Just curious here. Why are proxy models not an option?
 
________________________________

From: [email protected] on behalf of Jens Lindgren
Sent: Tue 08/01/2013 13:34
To: [email protected]
Subject: Re: Softimage Viewport rather slow?


A month back I got a really nice car model from a client, probably the best car 
model I've ever seen. It was in 3ds Max format so I had to export to fbx and 
import it in Softimage.
The first thing I always do is to remove the user normals from the whole scene, 
otherwise the viewport performance makes it unworkable.
The car has 788 objects and 3.24 million polys, kind of a light/medium 
production scene. Everything is static, not a singel keyframe in the scene.
Navigating the camera, at first the frame rate is terrible at around 9 fps in 
shaded mode. I need to toggle back and forth between shaded and wireframe and 
move the camera around in between and then suddenly I get 37 fps in shaded and 
I can work. I suppose it has then fully loaded the model onto the graphics 
card, but to me it feels more like something isn't working as it should, 
because it can never get the full 37 fps if I only remain in shaded mode.
I'm using a Quadro 4000.
 
Softimage FPS:
37 wire
29 hidden line
37 shaded
 
3ds Max FPS:
50 shaded
 
/Jens


On Tue, Jan 8, 2013 at 1:24 PM, Nuno Conceicao <[email protected]> 
wrote:


        Well, last month we did a project with a car with 11 million polygons, 
quite heavy, so I did just a quick test to fit these requirements. 
        Got rid of excess geo until i got something around 2.5 million polys, 
still was left with 146 objects so parented them to a null and made it spin on 
full camera view shaded and got 41 FPS.
        There is a bit of lag time before the graphic card kicks in with the 
full performance though, just takes a few seconds spining the model around for 
it to reach 41 but started around 13 FPS

        This model also came from cad, passed through maya and got imported 
using FBX, so for this test i made sure all the user normal clusters were gone 
(no need for them for animation)


        On Tue, Jan 8, 2013 at 8:52 AM, Christian Freisleder 
<[email protected]> wrote:
        

                
                Hey list, 
                I'm currently working on a car commercial and most of the stuff 
here was done in cinema4d before and is meant  to be made in softimage. 
                After a view tests we realized that the view port is a lot 
slower than the c4d one. 
                previously they took the shell of the car in render resolution 
(about 2.5mio polys, no deep hierarchy) and just did the animation with this in 
a playback speed of about 45fr/sec on a  quadro 4000. 
                doing the same in softimage with just a path animation an and 
everything (67 obj ) below the animation null gives me like 20fr/sec a least. 
                The certified driver is already installed! 
                And proxy models are no option. 
                Any hints? 
                If it 's that slow it would pretty much kill the animation in 
softimage :( 
                Thanks in advance 
                
                Christian 





-- 

Jens Lindgren
--------------------------
Lead Technical Director
Magoo 3D Studios <http://www.magoo3dstudios.com/> 

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