On 24.02.2013 00:23, Ciaran Moloney wrote:
You should probably have a look at unified sampling.
Will do. Never found the time to look into that and Irradiance Particles. Cheers, tim
On Sat, Feb 23, 2013 at 11:31 AM, Tim Leydecker <[email protected] <mailto:[email protected]>> wrote: Hi, On 23.02.2013 03:54, Steven Caron wrote: > i dont miss mental ray... :) Depends a lot on the DOF. Here愀 the rendering without DOF and glare but AA min0 max2 and 0.05 threshold, Triangle. ' INFO : RC 0.4 info : rendering statistics ' INFO : RC 0.4 info : type number per eye ray ' INFO : RC 0.4 info : eye rays 2287942 1.00 ' INFO : RC 0.4 info : reflection rays 31626210 13.82 ' INFO : RC 0.4 info : refraction rays 1302239 0.57 ' INFO : RC 0.4 info : shadow rays 5126689872 2240.74 ' INFO : RC 0.4 info : environment rays 138542957 60.55 ' INFO : RC 0.4 info : probe rays 154358804 67.47 ' INFO : RC 0.4 progr: rendering finished ' INFO : RC 0.4 info : wallclock 1:08:32.50 for rendering MacPro2008, 8x2.8GHz, all cores rendering. --- Not spectacularly fast or pretty but most likely no flicker at all unless there愀 some undersampling in the glossiness of course, e.g. no bounces, no surprises... Cheers, tim

