Hi Matt, If you haven't already try, you might have a look at the connections in the SDK explorer, just select the operator, then go to the "object detail tab" so you can compare and see what happened.
2012/10/3 Matt Lowery <[email protected]> > When I say it's broken I mean that the compiled scripted operator that > gets applied to the curve of the spine no longer works. So instead on the > base of the curve staying attached to the hip bone, it simple moves around > with the hip controller, basically disconnecting it from the hips. Like I > said I've worked around the problem so it's not holding anything up. > > I've sent it off to AD, and we'll see what comes of that. > > > > On 03/10/2012 00:50, Ahmidou Lyazidi wrote: > > The tail have a very particular problem, on each tail objects there is a > hidden evolve op (the same that is on simulated ice trees), connected with > the cache clip in the mixer. Moving the tail to a model doesn't move the > mixer cache, so you have to copy and reconnect it by hand. > Anyway, what do you mean by it's broken? It could be many things. > > Cheers > A. > > > 2012/10/3 Matt Lind <[email protected]> > >> Don't use the pre-built rig stuff in the Character Menu. Too many >> dependencies on naming and other stupid workflows to be reliable in large >> scale production. >> >> We got bit pretty hard by the tail operator a number of years ago finding >> out it could not be ported to other characters once built. I suspect other >> rig components are in the same boat. >> >> >> Matt >> >> >> -----Original Message----- >> From: [email protected] [mailto: >> [email protected]] On Behalf Of Matt Lowery >> Sent: Tuesday, October 02, 2012 2:15 AM >> To: [email protected] >> Subject: Broken spine with new scene >> >> Hi all, >> >> I've rigged up a character using very traditional XSI tools, no plug-ins, >> and I've discovered a very strange problem. If I launch xsi and import the >> model of my character he works as expected. However if a do a >> File>New_scene and then import the same model file the spine on that >> imported model is broken. The spine in this case literally being the spine >> of the character and created using the Skeleton>Create Spine command in >> XSI. I have figured a work around this but has anyone else experienced a >> similar problem? The Rig was built in 2012 SAP but the problem is also >> present in 2013. >> >> m@ >> >> >> > > > -- > Ahmidou Lyazidi > Director | TD | CG artist > http://vimeo.com/ahmidou/videos > > > -- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos

