Don't use the pre-built rig stuff in the Character Menu.  Too many dependencies 
on naming and other stupid workflows to be reliable in large scale production.  

We got bit pretty hard by the tail operator a number of years ago finding out 
it could not be ported to other characters once built.  I suspect other rig 
components are in the same boat.


Matt


-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Matt Lowery
Sent: Tuesday, October 02, 2012 2:15 AM
To: [email protected]
Subject: Broken spine with new scene

Hi all,

I've rigged up a character using very traditional XSI tools, no plug-ins, and 
I've discovered a very strange problem. If I launch xsi and import the model of 
my character he works as expected. However if a do a File>New_scene and then 
import the same model file the spine on that imported model is broken. The 
spine in this case literally being the spine of the character and created using 
the Skeleton>Create Spine command in XSI. I have figured a work around this but 
has anyone else experienced a similar problem? The Rig was built in 2012 SAP 
but the problem is also present in 2013.

m@


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