Hi. You can do it in ICE as suggested, also...

I did a quick test where I applied Pc2 cache to a blank Rock Falcon head.
All I had to do was to create a single shape to edit the points.
So:
In the shape manager, select all "points" and scale/move them for the shape.

Upon playback, the Pc2 was well referenced with the shape edits.

This solution 'may' be faster.



Manny Papamanos
Autodesk 3D Graphics Specialist : Softimage | MotionBuilder | Mudbox





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From: [email protected] 
[mailto:[email protected]] On Behalf Of Kris Rivel
Sent: Thursday, February 07, 2013 1:50 PM
To: Softimage List
Subject: Re: moving cached object

Ah ok cool...let me try that...thanks!

On Thu, Feb 7, 2013 at 1:39 PM, Alok 
<[email protected]<mailto:[email protected]>> wrote:
And a little typo fix for my earlier post :

**Now you can scale or move the null to manipulate the geo.


[cid:[email protected]]
On 07/02/2013 1:16 PM, Kris Rivel wrote:
Interesting.  So this tree would have to be in each piece of geo right?  I 
guess it would also have to be above the mixer op of the cache which is in the 
modeling stack right?

On Thu, Feb 7, 2013 at 1:01 PM, Alok Gandhi 
<[email protected]<mailto:[email protected]>> wrote:
Take a null to manipulate. Put it at the center of the geo. In a tree, get kine 
global null, get kine global geo. Mutliply kine global of geo by kine global of 
null (remember the order is important). Set kine global of geo. You are done. 
No you can scale or move the null to manipulate the geo.

Alok
Lead TD Modusfx.

On Thu, Feb 7, 2013 at 12:27 PM, Matt Morris 
<[email protected]<mailto:[email protected]>> wrote:
I have had a few problems with this and ended up using point oven mdd instead. 
Be interested to know if there's an easier way to do it!


On Thursday, 7 February 2013, Kris Rivel 
<[email protected]<mailto:[email protected]>> wrote:
> Whats the best method/system for caching geometry so that the cached geo can 
> be moved or scaled in space?  I'm using pc2 for a complex rig setup and it 
> works great but I can't scale or move the cached object...it just snaps back 
> to where its been cached.
> Kris
--
www.matinai.com<http://www.matinai.com>


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