For animation I can see the use of proxy models but this is a static scene made for lookdev and I want to use the real models in the viewport. You don't want to put materials and texture the proxys, right?
/Jens On Tue, Jan 8, 2013 at 2:55 PM, Gareth Bell <[email protected] > wrote: > Just curious here. Why are proxy models not an option? > > ________________________________ > > From: [email protected] on behalf of Jens Lindgren > Sent: Tue 08/01/2013 13:34 > To: [email protected] > Subject: Re: Softimage Viewport rather slow? > > > A month back I got a really nice car model from a client, probably the > best car model I've ever seen. It was in 3ds Max format so I had to export > to fbx and import it in Softimage. > The first thing I always do is to remove the user normals from the whole > scene, otherwise the viewport performance makes it unworkable. > The car has 788 objects and 3.24 million polys, kind of a light/medium > production scene. Everything is static, not a singel keyframe in the scene. > Navigating the camera, at first the frame rate is terrible at around 9 fps > in shaded mode. I need to toggle back and forth between shaded and > wireframe and move the camera around in between and then suddenly I get 37 > fps in shaded and I can work. I suppose it has then fully loaded the model > onto the graphics card, but to me it feels more like something isn't > working as it should, because it can never get the full 37 fps if I only > remain in shaded mode. > I'm using a Quadro 4000. > > Softimage FPS: > 37 wire > 29 hidden line > 37 shaded > > 3ds Max FPS: > 50 shaded > > /Jens > > > On Tue, Jan 8, 2013 at 1:24 PM, Nuno Conceicao < > [email protected]> wrote: > > > Well, last month we did a project with a car with 11 million > polygons, quite heavy, so I did just a quick test to fit these requirements. > Got rid of excess geo until i got something around 2.5 million > polys, still was left with 146 objects so parented them to a null and made > it spin on full camera view shaded and got 41 FPS. > There is a bit of lag time before the graphic card kicks in with > the full performance though, just takes a few seconds spining the model > around for it to reach 41 but started around 13 FPS > > This model also came from cad, passed through maya and got > imported using FBX, so for this test i made sure all the user normal > clusters were gone (no need for them for animation) > > > On Tue, Jan 8, 2013 at 8:52 AM, Christian Freisleder < > [email protected]> wrote: > > > > Hey list, > I'm currently working on a car commercial and most of the > stuff here was done in cinema4d before and is meant to be made in > softimage. > After a view tests we realized that the view port is a lot > slower than the c4d one. > previously they took the shell of the car in render > resolution (about 2.5mio polys, no deep hierarchy) and just did the > animation with this in a playback speed of about 45fr/sec on a quadro 4000. > doing the same in softimage with just a path animation an > and everything (67 obj ) below the animation null gives me like 20fr/sec a > least. > The certified driver is already installed! > And proxy models are no option. > Any hints? > If it 's that slow it would pretty much kill the animation > in softimage :( > Thanks in advance > > Christian > > > > > > -- > > Jens Lindgren > -------------------------- > Lead Technical Director > Magoo 3D Studios <http://www.magoo3dstudios.com/> > -- Jens Lindgren -------------------------- Lead Technical Director Magoo 3D Studios <http://www.magoo3dstudios.com/>

