That actually looks pretty nice (even without bouncing)
and actually looks alot like what my own trick looks like without FG / AO bleed (no muddy corners) to which I made backflips to get it to render under 5 minutes,
but of course there was no glossy relfections and such..

There was an other post showing an image using env AO.. does that just mean enabling AO's environment sampling?
Using a 360 degree env map of the scene?

For an interior with say a window in the center of one wall,
wouldn't the environment sampling act as if the window as infinitely far away uniformily for all objects in the room?

Which is ususally fine for exteriour lighting but.

anyway, thanks and nice work!


On 23/02/2013 7:33 PM, Ciaran Moloney wrote:
yeah, it's pretty cool. Might help with sampling the scene more efficiently, especially all those shader samples.



On Sat, Feb 23, 2013 at 11:38 PM, Tim Leydecker <[email protected] <mailto:[email protected]>> wrote:



    On 24.02.2013 00:23, Ciaran Moloney wrote:

        You should probably have a look at unified sampling.


    Will do. Never found the time to look into that and Irradiance
    Particles.

    Cheers,


    tim






        On Sat, Feb 23, 2013 at 11:31 AM, Tim Leydecker
        <[email protected] <mailto:[email protected]>
        <mailto:[email protected] <mailto:[email protected]>>> wrote:

            Hi,


            On 23.02.2013 03:54, Steven Caron wrote:
        > i dont miss mental ray... :)

            Depends a lot on the DOF.

            Here愀 the rendering without DOF and glare
            but AA min0 max2 and 0.05 threshold, Triangle.


            ' INFO : RC   0.4  info : rendering statistics
' INFO : RC 0.4 info : type number per eye ray ' INFO : RC 0.4 info : eye rays 2287942 1.00 ' INFO : RC 0.4 info : reflection rays 31626210 13.82 ' INFO : RC 0.4 info : refraction rays 1302239 0.57 ' INFO : RC 0.4 info : shadow rays 5126689872 2240.74 ' INFO : RC 0.4 info : environment rays 138542957 60.55 ' INFO : RC 0.4 info : probe rays 154358804 67.47

            ' INFO : RC   0.4  progr: rendering finished
            ' INFO : RC   0.4  info : wallclock  1:08:32.50 for rendering

            MacPro2008, 8x2.8GHz, all cores rendering.

            ---

            Not spectacularly fast or pretty but most likely no
        flicker at all
            unless there愀 some undersampling in the glossiness of course,
            e.g. no bounces, no surprises...


            Cheers,


            tim




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