Sounds great! Seems like a way more sensible way of doing things to me! DAN
On Wed, Jan 30, 2013 at 4:54 AM, Leonard Koch <[email protected]>wrote: > That looks like a good model. > > > On Wed, Jan 30, 2013 at 3:41 AM, Nick Angus <[email protected]> wrote: > >> Genius…**** >> >> ** ** >> >> *From:* [email protected] [mailto: >> [email protected]] *On Behalf Of *Paul Doyle >> *Sent:* Wednesday, 30 January 2013 4:09 AM >> *To:* [email protected] >> *Subject:* Introducing Creation: Flora (and a business model shift)**** >> >> ** ** >> >> Hi everyone - I'm pleased to share some news with you.**** >> >> ** ** >> >> *Creation: Flora***** >> >> We've been working on a new vegetation system that we think you'll like - >> we call it Creation: Flora. The system covers procedural generation of >> vegetation (trees, grass, ferns, bushes, flowers etc), editing once >> generated, simulation/animation, is integrated to Maya and Softimage, and >> is integrated with Arnold for rendering.**** >> >> ** ** >> >> Demo trailer: https://vimeo.com/groups/fabric/videos/58470126**** >> >> ** ** >> >> More information: http://fabricengine.com/creation/flora/ **** >> >> ** ** >> >> This system will be made available as a separate module, which brings me >> onto the second part of this - business model changes.**** >> >> ** ** >> >> *Creation and Creation Modules***** >> >> The short version: we're selling the core platform at $250 per seat, per >> year ($750 to purchase outright). We're selling modules separately for >> things like vegetation, crowds, hair and other 'niche' systems.**** >> >> Long version that explains why we're doing it: >> http://fabricengine.com/2013/01/creation-and-creation-modules/**** >> >> ** ** >> >> Thanks,**** >> >> ** ** >> >> Paul**** >> >> CEO at Fabric Engine Inc**** >> > >

