Hi Matt,
If you haven't already try, you might have a look at the connections in the
SDK explorer, just select the operator, then go to the "object detail tab"
so you can compare and see what happened.

2012/10/3 Matt Lowery <[email protected]>

>  When I say it's broken I mean that the compiled scripted operator that
> gets applied to the curve of the spine no longer works. So instead on the
> base of the curve staying attached to the hip bone, it simple moves around
> with the hip controller, basically disconnecting it from the hips. Like I
> said I've worked around the problem so it's not holding anything up.
>
> I've sent it off to AD, and we'll see what comes of that.
>
>
>
> On 03/10/2012 00:50, Ahmidou Lyazidi wrote:
>
> The tail have a very particular problem, on each tail objects there is a
> hidden evolve op (the same that is on simulated ice trees), connected with
> the cache clip in the mixer. Moving the tail to a model doesn't move the
> mixer cache, so you have to copy and reconnect it by hand.
> Anyway, what do you mean by it's broken? It could be many things.
>
> Cheers
> A.
>
>
> 2012/10/3 Matt Lind <[email protected]>
>
>> Don't use the pre-built rig stuff in the Character Menu.  Too many
>> dependencies on naming and other stupid workflows to be reliable in large
>> scale production.
>>
>> We got bit pretty hard by the tail operator a number of years ago finding
>> out it could not be ported to other characters once built.  I suspect other
>> rig components are in the same boat.
>>
>>
>> Matt
>>
>>
>> -----Original Message-----
>> From: [email protected] [mailto:
>> [email protected]] On Behalf Of Matt Lowery
>> Sent: Tuesday, October 02, 2012 2:15 AM
>> To: [email protected]
>> Subject: Broken spine with new scene
>>
>> Hi all,
>>
>> I've rigged up a character using very traditional XSI tools, no plug-ins,
>> and I've discovered a very strange problem. If I launch xsi and import the
>> model of my character he works as expected. However if a do a
>> File>New_scene and then import the same model file the spine on that
>> imported model is broken. The spine in this case literally being the spine
>> of the character and created using the Skeleton>Create Spine command in
>> XSI. I have figured a work around this but has anyone else experienced a
>> similar problem? The Rig was built in 2012 SAP but the problem is also
>> present in 2013.
>>
>> m@
>>
>>
>>
>
>
> --
> Ahmidou Lyazidi
> Director | TD | CG artist
> http://vimeo.com/ahmidou/videos
>
>
>


-- 
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos

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