Well, last month we did a project with a car with 11 million polygons,
quite heavy, so I did just a quick test to fit these requirements.
Got rid of excess geo until i got something around 2.5 million polys, still
was left with 146 objects so parented them to a null and made it spin on
full camera view shaded and got 41 FPS.
There is a bit of lag time before the graphic card kicks in with the full
performance though, just takes a few seconds spining the model around for
it to reach 41 but started around 13 FPS

This model also came from cad, passed through maya and got imported using
FBX, so for this test i made sure all the user normal clusters were gone
(no need for them for animation)


On Tue, Jan 8, 2013 at 8:52 AM, Christian Freisleder <[email protected]>wrote:

> **
>  Hey list,
>
>  I'm currently working on a car commercial and most of the stuff here was
> done in cinema4d before and is meant  to be made in softimage.
>  After a view tests we realized that the view port is a lot slower than
> the c4d one.
>  previously they took the shell of the car in render resolution (about
> 2.5mio polys, no deep hierarchy) and just did the animation with this in a
> playback speed of about 45fr/sec on a  quadro 4000.
>  doing the same in softimage with just a path animation an and everything
> (67 obj ) below the animation null gives me like 20fr/sec a least.
>  The certified driver is already installed!
>  And proxy models are no option.
>  Any hints?
>  If it 's that slow it would pretty much kill the animation in softimage
> :(
>
>  Thanks in advance
>
>  Christian
>
>
>
>
>

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