You should probably have a look at unified sampling.
On Sat, Feb 23, 2013 at 11:31 AM, Tim Leydecker <[email protected]> wrote: > Hi, > > > On 23.02.2013 03:54, Steven Caron wrote: > > i dont miss mental ray... :) > > Depends a lot on the DOF. > > Here愀 the rendering without DOF and glare > but AA min0 max2 and 0.05 threshold, Triangle. > > > ' INFO : RC 0.4 info : rendering statistics > ' INFO : RC 0.4 info : type number per > eye ray > ' INFO : RC 0.4 info : eye rays 2287942 > 1.00 > ' INFO : RC 0.4 info : reflection rays 31626210 > 13.82 > ' INFO : RC 0.4 info : refraction rays 1302239 > 0.57 > ' INFO : RC 0.4 info : shadow rays 5126689872 > 2240.74 > ' INFO : RC 0.4 info : environment rays 138542957 > 60.55 > ' INFO : RC 0.4 info : probe rays 154358804 > 67.47 > > ' INFO : RC 0.4 progr: rendering finished > ' INFO : RC 0.4 info : wallclock 1:08:32.50 for rendering > > MacPro2008, 8x2.8GHz, all cores rendering. > > --- > > Not spectacularly fast or pretty but most likely no flicker at all > unless there愀 some undersampling in the glossiness of course, > e.g. no bounces, no surprises... > > > Cheers, > > > tim > >

