Apologies to Eric, because once again you can skip having to learn
scripting. I should have just left things alone.

On Mon, Sep 10, 2012 at 1:40 PM, Bradley Gabe <[email protected]> wrote:

> Actually, there *is* a simpler solution. :-)
>
>    1. Create a single, target null at origin.
>    2. Select all the meshes.
>    3. Envelope to the target null (this locks all the vertices in place).
>    4. Direction constrain to the target null.
>    5. Set up vector to scene y.
>    6. Freeze the meshes.
>
> Done.
>
>
> On Mon, Sep 10, 2012 at 1:23 PM, Scott Lange 
> <[email protected]>wrote:
>
>> Just tried to find a quick solution myself , surprised there isn't an
>> simpler solution.****
>>
>> ** **
>>
>> *Scott Lange*
>>
>> ** **
>>
>> ** **
>>
>> ** **
>>
>> ** **
>>
>> *From:* [email protected] [mailto:
>> [email protected]] *On Behalf Of *Eric Lampi
>> *Sent:* Monday, September 10, 2012 2:19 PM
>> *To:* [email protected]
>> *Subject:* Re: object center orientation****
>>
>> ** **
>>
>> OK cool, thanks for the tip.
>>
>> I just wanted to make sure I wasn't missing a command or operator that
>> might get me there.
>>
>> I need some practice scripting anyway, so I'll try to do something using
>> an OM instead.
>>
>> Eric****
>>
>> On Mon, Sep 10, 2012 at 1:45 PM, Sandy Sutherland <
>> [email protected]> wrote:****
>>
>> You could try with spacer nulls for each geo - snap to their current POS
>> - then direction constrain them to a null in the center of the globe -
>> parent each geo to it's respective null and freeze transforms - you could
>> do this once and use a quick hacky script to iterate through the remaining
>> ones if they are named with a number.  Once frozen xforms you could
>> unparent if you need to.
>>
>> S.****
>>
>> ** **
>>
>> _____________________________
>> Sandy Sutherland
>> Technical Supervisor
>> [email protected]
>> _____________________________
>>
>>
>>
>> ****
>> ------------------------------
>>
>> *From:* [email protected] [
>> [email protected]] on behalf of Eric Lampi [
>> [email protected]]
>> *Sent:* 10 September 2012 19:08
>> *To:* [email protected]
>> *Subject:* object center orientation****
>>
>> I'm not sure how to accomplish this, I am drawing a blank at the moment...
>>
>> A modeler build a globe and cut up the continents into little pieces, the
>> orientation needs to point toward the center of the globe so they can
>> animate out on a local y axis. Is there any way to globally make the center
>> axis to point towards a null or to global 0 without moving the individual
>> objects? The geo is properly oriented, but the center points are all at the
>> same default rotation.
>>
>> Eric
>>
>> --
>> Freelance 3D and VFX animator****
>>
>>
>>
>>
>> --
>> Freelance 3D and VFX animator****
>>
>
>

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