Hey Sebastian, I already suggested this, but there are other things too like the car rig is already there and production proven in cinema and tranferring the animation isn't that much of a problem. Still using softimage for shading in Vray and other stuff. a big hug back from here too. :)
Christian Sebastian Kowalski <[email protected]> hat am 8. Januar 2013 um 12:09 geschrieben: > hey christian, > > jep, softimage sucks with a lot of objects and i bet there are some user > normal properties on it. so welcome in a world of pain . . . > i would recommend a low-res version, as additional resolution in a reference > model. > > btw: give them sponzaguys an hug. > > > > Am 08.01.2013 um 12:02 schrieb Nuno Conceicao < [email protected] > <mailto:[email protected]> >: > > > > > Sorry I have to disagree, its quite bad considering its not > > > deforming that geometry, i just did a primitive here with 2.5 million > > > polys and animated it, full camera view 1920x1200 I get 80-90 fps in > > > Shaded mode, 120 FPS in wireframe and I dont have a Quadro 4000, just > > > a GTX 480 (gtx 4xx and above are well known for having the opengl > > > perfomance intentionally limited by Nvidia to favour Quadros) > > > > So I would say his performance is not normal on Softimage with a Quadro > > 4000, so its either something on his scene or on his hardware/drivers setup > > > > > > > > On Tue, Jan 8, 2013 at 10:24 AM, Stephan Haidacher <[email protected] > > <mailto:[email protected]> > wrote: > > > > > mhhh, i agree the speed could always be better, but > > > > > 20fps doesnt sound that bad imo... > > > (seriosly, most character animation scenes i`ve seen (with a few > > > chars) are way slower > > > to interact (maya and soft), and somehow char-animators get by, > > > (welcome to the world of flipbooks ;) ) > > > > > > i`m also not sure why you do need the full car for animation, > > > because most of the time > > > a simple box style abstraction for the body and all wheels should > > > be fine for animation... > > > (and is built in like 10mins (worstcase), and can simply be > > > switched using 2 passes if you > > > need to preview it fullres) > > > > > > --stephan > > > > > > > > > On 1/8/2013 9:52 AM, Christian Freisleder wrote: > > > > > > > > > > Hey list, > > > > > > > > I'm currently working on a car commercial and most of the > > > > stuff here was done in cinema4d before and is meant to be made in > > > > softimage. > > > > After a view tests we realized that the view port is a lot > > > > slower than the c4d one. > > > > previously they took the shell of the car in render > > > > resolution (about 2.5mio polys, no deep hierarchy) and just did the > > > > animation with this in a playback speed of about 45fr/sec on a quadro > > > > 4000. > > > > doing the same in softimage with just a path animation an and > > > > everything (67 obj ) below the animation null gives me like 20fr/sec a > > > > least. > > > > The certified driver is already installed! > > > > And proxy models are no option. > > > > Any hints? > > > > If it 's that slow it would pretty much kill the animation in > > > > softimage :( > > > > > > > > Thanks in advance > > > > > > > > Christian > > > > > > > > > > > > > > > > > > > > > > > > No virus found in this message. > > > > Checked by AVG - www.avg.com <http://www.avg.com/> > > > > Version: 2013.0.2805 / Virus Database: 2637/6000 - Release > > > > Date: 12/31/12 > > > > Internal Virus Database is out of date. > > > > > > > > > > > > > > -- > > > Stephan Haidacher > > > Freelance 3D Artist/Compositor > > > www.shaidacher.com <http://www.shaidacher.com/> > > > > > > > >

