On 24.02.2013 00:23, Ciaran Moloney wrote:
You should probably have a look at unified sampling.

Will do. Never found the time to look into that and Irradiance Particles.

Cheers,


tim





On Sat, Feb 23, 2013 at 11:31 AM, Tim Leydecker <[email protected] 
<mailto:[email protected]>> wrote:

    Hi,


    On 23.02.2013 03:54, Steven Caron wrote:
     > i dont miss mental ray... :)

    Depends a lot on the DOF.

    Here愀 the rendering without DOF and glare
    but AA min0 max2 and 0.05 threshold, Triangle.


    ' INFO : RC   0.4  info : rendering statistics
    ' INFO : RC   0.4  info :   type                           number   per eye 
ray
    ' INFO : RC   0.4  info :   eye rays                      2287942          
1.00
    ' INFO : RC   0.4  info :   reflection rays              31626210         
13.82
    ' INFO : RC   0.4  info :   refraction rays               1302239          
0.57
    ' INFO : RC   0.4  info :   shadow rays                5126689872       
2240.74
    ' INFO : RC   0.4  info :   environment rays            138542957         
60.55
    ' INFO : RC   0.4  info :   probe rays                  154358804         
67.47

    ' INFO : RC   0.4  progr: rendering finished
    ' INFO : RC   0.4  info : wallclock  1:08:32.50 for rendering

    MacPro2008, 8x2.8GHz, all cores rendering.

    ---

    Not spectacularly fast or pretty but most likely no flicker at all
    unless there愀 some undersampling in the glossiness of course,
    e.g. no bounces, no surprises...


    Cheers,


    tim


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