Ah ok cool...let me try that...thanks!

On Thu, Feb 7, 2013 at 1:39 PM, Alok <[email protected]> wrote:

>  And a little typo fix for my earlier post :
>
> ***Now* you can scale or move the null to manipulate the geo.
>
>
>  On 07/02/2013 1:16 PM, Kris Rivel wrote:
>
> Interesting.  So this tree would have to be in each piece of geo right?  I
> guess it would also have to be above the mixer op of the cache which is in
> the modeling stack right?
>
>
> On Thu, Feb 7, 2013 at 1:01 PM, Alok Gandhi <[email protected]>wrote:
>
>> Take a null to manipulate. Put it at the center of the geo. In a tree,
>> get kine global null, get kine global geo. Mutliply kine global of geo by
>> kine global of null (remember the order is important). Set kine global of
>> geo. You are done. No you can scale or move the null to manipulate the geo.
>>
>> Alok
>> Lead TD Modusfx.
>>
>>
>> On Thu, Feb 7, 2013 at 12:27 PM, Matt Morris <[email protected]> wrote:
>>
>>> I have had a few problems with this and ended up using point oven mdd
>>> instead. Be interested to know if there's an easier way to do it!
>>>
>>>
>>> On Thursday, 7 February 2013, Kris Rivel <[email protected]> wrote:
>>> > Whats the best method/system for caching geometry so that the cached
>>> geo can be moved or scaled in space?  I'm using pc2 for a complex rig setup
>>> and it works great but I can't scale or move the cached object...it just
>>> snaps back to where its been cached.
>>> > Kris
>>>
>>>  --
>>> www.matinai.com
>>>
>>
>>
>>
>>   --
>>
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>

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