Sandy Sutherland <
>>> [email protected]> wrote:****
>>>
>>> You could try with spacer nulls for each geo - snap to their current POS
>>> - then direction constrain them to a null in the center of the globe -
>>> parent each geo to it's respective null and freeze transforms - you could
>>> do this once and use a quick hacky script to iterate through the remaining
>>> ones if they are named with a number.  Once frozen xforms you could
>>> unparent if you need to.
>>>
>>> S.****
>>>
>>> ** **
>>>
>>> _____________________________
>>> Sandy Sutherland
>>> Technical Supervisor
>>> [email protected]
>>> _____________________________
>>>
>>>
>>>
>>> ****
>>> ------------------------------
>>>
>>> *From:* [email protected] [
>>> [email protected]] on behalf of Eric Lampi [
>>> [email protected]]
>>> *Sent:* 10 September 2012 19:08
>>> *To:* [email protected]
>>> *Subject:* object center orientation****
>>>
>>> I'm not sure how to accomplish this, I am drawing a blank at the
>>> moment...
>>>
>>> A modeler build a globe and cut up the continents into little pieces,
>>> the orientation needs to point toward the center of the globe so they can
>>> animate out on a local y axis. Is there any way to globally make the center
>>> axis to point towards a null or to global 0 without moving the individual
>>> objects? The geo is properly oriented, but the center points are all at the
>>> same default rotation.
>>>
>>> Eric
>>>
>>> --
>>> Freelance 3D and VFX animator****
>>>
>>>
>>>
>>>
>>> --
>>> Freelance 3D and VFX animator****
>>>
>>
>>
>


-- 
Freelance 3D and VFX animator

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