Hi Eugen - thanks for the feedback. At this stage we do not have plans to provide plant libraries with Flora. It should be noted that the trees in the demo videos were purchased from TurboSquid and then used to create the pieces for procedural generation. As for importing - if you have purchased an asset I assume you have the rights to use it in other applications. If so, then as long as it's in a common format like obj then it will be fine (that's how we got the turboquid trees in).
The goal of the module is to make it easy to procedurally generate, tweak/edit, simulate and render trees - the authoring of the original plant pieces is something we leave to artists. I actually think it's non-ideal that each system comes with it's own library - surely the ideal model is one that will work with any asset you want to use? We literally browsed TurboSquid, picked a few trees that were interesting, bought/downloaded them and used them in the demos the next day. The other key element here is that the whole system is open - a TD can dig into the code and adapt any part of the system to project requirements. Over time we may see some of this customer effort merged into the main Flora codebase. Thanks, Paul On 30 January 2013 06:07, Eugen Sares <[email protected]> wrote: > Hi, > Flora... *like* > Plant generation for Softimage was always less than ideal... hopefully > this is going to change now once and for all! > > Please allow me some positive critics: the plants in the demo do not look > too convincing yet. I know it's early... > Don't forget: any decent plant generator needs a decent plant library. Any > plans? Even botanically "correct"? I think this is an important point. > Might depend on your target audience... if it's the bigger studios, there > might be more time and money to create whatever is needed, but freelancers > (like me) mostly need something ootb quickly, and might not have time to > start from scratch (tried...). Of course being able to create new plants, > adapt existing ones and simulate them is also key. > > Did you think about an importer for, say, greenworks XFrog or Onyx Trees? > Is this technically and legally feasible? > This would be a real "killer" feature, since there are no decent SI import > plugins for those confessedly old but extensive and nice libraries, and it > might help pick up the pace quickly. > > There's T-Gen as well, as you know, but development stalled years ago. I > wonder why. Maybe also because of the lack of a good library? > > > Your change of business model I think makes much sense. Includes a broader > audience of clients now, not just the coding-savvy. > Best wishes and much success!! > Eugen > > > Am 30.01.2013 11:07, schrieb Dan Yargici: > > Sounds great! Seems like a way more sensible way of doing things to me! > > DAN > > > On Wed, Jan 30, 2013 at 4:54 AM, Leonard Koch <[email protected]>wrote: > >> That looks like a good model. >> >> >> On Wed, Jan 30, 2013 at 3:41 AM, Nick Angus <[email protected]> wrote: >> >>> Genius… >>> >>> >>> >>> *From:* [email protected] [mailto: >>> [email protected]] *On Behalf Of *Paul Doyle >>> *Sent:* Wednesday, 30 January 2013 4:09 AM >>> *To:* [email protected] >>> *Subject:* Introducing Creation: Flora (and a business model shift) >>> >>> >>> >>> Hi everyone - I'm pleased to share some news with you. >>> >>> >>> >>> *Creation: Flora* >>> >>> We've been working on a new vegetation system that we think you'll like >>> - we call it Creation: Flora. The system covers procedural generation of >>> vegetation (trees, grass, ferns, bushes, flowers etc), editing once >>> generated, simulation/animation, is integrated to Maya and Softimage, and >>> is integrated with Arnold for rendering. >>> >>> >>> >>> Demo trailer: https://vimeo.com/groups/fabric/videos/58470126 >>> >>> >>> >>> More information: http://fabricengine.com/creation/flora/ >>> >>> >>> >>> This system will be made available as a separate module, which brings me >>> onto the second part of this - business model changes. >>> >>> >>> >>> *Creation and Creation Modules* >>> >>> The short version: we're selling the core platform at $250 per seat, per >>> year ($750 to purchase outright). We're selling modules separately for >>> things like vegetation, crowds, hair and other 'niche' systems. >>> >>> Long version that explains why we're doing it: >>> http://fabricengine.com/2013/01/creation-and-creation-modules/ >>> >>> >>> >>> Thanks, >>> >>> >>> >>> Paul >>> >>> CEO at Fabric Engine Inc >>> >> >> > >

