Probably 9hrs, too... I didn´t optimize for speed but clean glossirendering and have pretty high settings for each material´s AO node, mostly 32-48 samples, add the glossiness to that and you see time running away.
I´d think that having the option to use the same AO node across multiple materials (like in Maya, connecting via the hypershade) may be worth a try to see if that brings down rendertime. I´ve around 10 materials, that´s 10 AO nodes each with a very large falloff distance set... The glare output shader could also be nuked, I think. Posteffect, quicker. Cheers, tim On 23.02.2013 03:33, Steven Caron wrote:
9 hrs! what would the rendertime be if it was using your whole machine? On Fri, Feb 22, 2013 at 6:28 PM, Tim Leydecker <[email protected] <mailto:[email protected]>> wrote: ' INFO : RC 0.4 info : wallclock 9:12:28.06 for rendering

