Nah, it's actually something I am working on, baby steps. This was just the CG Gods giving me a nudge.
On Mon, Sep 10, 2012 at 2:41 PM, Bradley Gabe <[email protected]> wrote: > Apologies to Eric, because once again you can skip having to learn > scripting. I should have just left things alone. > > On Mon, Sep 10, 2012 at 1:40 PM, Bradley Gabe <[email protected]> wrote: > >> Actually, there *is* a simpler solution. :-) >> >> 1. Create a single, target null at origin. >> 2. Select all the meshes. >> 3. Envelope to the target null (this locks all the vertices in place). >> 4. Direction constrain to the target null. >> 5. Set up vector to scene y. >> 6. Freeze the meshes. >> >> Done. >> >> >> On Mon, Sep 10, 2012 at 1:23 PM, Scott Lange >> <[email protected]>wrote: >> >>> Just tried to find a quick solution myself , surprised there isn't an >>> simpler solution.**** >>> >>> ** ** >>> >>> *Scott Lange* >>> >>> ** ** >>> >>> ** ** >>> >>> ** ** >>> >>> ** ** >>> >>> *From:* [email protected] [mailto: >>> [email protected]] *On Behalf Of *Eric Lampi >>> *Sent:* Monday, September 10, 2012 2:19 PM >>> *To:* [email protected] >>> *Subject:* Re: object center orientation**** >>> >>> ** ** >>> >>> OK cool, thanks for the tip. >>> >>> I just wanted to make sure I wasn't missing a command or operator that >>> might get me there. >>> >>> I need some practice scripting anyway, so I'll try to do something using >>> an OM instead. >>> >>> Eric**** >>> >>> On Mon, Sep 10, 2012 at 1:45 PM, Sandy Sutherland < >>> [email protected]> wrote:**** >>> >>> You could try with spacer nulls for each geo - snap to their current POS >>> - then direction constrain them to a null in the center of the globe - >>> parent each geo to it's respective null and freeze transforms - you could >>> do this once and use a quick hacky script to iterate through the remaining >>> ones if they are named with a number. Once frozen xforms you could >>> unparent if you need to. >>> >>> S.**** >>> >>> ** ** >>> >>> _____________________________ >>> Sandy Sutherland >>> Technical Supervisor >>> [email protected] >>> _____________________________ >>> >>> >>> >>> **** >>> ------------------------------ >>> >>> *From:* [email protected] [ >>> [email protected]] on behalf of Eric Lampi [ >>> [email protected]] >>> *Sent:* 10 September 2012 19:08 >>> *To:* [email protected] >>> *Subject:* object center orientation**** >>> >>> I'm not sure how to accomplish this, I am drawing a blank at the >>> moment... >>> >>> A modeler build a globe and cut up the continents into little pieces, >>> the orientation needs to point toward the center of the globe so they can >>> animate out on a local y axis. Is there any way to globally make the center >>> axis to point towards a null or to global 0 without moving the individual >>> objects? The geo is properly oriented, but the center points are all at the >>> same default rotation. >>> >>> Eric >>> >>> -- >>> Freelance 3D and VFX animator**** >>> >>> >>> >>> >>> -- >>> Freelance 3D and VFX animator**** >>> >> >> > -- Freelance 3D and VFX animator

