Sorry Alok....can't quite figure out how to set that up right.  I'm either
getting an error in the tree or the geo is scaled to zero.  Can you better
explain a sample setup?  I have several geo objects under a model null.


On Thu, Feb 7, 2013 at 1:50 PM, Kris Rivel <[email protected]> wrote:

> Ah ok cool...let me try that...thanks!
>
>
> On Thu, Feb 7, 2013 at 1:39 PM, Alok <[email protected]> wrote:
>
>>  And a little typo fix for my earlier post :
>>
>> ***Now* you can scale or move the null to manipulate the geo.
>>
>>
>>  On 07/02/2013 1:16 PM, Kris Rivel wrote:
>>
>> Interesting.  So this tree would have to be in each piece of geo right?
>>  I guess it would also have to be above the mixer op of the cache which is
>> in the modeling stack right?
>>
>>
>> On Thu, Feb 7, 2013 at 1:01 PM, Alok Gandhi <[email protected]>wrote:
>>
>>> Take a null to manipulate. Put it at the center of the geo. In a tree,
>>> get kine global null, get kine global geo. Mutliply kine global of geo by
>>> kine global of null (remember the order is important). Set kine global of
>>> geo. You are done. No you can scale or move the null to manipulate the geo.
>>>
>>> Alok
>>> Lead TD Modusfx.
>>>
>>>
>>> On Thu, Feb 7, 2013 at 12:27 PM, Matt Morris <[email protected]> wrote:
>>>
>>>> I have had a few problems with this and ended up using point oven mdd
>>>> instead. Be interested to know if there's an easier way to do it!
>>>>
>>>>
>>>> On Thursday, 7 February 2013, Kris Rivel <[email protected]> wrote:
>>>> > Whats the best method/system for caching geometry so that the cached
>>>> geo can be moved or scaled in space?  I'm using pc2 for a complex rig setup
>>>> and it works great but I can't scale or move the cached object...it just
>>>> snaps back to where its been cached.
>>>> > Kris
>>>>
>>>>  --
>>>> www.matinai.com
>>>>
>>>
>>>
>>>
>>>   --
>>>
>>
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>>
>>
>

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