Press "Center" in the top right, translate/rotate/scale as desired, then press "Object" again? Or did I miss something?
On Mon, Sep 10, 2012 at 1:08 PM, Eric Lampi <[email protected]> wrote: > I'm not sure how to accomplish this, I am drawing a blank at the moment... > > A modeler build a globe and cut up the continents into little pieces, the > orientation needs to point toward the center of the globe so they can > animate out on a local y axis. Is there any way to globally make the center > axis to point towards a null or to global 0 without moving the individual > objects? The geo is properly oriented, but the center points are all at the > same default rotation. > > Eric > > -- > Freelance 3D and VFX animator > >

