For animation I can see the use of proxy models but this is a static scene
made for lookdev and I want to use the real models in the viewport. You
don't want to put materials and texture the proxys, right?

/Jens




On Tue, Jan 8, 2013 at 2:55 PM, Gareth Bell <[email protected]
> wrote:

> Just curious here. Why are proxy models not an option?
>
> ________________________________
>
> From: [email protected] on behalf of Jens Lindgren
> Sent: Tue 08/01/2013 13:34
> To: [email protected]
> Subject: Re: Softimage Viewport rather slow?
>
>
> A month back I got a really nice car model from a client, probably the
> best car model I've ever seen. It was in 3ds Max format so I had to export
> to fbx and import it in Softimage.
> The first thing I always do is to remove the user normals from the whole
> scene, otherwise the viewport performance makes it unworkable.
> The car has 788 objects and 3.24 million polys, kind of a light/medium
> production scene. Everything is static, not a singel keyframe in the scene.
> Navigating the camera, at first the frame rate is terrible at around 9 fps
> in shaded mode. I need to toggle back and forth between shaded and
> wireframe and move the camera around in between and then suddenly I get 37
> fps in shaded and I can work. I suppose it has then fully loaded the model
> onto the graphics card, but to me it feels more like something isn't
> working as it should, because it can never get the full 37 fps if I only
> remain in shaded mode.
> I'm using a Quadro 4000.
>
> Softimage FPS:
> 37 wire
> 29 hidden line
> 37 shaded
>
> 3ds Max FPS:
> 50 shaded
>
> /Jens
>
>
> On Tue, Jan 8, 2013 at 1:24 PM, Nuno Conceicao <
> [email protected]> wrote:
>
>
>         Well, last month we did a project with a car with 11 million
> polygons, quite heavy, so I did just a quick test to fit these requirements.
>         Got rid of excess geo until i got something around 2.5 million
> polys, still was left with 146 objects so parented them to a null and made
> it spin on full camera view shaded and got 41 FPS.
>         There is a bit of lag time before the graphic card kicks in with
> the full performance though, just takes a few seconds spining the model
> around for it to reach 41 but started around 13 FPS
>
>         This model also came from cad, passed through maya and got
> imported using FBX, so for this test i made sure all the user normal
> clusters were gone (no need for them for animation)
>
>
>         On Tue, Jan 8, 2013 at 8:52 AM, Christian Freisleder <
> [email protected]> wrote:
>
>
>
>                 Hey list,
>                 I'm currently working on a car commercial and most of the
> stuff here was done in cinema4d before and is meant  to be made in
> softimage.
>                 After a view tests we realized that the view port is a lot
> slower than the c4d one.
>                 previously they took the shell of the car in render
> resolution (about 2.5mio polys, no deep hierarchy) and just did the
> animation with this in a playback speed of about 45fr/sec on a  quadro 4000.
>                 doing the same in softimage with just a path animation an
> and everything (67 obj ) below the animation null gives me like 20fr/sec a
> least.
>                 The certified driver is already installed!
>                 And proxy models are no option.
>                 Any hints?
>                 If it 's that slow it would pretty much kill the animation
> in softimage :(
>                 Thanks in advance
>
>                 Christian
>
>
>
>
>
> --
>
> Jens Lindgren
> --------------------------
> Lead Technical Director
> Magoo 3D Studios <http://www.magoo3dstudios.com/>
>



-- 
Jens Lindgren
--------------------------
Lead Technical Director
Magoo 3D Studios <http://www.magoo3dstudios.com/>

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