Hi Paul,
what to expect from the ideal plant system:

- being able to choose from a vast range of existing plants presets.

- no import/export hassle of huge meshes. Everything is generated on-the-fly in the host app (XSI).

- edit/adapt procedurally in XSI to be able to manufacture plants exactly to fit the scene/geometry, with realtime feedback during everything. Do I understand this right: Flora a standalone-app built with creation platform, and also a plugin embedded into XSI?

- growth animation/dynamics/fracturing/collisions etc. are not 100% my party, but who knows, and it sure might be for others.

- save presets for later use or for others, maybe also cross-platform, because the pool of artists creating more plants would be greater.

There's no option yet for XSI fulfilling all of this.
T-Gen is pretty much the only decent plant system plugin for XSI (some ICE experiments aside), but as I mentioned, it lacks a good library. XFrog e.g. comes with a plugin for Maya and Cinema4d, not for Softimage. It has a standalone app, too, but that is old and terrible. Onyx has those weird standalone-apps the plant preset files are generated with and then imported in e.g. 3ds max, where some minor tweaking is possible. Those two companies also provide plant presets as part of their business. I understand if you don't want to do that yourself, but it would be highly desirable then to have some 3rd party do the job.
There are other systems, but none of them is no-nonsense...

Flora seems to be the next candidate...
Best,
Eugen



Am 30.01.2013 17:25, schrieb Paul Doyle:
Hi Eugen - thanks for the feedback. At this stage we do not have plans to provide plant libraries with Flora. It should be noted that the trees in the demo videos were purchased from TurboSquid and then used to create the pieces for procedural generation. As for importing - if you have purchased an asset I assume you have the rights to use it in other applications. If so, then as long as it's in a common format like obj then it will be fine (that's how we got the turboquid trees in).

The goal of the module is to make it easy to procedurally generate, tweak/edit, simulate and render trees - the authoring of the original plant pieces is something we leave to artists. I actually think it's non-ideal that each system comes with it's own library - surely the ideal model is one that will work with any asset you want to use? We literally browsed TurboSquid, picked a few trees that were interesting, bought/downloaded them and used them in the demos the next day.

The other key element here is that the whole system is open - a TD can dig into the code and adapt any part of the system to project requirements. Over time we may see some of this customer effort merged into the main Flora codebase.

Thanks,

Paul

On 30 January 2013 06:07, Eugen Sares <[email protected] <mailto:[email protected]>> wrote:

    Hi,
    Flora... *like*
    Plant generation for Softimage was always less than ideal...
    hopefully this is going to change now once and for all!

    Please allow me some positive critics: the plants in the demo do
    not look too convincing yet. I know it's early...
    Don't forget: any decent plant generator needs a decent plant
    library. Any plans? Even botanically "correct"? I think this is an
    important point.
    Might depend on your target audience... if it's the bigger
    studios, there might be more time and money to create whatever is
    needed, but freelancers (like me) mostly need something ootb
    quickly, and might not have time to start from scratch (tried...).
    Of course being able to create new plants, adapt existing ones and
    simulate them is also key.

    Did you think about an importer for, say, greenworks XFrog or Onyx
    Trees? Is this technically and legally feasible?
    This would be a real "killer" feature, since there are no decent
    SI import plugins for those confessedly old but extensive and nice
    libraries, and it might help pick up the pace quickly.

    There's T-Gen as well, as you know, but development stalled years
    ago. I wonder why. Maybe also because of the lack of a good library?


    Your change of business model I think makes much sense. Includes a
    broader audience of clients now, not just the coding-savvy.
    Best wishes and much success!!
    Eugen


    Am 30.01.2013 11:07, schrieb Dan Yargici:
    Sounds great!  Seems like a way more sensible way of doing things
    to me!

    DAN


    On Wed, Jan 30, 2013 at 4:54 AM, Leonard Koch
    <[email protected] <mailto:[email protected]>> wrote:

        That looks like a good model.


        On Wed, Jan 30, 2013 at 3:41 AM, Nick Angus <[email protected]
        <mailto:[email protected]>> wrote:

            Genius…

            *From:*[email protected]
            <mailto:[email protected]>
            [mailto:[email protected]
            <mailto:[email protected]>] *On
            Behalf Of *Paul Doyle
            *Sent:* Wednesday, 30 January 2013 4:09 AM
            *To:* [email protected]
            <mailto:[email protected]>
            *Subject:* Introducing Creation: Flora (and a business
            model shift)

            Hi everyone - I'm pleased to share some news with you.

            _Creation: Flora_

            We've been working on a new vegetation system that we
            think you'll like - we call it Creation: Flora. The
            system covers procedural generation of vegetation (trees,
            grass, ferns, bushes, flowers etc), editing once
            generated, simulation/animation, is integrated to Maya
            and Softimage, and is integrated with Arnold for rendering.

            Demo trailer: https://vimeo.com/groups/fabric/videos/58470126

            More information: http://fabricengine.com/creation/flora/

            This system will be made available as a separate module,
            which brings me onto the second part of this - business
            model changes.

            _Creation and Creation Modules_

            The short version: we're selling the core platform at
            $250 per seat, per year ($750 to purchase outright).
            We're selling modules separately for things like
            vegetation, crowds, hair and other 'niche' systems.

            Long version that explains why we're doing it:
            http://fabricengine.com/2013/01/creation-and-creation-modules/

            Thanks,

            Paul

            CEO at Fabric Engine Inc






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