Probably 9hrs, too...

I didn´t optimize for speed but clean glossirendering and have
pretty high settings for each material´s AO node, mostly 32-48
samples, add the glossiness to that and you see time running away.

I´d think that having the option to use the same AO node across
multiple materials (like in Maya, connecting via the hypershade)
may be worth a try to see if that brings down rendertime.

I´ve around 10 materials, that´s 10 AO nodes each with a very large
falloff distance set...

The glare output shader could also be nuked, I think. Posteffect, quicker.

Cheers,


tim





On 23.02.2013 03:33, Steven Caron wrote:
9 hrs! what would the rendertime be if it was using your whole machine?


On Fri, Feb 22, 2013 at 6:28 PM, Tim Leydecker <[email protected] 
<mailto:[email protected]>> wrote:

    ' INFO : RC   0.4  info : wallclock  9:12:28.06 for rendering


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