And a little typo fix for my earlier post :

**Now you can scale or move the null to manipulate the geo.

On 07/02/2013 1:16 PM, Kris Rivel wrote:
Interesting.  So this tree would have to be in each piece of geo right?  I guess it would also have to be above the mixer op of the cache which is in the modeling stack right?


On Thu, Feb 7, 2013 at 1:01 PM, Alok Gandhi <[email protected]> wrote:
Take a null to manipulate. Put it at the center of the geo. In a tree, get kine global null, get kine global geo. Mutliply kine global of geo by kine global of null (remember the order is important). Set kine global of geo. You are done. No you can scale or move the null to manipulate the geo.

Alok
Lead TD Modusfx.


On Thu, Feb 7, 2013 at 12:27 PM, Matt Morris <[email protected]> wrote:
I have had a few problems with this and ended up using point oven mdd instead. Be interested to know if there's an easier way to do it!


On Thursday, 7 February 2013, Kris Rivel <[email protected]> wrote:
> Whats the best method/system for caching geometry so that the cached geo can be moved or scaled in space?  I'm using pc2 for a complex rig setup and it works great but I can't scale or move the cached object...it just snaps back to where its been cached.
> Kris

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