hey Tim,
I tryed that already an it kind of works but its extra work.
Getting the animation out of cinema takes 1min and setting up a link to the
animated nulls another 5.
as the animation pipeline exists in cinema there is no point in switching to
soft until the viewport gets faster.
@Nuno
its the glitch untill the graphicscard kicks in too that makes it tedious.
in cinema you just take the tesselated Data as is (open edges,usercluster, and
what not) drop it under your rig and start animating.
I really hate it, but soft can't compete with this.
Christian

the
Tim Leydecker <[email protected]> hat am 8. Januar 2013 um 12:44 geschrieben:
> You could try an ugly hack:
>
> Export the outer shell to Zbrush and decimate it there.
>
> It will most likely give you holes and errors here and there
> but the overall shape may survive reasonably well even around
> some 50K-100K polys. Manually polishing/merging/optimizing
> here and there may improve the result.
>
> Import back and add to hierarchy, however you like it setup.
>
> I would budget a half day to make it work and inject it into
> the rig, with lot´s of passes, you may need a day, doublechecking.
>
>
> Cheers,
>
>
> tim
>
>
>
>
>
> On 08.01.2013 12:30, Christian Freisleder wrote:
> > Hey Sebastian,
> > I already suggested this, but there are other things too like the car rig is
> > already there and production proven in cinema and tranferring the animation
> > isn't that much of a
> > problem. Still using softimage for shading in Vray and other stuff.
> > a big hug back from here too. :)
> > Christian
> >
> > Sebastian Kowalski <[email protected]> hat am 8. Januar 2013 um 12:09
> > geschrieben:
> >> hey christian,
> >> jep, softimage sucks with a lot of objects and i bet there are some user
> >> normal properties on it. so welcome in a world of pain . . .
> >> i would recommend a low-res version, as additional resolution in a
> >> reference model.
> >> btw: give them sponzaguys an hug.
> >>
> >> Am 08.01.2013 um 12:02 schrieb Nuno Conceicao < [email protected]
> >> <mailto:[email protected]>>:
> >>
> >>> Sorry I have to disagree, its quite bad considering its not deforming that
> >>> geometry, i just did a primitive here with 2.5 million polys and animated
> >>> it, full camera view
> >>> 1920x1200 I get 80-90 fps in Shaded mode, 120 FPS in wireframe and I dont
> >>> have a Quadro 4000, just a GTX 480 (gtx 4xx and above are well known for
> >>> having the opengl perfomance
> >>> intentionally limited by Nvidia to favour Quadros)
> >>> So I would say his performance is not normal on Softimage with a Quadro
> >>> 4000, so its either something on his scene or on his hardware/drivers
> >>> setup
> >>>
> >>>
> >>> On Tue, Jan 8, 2013 at 10:24 AM, Stephan Haidacher <[email protected]
> >>> <mailto:[email protected]>> wrote:
> >>>
> >>> mhhh, i agree the speed could always be better, but 20fps doesnt sound
> >>> that bad imo...
> >>> (seriosly, most character animation scenes i`ve seen (with a few chars)
> >>> are way slower
> >>> to interact (maya and soft), and somehow char-animators get by, (welcome
> >>> to the world of flipbooks ;) )
> >>>
> >>> i`m also not sure why you do need the full car for animation, because most
> >>> of the time
> >>> a simple box style abstraction for the body and all wheels should be fine
> >>> for animation...
> >>> (and is built in like 10mins (worstcase), and can simply be switched using
> >>> 2 passes if you
> >>> need to preview it fullres)
> >>>
> >>> --stephan
> >>>
> >>>
> >>> On 1/8/2013 9:52 AM, Christian Freisleder wrote:
> >>>> Hey list,
> >>>> I'm currently working on a car commercial and most of the stuff here was
> >>>> done in cinema4d before and is meant to be made in softimage.
> >>>> After a view tests we realized that the view port is a lot slower than
> >>>> the c4d one.
> >>>> previously they took the shell of the car in render resolution (about
> >>>> 2.5mio polys, no deep hierarchy) and just did the animation with this in
> >>>> a playback speed of about
> >>>> 45fr/sec on a quadro 4000.
> >>>> doing the same in softimage with just a path animation an and everything
> >>>> (67 obj ) below the animation null gives me like 20fr/sec a least.
> >>>> The certified driver is already installed!
> >>>> And proxy models are no option.
> >>>> Any hints?
> >>>> If it 's that slow it would pretty much kill the animation in softimage
> >>>> :(
> >>>> Thanks in advance
> >>>> Christian
> >>>>
> >>>> No virus found in this message.
> >>>> Checked by AVG - www.avg.com <http://www.avg.com/>
> >>>> Version: 2013.0.2805 / Virus Database: 2637/6000 - Release Date: 12/31/12
> >>>> Internal Virus Database is out of date.
> >>>>
> >>>
> >>>
> >>> --
> >>> Stephan Haidacher
> >>> Freelance 3D Artist/Compositor
> >>> www.shaidacher.com <http://www.shaidacher.com/>
> >>>
> >

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