Interesting. So this tree would have to be in each piece of geo right? I guess it would also have to be above the mixer op of the cache which is in the modeling stack right?
On Thu, Feb 7, 2013 at 1:01 PM, Alok Gandhi <[email protected]>wrote: > Take a null to manipulate. Put it at the center of the geo. In a tree, get > kine global null, get kine global geo. Mutliply kine global of geo by kine > global of null (remember the order is important). Set kine global of geo. > You are done. No you can scale or move the null to manipulate the geo. > > Alok > Lead TD Modusfx. > > > On Thu, Feb 7, 2013 at 12:27 PM, Matt Morris <[email protected]> wrote: > >> I have had a few problems with this and ended up using point oven mdd >> instead. Be interested to know if there's an easier way to do it! >> >> >> On Thursday, 7 February 2013, Kris Rivel <[email protected]> wrote: >> > Whats the best method/system for caching geometry so that the cached >> geo can be moved or scaled in space? I'm using pc2 for a complex rig setup >> and it works great but I can't scale or move the cached object...it just >> snaps back to where its been cached. >> > Kris >> >> -- >> www.matinai.com >> > > > > -- >

