Hey Sebastian,

I already suggested this, but there are other things too like the car rig is
already there and production proven in cinema and tranferring the animation
isn't that much of a problem. Still using softimage for shading in Vray and
other stuff.
a big hug back from here too. :)

Christian


Sebastian Kowalski <[email protected]> hat am 8. Januar 2013 um 12:09 geschrieben:

> hey christian,
> 
>  jep, softimage sucks with a lot of objects and i bet there are some user
> normal properties on it. so welcome in a world of pain . . .
>  i would recommend a low-res version, as additional resolution in a reference
> model.
> 
>  btw: give them sponzaguys an hug.
> 
> 
> 
>  Am 08.01.2013 um 12:02 schrieb Nuno Conceicao < [email protected]
> <mailto:[email protected]> >:
> 
> 
>      > >      Sorry I have to disagree, its quite bad considering its not
>      > > deforming that geometry, i just did a primitive here with 2.5 million
>      > > polys and animated it, full camera view 1920x1200 I get 80-90 fps in
>      > > Shaded mode, 120 FPS in wireframe and I dont have a Quadro 4000, just
>      > > a GTX 480 (gtx 4xx and above are well known for having the opengl
>      > > perfomance intentionally limited by Nvidia to favour Quadros)
> > 
> >      So I would say his performance is not normal on Softimage with a Quadro
> > 4000, so its either something on his scene or on his hardware/drivers setup
> > 
> > 
> > 
> >      On Tue, Jan 8, 2013 at 10:24 AM, Stephan Haidacher <[email protected]
> > <mailto:[email protected]> > wrote:
> >        > > >        mhhh, i agree the speed could always be better, but
> >        > > > 20fps doesnt sound that bad imo...
> > >        (seriosly, most character animation scenes i`ve seen (with a few
> > > chars) are way slower
> > >        to interact (maya and soft), and somehow char-animators get by,
> > > (welcome to the world of flipbooks ;) )
> > > 
> > >        i`m also not sure why you do need the full car for animation,
> > > because most of the time
> > >        a simple box style abstraction for the body and all wheels should
> > > be fine for animation...
> > >        (and is built in like 10mins (worstcase), and can simply be
> > > switched using 2 passes if you
> > >        need to preview it fullres)
> > > 
> > >        --stephan
> > > 
> > > 
> > >        On 1/8/2013 9:52 AM, Christian Freisleder wrote:
> > > 
> > >            > > > >            Hey list,
> > > > 
> > > >            I'm currently working on a car commercial and most of the
> > > > stuff here was done in cinema4d before and is meant  to be made in
> > > > softimage.
> > > >            After a view tests we realized that the view port is a lot
> > > > slower than the c4d one.
> > > >            previously they took the shell of the car in render
> > > > resolution (about 2.5mio polys, no deep hierarchy) and just did the
> > > > animation with this in a playback speed of about 45fr/sec on a  quadro
> > > > 4000.
> > > >            doing the same in softimage with just a path animation an and
> > > > everything (67 obj ) below the animation null gives me like 20fr/sec a
> > > > least.
> > > >            The certified driver is already installed!
> > > >            And proxy models are no option.
> > > >            Any hints?
> > > >            If it 's that slow it would pretty much kill the animation in
> > > > softimage :(
> > > > 
> > > >            Thanks in advance
> > > > 
> > > >            Christian
> > > > 
> > > > 
> > > > 
> > > > 
> > > > 
> > > >            No virus found in this message.
> > > >            Checked by AVG - www.avg.com <http://www.avg.com/>
> > > >            Version: 2013.0.2805 / Virus Database: 2637/6000 - Release
> > > > Date: 12/31/12
> > > >            Internal Virus Database is out of date.
> > > > 
> > > >        > > > 
> > >        --
> > >        Stephan Haidacher
> > >        Freelance 3D Artist/Compositor
> > >        www.shaidacher.com <http://www.shaidacher.com/>
> > >      > > 
> >  > 

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