You should probably have a look at unified sampling.

On Sat, Feb 23, 2013 at 11:31 AM, Tim Leydecker <[email protected]> wrote:

> Hi,
>
>
> On 23.02.2013 03:54, Steven Caron wrote:
> > i dont miss mental ray... :)
>
> Depends a lot on the DOF.
>
> Here愀 the rendering without DOF and glare
> but AA min0 max2 and 0.05 threshold, Triangle.
>
>
> ' INFO : RC   0.4  info : rendering statistics
> ' INFO : RC   0.4  info :   type                           number   per
> eye ray
> ' INFO : RC   0.4  info :   eye rays                      2287942
>  1.00
> ' INFO : RC   0.4  info :   reflection rays              31626210
> 13.82
> ' INFO : RC   0.4  info :   refraction rays               1302239
>  0.57
> ' INFO : RC   0.4  info :   shadow rays                5126689872
> 2240.74
> ' INFO : RC   0.4  info :   environment rays            138542957
> 60.55
> ' INFO : RC   0.4  info :   probe rays                  154358804
> 67.47
>
> ' INFO : RC   0.4  progr: rendering finished
> ' INFO : RC   0.4  info : wallclock  1:08:32.50 for rendering
>
> MacPro2008, 8x2.8GHz, all cores rendering.
>
> ---
>
> Not spectacularly fast or pretty but most likely no flicker at all
> unless there愀 some undersampling in the glossiness of course,
> e.g. no bounces, no surprises...
>
>
> Cheers,
>
>
> tim
>
>

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