You could probably use an ice tree on top of the cache reader = get pointposition -> add -> set point position - take the global pos of a null into the other add port and presto - easy move.
Scale - I can send you a compound I made up to do scale around a null or position. I am guessing this would work, but I have always used MDDs works 100% moving and scaling on top of the PO reader. S. Sandy Sutherland<mailto:[email protected]> | Technical Supervisor [http://triggerfish.co.za/en/wp-content/uploads/udf_foundry/images/logo.png] <http://triggerfish.co.za/en> [http://static.ak.fbcdn.net/rsrc.php/v2/ym/x/lFV-lsMcC_0.png] <http://www.facebook.com/triggerfishanimation> [https://si0.twimg.com/a/1349296073/images/resources/twitter-bird-white-on-blue.png] <http://www.twitter.com/triggerfishza> ________________________________ From: [email protected] [[email protected]] on behalf of Matt Morris [[email protected]] Sent: 07 February 2013 19:27 To: [email protected] Subject: Re: moving cached object I have had a few problems with this and ended up using point oven mdd instead. Be interested to know if there's an easier way to do it! On Thursday, 7 February 2013, Kris Rivel <[email protected]<mailto:[email protected]>> wrote: > Whats the best method/system for caching geometry so that the cached geo can > be moved or scaled in space? I'm using pc2 for a complex rig setup and it > works great but I can't scale or move the cached object...it just snaps back > to where its been cached. > Kris -- www.matinai.com<http://www.matinai.com>

