The tail have a very particular problem, on each tail objects there is a hidden evolve op (the same that is on simulated ice trees), connected with the cache clip in the mixer. Moving the tail to a model doesn't move the mixer cache, so you have to copy and reconnect it by hand. Anyway, what do you mean by it's broken? It could be many things.
Cheers A. 2012/10/3 Matt Lind <[email protected]> > Don't use the pre-built rig stuff in the Character Menu. Too many > dependencies on naming and other stupid workflows to be reliable in large > scale production. > > We got bit pretty hard by the tail operator a number of years ago finding > out it could not be ported to other characters once built. I suspect other > rig components are in the same boat. > > > Matt > > > -----Original Message----- > From: [email protected] [mailto: > [email protected]] On Behalf Of Matt Lowery > Sent: Tuesday, October 02, 2012 2:15 AM > To: [email protected] > Subject: Broken spine with new scene > > Hi all, > > I've rigged up a character using very traditional XSI tools, no plug-ins, > and I've discovered a very strange problem. If I launch xsi and import the > model of my character he works as expected. However if a do a > File>New_scene and then import the same model file the spine on that > imported model is broken. The spine in this case literally being the spine > of the character and created using the Skeleton>Create Spine command in > XSI. I have figured a work around this but has anyone else experienced a > similar problem? The Rig was built in 2012 SAP but the problem is also > present in 2013. > > m@ > > > -- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos

