Press "Center" in the top right, translate/rotate/scale as desired, then
press "Object" again? Or did I miss something?

On Mon, Sep 10, 2012 at 1:08 PM, Eric Lampi <[email protected]> wrote:

> I'm not sure how to accomplish this, I am drawing a blank at the moment...
>
> A modeler build a globe and cut up the continents into little pieces, the
> orientation needs to point toward the center of the globe so they can
> animate out on a local y axis. Is there any way to globally make the center
> axis to point towards a null or to global 0 without moving the individual
> objects? The geo is properly oriented, but the center points are all at the
> same default rotation.
>
> Eric
>
> --
> Freelance 3D and VFX animator
>
>

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