It's a globe, and all the rotations of these pieces are pointing towards
global 0 x,y,z, the y axis needs to point outward in relation to the
center, much like the normal of all of the polys on a sphere. There are
1000 pieces, so I'm looking for a repeatable function I can loop through at
least.

On Mon, Sep 10, 2012 at 1:55 PM, Alan Fregtman <[email protected]>wrote:

> Press "Center" in the top right, translate/rotate/scale as desired, then
> press "Object" again? Or did I miss something?
>
> On Mon, Sep 10, 2012 at 1:08 PM, Eric Lampi <[email protected]> wrote:
>
>> I'm not sure how to accomplish this, I am drawing a blank at the moment...
>>
>> A modeler build a globe and cut up the continents into little pieces, the
>> orientation needs to point toward the center of the globe so they can
>> animate out on a local y axis. Is there any way to globally make the center
>> axis to point towards a null or to global 0 without moving the individual
>> objects? The geo is properly oriented, but the center points are all at the
>> same default rotation.
>>
>> Eric
>>
>> --
>> Freelance 3D and VFX animator
>>
>>
>


-- 
Freelance 3D and VFX animator

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