It's a globe, and all the rotations of these pieces are pointing towards global 0 x,y,z, the y axis needs to point outward in relation to the center, much like the normal of all of the polys on a sphere. There are 1000 pieces, so I'm looking for a repeatable function I can loop through at least.
On Mon, Sep 10, 2012 at 1:55 PM, Alan Fregtman <[email protected]>wrote: > Press "Center" in the top right, translate/rotate/scale as desired, then > press "Object" again? Or did I miss something? > > On Mon, Sep 10, 2012 at 1:08 PM, Eric Lampi <[email protected]> wrote: > >> I'm not sure how to accomplish this, I am drawing a blank at the moment... >> >> A modeler build a globe and cut up the continents into little pieces, the >> orientation needs to point toward the center of the globe so they can >> animate out on a local y axis. Is there any way to globally make the center >> axis to point towards a null or to global 0 without moving the individual >> objects? The geo is properly oriented, but the center points are all at the >> same default rotation. >> >> Eric >> >> -- >> Freelance 3D and VFX animator >> >> > -- Freelance 3D and VFX animator

