Actually, there *is* a simpler solution. :-)

   1. Create a single, target null at origin.
   2. Select all the meshes.
   3. Envelope to the target null (this locks all the vertices in place).
   4. Direction constrain to the target null.
   5. Set up vector to scene y.
   6. Freeze the meshes.

Done.

On Mon, Sep 10, 2012 at 1:23 PM, Scott Lange <[email protected]>wrote:

> Just tried to find a quick solution myself , surprised there isn't an
> simpler solution.****
>
> ** **
>
> *Scott Lange*
>
> ** **
>
> ** **
>
> ** **
>
> ** **
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Eric Lampi
> *Sent:* Monday, September 10, 2012 2:19 PM
> *To:* [email protected]
> *Subject:* Re: object center orientation****
>
> ** **
>
> OK cool, thanks for the tip.
>
> I just wanted to make sure I wasn't missing a command or operator that
> might get me there.
>
> I need some practice scripting anyway, so I'll try to do something using
> an OM instead.
>
> Eric****
>
> On Mon, Sep 10, 2012 at 1:45 PM, Sandy Sutherland <
> [email protected]> wrote:****
>
> You could try with spacer nulls for each geo - snap to their current POS -
> then direction constrain them to a null in the center of the globe - parent
> each geo to it's respective null and freeze transforms - you could do this
> once and use a quick hacky script to iterate through the remaining ones if
> they are named with a number.  Once frozen xforms you could unparent if you
> need to.
>
> S.****
>
> ** **
>
> _____________________________
> Sandy Sutherland
> Technical Supervisor
> [email protected]
> _____________________________
>
>
>
> ****
> ------------------------------
>
> *From:* [email protected] [
> [email protected]] on behalf of Eric Lampi [
> [email protected]]
> *Sent:* 10 September 2012 19:08
> *To:* [email protected]
> *Subject:* object center orientation****
>
> I'm not sure how to accomplish this, I am drawing a blank at the moment...
>
> A modeler build a globe and cut up the continents into little pieces, the
> orientation needs to point toward the center of the globe so they can
> animate out on a local y axis. Is there any way to globally make the center
> axis to point towards a null or to global 0 without moving the individual
> objects? The geo is properly oriented, but the center points are all at the
> same default rotation.
>
> Eric
>
> --
> Freelance 3D and VFX animator****
>
>
>
>
> --
> Freelance 3D and VFX animator****
>

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