Looks like AD took down the link as well, but someone talked about being
able to use weight maps in Syflex ice, which sounds good...

Ow and Mario +1

These days bonus tools in Maya have better offerings then official updates

On 14 March 2013 22:06, Matt Lind <[email protected]> wrote:

> I wouldn’t go that far.****
>
> ** **
>
> Sure, the entire team was changed, but to say they cannot make core
> changes implies the product cannot be further developed.  In which case,
> why make the dev team change at all?  Seems rather pointless to move
> development to an entirely different country and hire specialists for a
> short term maintenance project.  Who would want to be employed in that
> scenario knowing that was the case?  Not exactly job stability.****
>
> ** **
>
> ** **
>
> Matt****
>
> ** **
>
> ** **
>
> ** **
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Francois Lord
> *Sent:* Thursday, March 14, 2013 12:54 PM
>
> *To:* [email protected]
> *Subject:* Re: 2014 New feature list... minor corrections list... you
> decide****
>
> ** **
>
> I wouldn't expect many changes in the core since the development team has
> changed entirely.
> From what I've heard, 3dsMax has the same problem. The core engineers have
> all left over time and the new team can only add new buttons. I suspect the
> same is happening for Softimage.
>
> This is unfortunate, but very understandable.
>
> ****
>
> On 14/03/2013 14:50, Matt Lind wrote:****
>
> WTF?  There are **plenty** of areas that need improvement in Softimage:***
> *
>
>  ****
>
> **-          **ASCII file format support for forward/backwards
> compatibility and external access for custom development****
>
> **-          **Realtime Shaders (High Quality Viewport) can use a
> complete rebuild as the current one is near useless.****
>
> **-          **Completion of NURBS curve and surface modeling SDK and
> tools****
>
> **-          **Support for topology generators in SDK outside of ICE****
>
> **-          **Multithreading support in UI and SDK.****
>
> **-          **Expansion of user interface SDK so we can things other
> than property pages.****
>
> **-          **Improvement to weight editing tools for
> assigning/reassigning weights to bones and different envelopes****
>
> **-          **Etc..****
>
>  ****
>
> Maybe you don’t see the sore spots, but I certainly do.  The Softimage
> core is where a lot of work is needed as many systems are unfinished or not
> accessible which makes it very difficult to write custom tools or get
> performance needed to serve larger scale pipelines.  That’s why a lot of
> effort was put into ICE over the past few releases.  Unfortunately, some of
> the areas of great need weren’t touched, or not touched enough.****
>
>  ****
>
>  ****
>
> Matt****
>
>  ****
>
>  ****
>
>  ****
>
>  ****
>
> *From:* [email protected] [
> mailto:[email protected]<[email protected]>]
> *On Behalf Of *Emilio Hernandez
> *Sent:* Thursday, March 14, 2013 11:25 AM
> *To:* [email protected]
> *Subject:* Re: 2014 New feature list... minor corrections list... you
> decide****
>
>  ****
>
> Well that sure is something people using Houdini appreciate and we using
> AD products regret.   Perhaps updates are so Top Secret that AD doesn't
> want other software companies to see what's coming up...   More of the
> same.  In the meantime we can only hope that NEW IMPROVEMENTS  to Softimage
> are coming.  Something like now you can have in Maya the Softimage color
> scheme and vs., ...****
>
> But for some small things actually the way Softimage is now with the
> participation of Exocortex, Eric Mootz, and the other addons that are
> coming out, I think that there is not too much to improve...****
>
>  ****
>
> 2013/3/14 Mário Domingos <[email protected]>****
>
> This is an example of a proper software update. ****
>
>  ****
>
>
> http://www.sidefx.com/index.php?option=com_content&task=view&id=2447&Itemid=360
> ****
>
> Mário Domingos****
>
>  ****
>
> www.mariodomingos.com****
>
>  ****
>
>  ****
>
> Sent from my super iPhone****
>
>  ****
>
>
> On 14/03/2013, at 17:10, Doeke Wartena <[email protected]> wrote:****
>
> I would like if you can see the size of objects so it's easier to make
> models for 3d printing.****
>
>  ****
>
> 2013/3/14 Francois Lord <[email protected]>****
>
> +1****
>
>
>
> On 14/03/2013 09:45, Eric Lampi wrote:****
>
> Guys,
>
> Don't you think it's better to just wait for the list to be released
> before getting too worked up over it?****
>
>  ****
>
>  ****
>
>
>
>
> --
> ****
>
> ** **
>

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