I totally agree, and that's what I've done before.
But! always having the renderresolution model in your scene and just hiding the
stuff you don't need to see for the animatic is a lot better.
I think once you're used to it, you don't wanna go back.
Everything else is just a workaround to compensate a limitation. That's our
everyday live no matter what application I know that.
I also know that nobody likes it.

about the thing that the scene is defect:
New scene, null animated on a path and 67 carparts as childs is the performace I
described.
cinema with a full car rig still double speed with the exactly same geo on the
same machine.
the geo isn't very clean there are open edges and all the stuff you get from
tesselated cad stuff. Still it's exactly the same geo and I can't reduce the
scene to more than a null on a path animation.
I think It's the softimage viewport, as it's always the same machine and max is
also faster.
I hate to admit it, but in this case it's a fail for softimage.

thanks for your help
Christian


Stephan Haidacher <[email protected]> hat am 8. Januar 2013 um 11:24 geschrieben:

>  mhhh, i agree the speed could always be better, but 20fps doesnt sound that
> bad imo...
>  (seriosly, most character animation scenes i`ve seen (with a few chars) are
> way slower
>  to interact (maya and soft), and somehow char-animators get by, (welcome to
> the world of flipbooks ;) )
> 
>  i`m also not sure why you do need the full car for animation, because most of
> the time
>  a simple box style abstraction for the body and all wheels should be fine for
> animation...
>  (and is built in like 10mins (worstcase), and can simply be switched using 2
> passes if you
>  need to preview it fullres)
> 
>  --stephan
> 
>  On 1/8/2013 9:52 AM, Christian Freisleder wrote:
> 
>      > >      Hey list,
> > 
> >      I'm currently working on a car commercial and most of the stuff here
> > was done in cinema4d before and is meant  to be made in softimage.
> >      After a view tests we realized that the view port is a lot slower than
> > the c4d one.
> >      previously they took the shell of the car in render resolution (about
> > 2.5mio polys, no deep hierarchy) and just did the animation with this in a
> > playback speed of about 45fr/sec on a  quadro 4000.
> >      doing the same in softimage with just a path animation an and
> > everything (67 obj ) below the animation null gives me like 20fr/sec a
> > least.
> >      The certified driver is already installed!
> >      And proxy models are no option.
> >      Any hints?
> >      If it 's that slow it would pretty much kill the animation in softimage
> > :(
> > 
> >      Thanks in advance
> > 
> >      Christian
> > 
> > 
> > 
> > 
> > 
> >      No virus found in this message.
> >      Checked by AVG - www.avg.com <http://www.avg.com>
> >      Version: 2013.0.2805 / Virus Database: 2637/6000 - Release Date:
> > 12/31/12
> >      Internal Virus Database is out of date.
> > 
> >  > 
>  --
>  Untitled Document
>  Stephan Haidacher
>  Freelance 3D Artist/Compositor
>  www.shaidacher.com <http://www.shaidacher.com>
> 

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