Sounds great!  Seems like a way more sensible way of doing things to me!

DAN


On Wed, Jan 30, 2013 at 4:54 AM, Leonard Koch <[email protected]>wrote:

> That looks like a good model.
>
>
> On Wed, Jan 30, 2013 at 3:41 AM, Nick Angus <[email protected]> wrote:
>
>>  Genius…****
>>
>> ** **
>>
>> *From:* [email protected] [mailto:
>> [email protected]] *On Behalf Of *Paul Doyle
>> *Sent:* Wednesday, 30 January 2013 4:09 AM
>> *To:* [email protected]
>> *Subject:* Introducing Creation: Flora (and a business model shift)****
>>
>> ** **
>>
>> Hi everyone - I'm pleased to share some news with you.****
>>
>> ** **
>>
>> *Creation: Flora*****
>>
>> We've been working on a new vegetation system that we think you'll like -
>> we call it Creation: Flora. The system covers procedural generation of
>> vegetation (trees, grass, ferns, bushes, flowers etc), editing once
>> generated, simulation/animation, is integrated to Maya and Softimage, and
>> is integrated with Arnold for rendering.****
>>
>> ** **
>>
>> Demo trailer: https://vimeo.com/groups/fabric/videos/58470126****
>>
>> ** **
>>
>> More information: http://fabricengine.com/creation/flora/ ****
>>
>> ** **
>>
>> This system will be made available as a separate module, which brings me
>> onto the second part of this - business model changes.****
>>
>> ** **
>>
>> *Creation and Creation Modules*****
>>
>> The short version: we're selling the core platform at $250 per seat, per
>> year ($750 to purchase outright). We're selling modules separately for
>> things like vegetation, crowds, hair and other 'niche' systems.****
>>
>> Long version that explains why we're doing it:
>> http://fabricengine.com/2013/01/creation-and-creation-modules/****
>>
>> ** **
>>
>> Thanks,****
>>
>> ** **
>>
>> Paul****
>>
>> CEO at Fabric Engine Inc****
>>
>
>

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