Personally I'm fine with a version every now and then which just cleans up
after itself, maybe just adding in one or two things on the side.
I imagine the kinds of updates which get me excited are the kinds which
send most other people to sleep. :)

But then I work at a large company, so have no need to justify a
subscription cost or anything.



On 14 March 2013 22:38, Johan Forsgren <[email protected]> wrote:

> I don't think this is a question of dev team. The same is true for Maya ,
> not to the same extent but still the same.  The only real innovation has
> been wiewport 2.0, which granted is great but Im a motion graphics guy,
> while game devs might find it useful my use for it is fairly limited.
> I'm not saying there isn't good features in the updates, but they're
> hardly worth The cost of the subscription we have now.
>
>
>
>
>
> On Thursday, March 14, 2013, Alan Fregtman wrote:
>
>> I think what Francois was probably trying to say (and what I would say)
>> is it takes some time to truly understand the core of an enormous codebase
>> like that of any DCC, and to expect core/architectural changes this early
>> is probably too optimistic. I don't think one should jump to conclusions
>> off a lack of considerable core changes in the first year. There's probably
>> millions of lines of code from various eras and authors.
>>
>> If this is it for 2014, I for one will give them the benefit of the doubt
>> for this first release with the new team, and look with hopeful eyes at
>> what 2015 might enhance or bring.
>>
>>
>>
>> On Thu, Mar 14, 2013 at 5:06 PM, Matt Lind <[email protected]>wrote:
>>
>> I wouldn’t go that far.****
>>
>> ** **
>>
>> Sure, the entire team was changed, but to say they cannot make core
>> changes implies the product cannot be further developed.  In which case,
>> why make the dev team change at all?  Seems rather pointless to move
>> development to an entirely different country and hire specialists for a
>> short term maintenance project.  Who would want to be employed in that
>> scenario knowing that was the case?  Not exactly job stability.****
>>
>> ** **
>>
>> ** **
>>
>> Matt****
>>
>> ** **
>>
>> ** **
>>
>> ** **
>>
>> *From:* [email protected] [mailto:
>> [email protected]] *On Behalf Of *Francois Lord
>> *Sent:* Thursday, March 14, 2013 12:54 PM
>>
>> *To:* [email protected]
>> *Subject:* Re: 2014 New feature list... minor corrections list... you
>> decide****
>>
>> ** **
>>
>> I wouldn't expect many changes in the core since the development team has
>> changed entirely.
>> >From what I've heard, 3dsMax has the same problem. The core engineers
>> have all left over time and the new team can only add new buttons. I
>> suspect the same is happening for Softimage.
>>
>> This is unfortunate, but very understandable.
>>
>> ****
>>
>> On 14/03/2013 14:50, Matt Lind wrote:****
>>
>> WTF?  There are **plenty** of areas that need improvement in Softimage:**
>> **
>>
>>  ****
>>
>> **-          **ASCII file format support for forward/backwards
>> compatibility and external access for custom development****
>>
>> **-          **Realtime Shaders (High Quality Viewport) can use a
>> complete rebuild as the current one is near useless.****
>>
>> **
>>
>>
>
> --
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> [email protected] Direct  + 46 31 752 20 07 Follow Edithouse at
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