Interesting.  So this tree would have to be in each piece of geo right?  I
guess it would also have to be above the mixer op of the cache which is in
the modeling stack right?


On Thu, Feb 7, 2013 at 1:01 PM, Alok Gandhi <[email protected]>wrote:

> Take a null to manipulate. Put it at the center of the geo. In a tree, get
> kine global null, get kine global geo. Mutliply kine global of geo by kine
> global of null (remember the order is important). Set kine global of geo.
> You are done. No you can scale or move the null to manipulate the geo.
>
> Alok
> Lead TD Modusfx.
>
>
> On Thu, Feb 7, 2013 at 12:27 PM, Matt Morris <[email protected]> wrote:
>
>> I have had a few problems with this and ended up using point oven mdd
>> instead. Be interested to know if there's an easier way to do it!
>>
>>
>> On Thursday, 7 February 2013, Kris Rivel <[email protected]> wrote:
>> > Whats the best method/system for caching geometry so that the cached
>> geo can be moved or scaled in space?  I'm using pc2 for a complex rig setup
>> and it works great but I can't scale or move the cached object...it just
>> snaps back to where its been cached.
>> > Kris
>>
>> --
>> www.matinai.com
>>
>
>
>
> --
>

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