You could try with spacer nulls for each geo - snap to their current POS - then 
direction constrain them to a null in the center of the globe - parent each geo 
to it's respective null and freeze transforms - you could do this once and use 
a quick hacky script to iterate through the remaining ones if they are named 
with a number.  Once frozen xforms you could unparent if you need to.

S.

_____________________________
Sandy Sutherland
Technical Supervisor
[email protected]
_____________________________




________________________________
From: [email protected] 
[[email protected]] on behalf of Eric Lampi 
[[email protected]]
Sent: 10 September 2012 19:08
To: [email protected]
Subject: object center orientation

I'm not sure how to accomplish this, I am drawing a blank at the moment...

A modeler build a globe and cut up the continents into little pieces, the 
orientation needs to point toward the center of the globe so they can animate 
out on a local y axis. Is there any way to globally make the center axis to 
point towards a null or to global 0 without moving the individual objects? The 
geo is properly oriented, but the center points are all at the same default 
rotation.

Eric

--
Freelance 3D and VFX animator

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