Ugh...wow, doesn't seem easy.  Guess we should try the old point oven way.

On Thu, Feb 7, 2013 at 12:38 PM, Sandy Sutherland <
[email protected]> wrote:

>  You could probably use an ice tree on top of the cache reader = get
> pointposition -> add -> set point position - take the global pos of a null
> into the other add port and presto - easy move.
>
> Scale - I can send you a compound I made up to do scale around a null or
> position.
>
> I am guessing this would work, but I have always used MDDs works 100%
> moving and scaling on top of the PO reader.
>
> S.
>
>   *                                                               *
> Sandy Sutherland <[email protected]> | Technical
> Supervisor
>    <http://triggerfish.co.za/en>
>  <http://www.facebook.com/triggerfishanimation>
>    <http://www.twitter.com/triggerfishza>
>   ------------------------------
> *From:* [email protected] [
> [email protected]] on behalf of Matt Morris [
> [email protected]]
> *Sent:* 07 February 2013 19:27
> *To:* [email protected]
> *Subject:* Re: moving cached object
>
>  I have had a few problems with this and ended up using point oven mdd
> instead. Be interested to know if there's an easier way to do it!
>
> On Thursday, 7 February 2013, Kris Rivel <[email protected]> wrote:
> > Whats the best method/system for caching geometry so that the cached geo
> can be moved or scaled in space?  I'm using pc2 for a complex rig setup and
> it works great but I can't scale or move the cached object...it just snaps
> back to where its been cached.
> > Kris
>
> --
> www.matinai.com
>

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