Ugh...wow, doesn't seem easy. Guess we should try the old point oven way.
On Thu, Feb 7, 2013 at 12:38 PM, Sandy Sutherland < [email protected]> wrote: > You could probably use an ice tree on top of the cache reader = get > pointposition -> add -> set point position - take the global pos of a null > into the other add port and presto - easy move. > > Scale - I can send you a compound I made up to do scale around a null or > position. > > I am guessing this would work, but I have always used MDDs works 100% > moving and scaling on top of the PO reader. > > S. > > * * > Sandy Sutherland <[email protected]> | Technical > Supervisor > <http://triggerfish.co.za/en> > <http://www.facebook.com/triggerfishanimation> > <http://www.twitter.com/triggerfishza> > ------------------------------ > *From:* [email protected] [ > [email protected]] on behalf of Matt Morris [ > [email protected]] > *Sent:* 07 February 2013 19:27 > *To:* [email protected] > *Subject:* Re: moving cached object > > I have had a few problems with this and ended up using point oven mdd > instead. Be interested to know if there's an easier way to do it! > > On Thursday, 7 February 2013, Kris Rivel <[email protected]> wrote: > > Whats the best method/system for caching geometry so that the cached geo > can be moved or scaled in space? I'm using pc2 for a complex rig setup and > it works great but I can't scale or move the cached object...it just snaps > back to where its been cached. > > Kris > > -- > www.matinai.com >

