Ah ok cool...let me try that...thanks!
On Thu, Feb 7, 2013 at 1:39 PM, Alok <[email protected]> wrote: > And a little typo fix for my earlier post : > > ***Now* you can scale or move the null to manipulate the geo. > > > On 07/02/2013 1:16 PM, Kris Rivel wrote: > > Interesting. So this tree would have to be in each piece of geo right? I > guess it would also have to be above the mixer op of the cache which is in > the modeling stack right? > > > On Thu, Feb 7, 2013 at 1:01 PM, Alok Gandhi <[email protected]>wrote: > >> Take a null to manipulate. Put it at the center of the geo. In a tree, >> get kine global null, get kine global geo. Mutliply kine global of geo by >> kine global of null (remember the order is important). Set kine global of >> geo. You are done. No you can scale or move the null to manipulate the geo. >> >> Alok >> Lead TD Modusfx. >> >> >> On Thu, Feb 7, 2013 at 12:27 PM, Matt Morris <[email protected]> wrote: >> >>> I have had a few problems with this and ended up using point oven mdd >>> instead. Be interested to know if there's an easier way to do it! >>> >>> >>> On Thursday, 7 February 2013, Kris Rivel <[email protected]> wrote: >>> > Whats the best method/system for caching geometry so that the cached >>> geo can be moved or scaled in space? I'm using pc2 for a complex rig setup >>> and it works great but I can't scale or move the cached object...it just >>> snaps back to where its been cached. >>> > Kris >>> >>> -- >>> www.matinai.com >>> >> >> >> >> -- >> > > No virus found in this message. > Checked by AVG - www.avg.com > Version: 2012.0.2238 / Virus Database: 2639/5587 - Release Date: 02/07/13 > > >
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