Hi Eugen, It sounds like you saw the trailer but not the other videos.
Here is the link: http://fabricengine.com/creation/flora/ Just in case :) Cheers, Guillaume On Wed, Jan 30, 2013 at 1:32 PM, Eugen Sares <[email protected]> wrote: > Hi Paul, > what to expect from the ideal plant system: > > - being able to choose from a vast range of existing plants presets. > > - no import/export hassle of huge meshes. Everything is generated > on-the-fly in the host app (XSI). > > - edit/adapt procedurally in XSI to be able to manufacture plants exactly > to fit the scene/geometry, with realtime feedback during everything. > Do I understand this right: Flora a standalone-app built with creation > platform, and also a plugin embedded into XSI? > > - growth animation/dynamics/fracturing/collisions etc. are not 100% my > party, but who knows, and it sure might be for others. > > - save presets for later use or for others, maybe also cross-platform, > because the pool of artists creating more plants would be greater. > > There's no option yet for XSI fulfilling all of this. > T-Gen is pretty much the only decent plant system plugin for XSI (some ICE > experiments aside), but as I mentioned, it lacks a good library. > XFrog e.g. comes with a plugin for Maya and Cinema4d, not for Softimage. > It has a standalone app, too, but that is old and terrible. > Onyx has those weird standalone-apps the plant preset files are generated > with and then imported in e.g. 3ds max, where some minor tweaking is > possible. > Those two companies also provide plant presets as part of their business. > I understand if you don't want to do that yourself, but it would be highly > desirable then to have some 3rd party do the job. > There are other systems, but none of them is no-nonsense... > > Flora seems to be the next candidate... > Best, > Eugen > > > > Am 30.01.2013 17:25, schrieb Paul Doyle: > > Hi Eugen - thanks for the feedback. At this stage we do not have plans to > provide plant libraries with Flora. It should be noted that the trees in > the demo videos were purchased from TurboSquid and then used to create the > pieces for procedural generation. As for importing - if you have purchased > an asset I assume you have the rights to use it in other applications. If > so, then as long as it's in a common format like obj then it will be fine > (that's how we got the turboquid trees in). > > The goal of the module is to make it easy to procedurally generate, > tweak/edit, simulate and render trees - the authoring of the original plant > pieces is something we leave to artists. I actually think it's non-ideal > that each system comes with it's own library - surely the ideal model is > one that will work with any asset you want to use? We literally browsed > TurboSquid, picked a few trees that were interesting, bought/downloaded > them and used them in the demos the next day. > > The other key element here is that the whole system is open - a TD can dig > into the code and adapt any part of the system to project requirements. > Over time we may see some of this customer effort merged into the main > Flora codebase. > > Thanks, > > Paul > > On 30 January 2013 06:07, Eugen Sares <[email protected]> wrote: > >> Hi, >> Flora... *like* >> Plant generation for Softimage was always less than ideal... hopefully >> this is going to change now once and for all! >> >> Please allow me some positive critics: the plants in the demo do not look >> too convincing yet. I know it's early... >> Don't forget: any decent plant generator needs a decent plant library. >> Any plans? Even botanically "correct"? I think this is an important point. >> Might depend on your target audience... if it's the bigger studios, there >> might be more time and money to create whatever is needed, but freelancers >> (like me) mostly need something ootb quickly, and might not have time to >> start from scratch (tried...). Of course being able to create new plants, >> adapt existing ones and simulate them is also key. >> >> Did you think about an importer for, say, greenworks XFrog or Onyx Trees? >> Is this technically and legally feasible? >> This would be a real "killer" feature, since there are no decent SI >> import plugins for those confessedly old but extensive and nice libraries, >> and it might help pick up the pace quickly. >> >> There's T-Gen as well, as you know, but development stalled years ago. I >> wonder why. Maybe also because of the lack of a good library? >> >> >> Your change of business model I think makes much sense. Includes a >> broader audience of clients now, not just the coding-savvy. >> Best wishes and much success!! >> Eugen >> >> >> Am 30.01.2013 11:07, schrieb Dan Yargici: >> >> Sounds great! Seems like a way more sensible way of doing things to me! >> >> DAN >> >> >> On Wed, Jan 30, 2013 at 4:54 AM, Leonard Koch >> <[email protected]>wrote: >> >>> That looks like a good model. >>> >>> >>> On Wed, Jan 30, 2013 at 3:41 AM, Nick Angus <[email protected]> wrote: >>> >>>> Genius… >>>> >>>> >>>> >>>> *From:* [email protected] [mailto: >>>> [email protected]] *On Behalf Of *Paul Doyle >>>> *Sent:* Wednesday, 30 January 2013 4:09 AM >>>> *To:* [email protected] >>>> *Subject:* Introducing Creation: Flora (and a business model shift) >>>> >>>> >>>> >>>> Hi everyone - I'm pleased to share some news with you. >>>> >>>> >>>> >>>> *Creation: Flora* >>>> >>>> We've been working on a new vegetation system that we think you'll like >>>> - we call it Creation: Flora. The system covers procedural generation of >>>> vegetation (trees, grass, ferns, bushes, flowers etc), editing once >>>> generated, simulation/animation, is integrated to Maya and Softimage, and >>>> is integrated with Arnold for rendering. >>>> >>>> >>>> >>>> Demo trailer: https://vimeo.com/groups/fabric/videos/58470126 >>>> >>>> >>>> >>>> More information: http://fabricengine.com/creation/flora/ >>>> >>>> >>>> >>>> This system will be made available as a separate module, which brings >>>> me onto the second part of this - business model changes. >>>> >>>> >>>> >>>> *Creation and Creation Modules* >>>> >>>> The short version: we're selling the core platform at $250 per seat, >>>> per year ($750 to purchase outright). We're selling modules separately for >>>> things like vegetation, crowds, hair and other 'niche' systems. >>>> >>>> Long version that explains why we're doing it: >>>> http://fabricengine.com/2013/01/creation-and-creation-modules/ >>>> >>>> >>>> >>>> Thanks, >>>> >>>> >>>> >>>> Paul >>>> >>>> CEO at Fabric Engine Inc >>>> >>> >>> >> >> > >

