Personally I'm fine with a version every now and then which just cleans up after itself, maybe just adding in one or two things on the side. I imagine the kinds of updates which get me excited are the kinds which send most other people to sleep. :)
But then I work at a large company, so have no need to justify a subscription cost or anything. On 14 March 2013 22:38, Johan Forsgren <[email protected]> wrote: > I don't think this is a question of dev team. The same is true for Maya , > not to the same extent but still the same. The only real innovation has > been wiewport 2.0, which granted is great but Im a motion graphics guy, > while game devs might find it useful my use for it is fairly limited. > I'm not saying there isn't good features in the updates, but they're > hardly worth The cost of the subscription we have now. > > > > > > On Thursday, March 14, 2013, Alan Fregtman wrote: > >> I think what Francois was probably trying to say (and what I would say) >> is it takes some time to truly understand the core of an enormous codebase >> like that of any DCC, and to expect core/architectural changes this early >> is probably too optimistic. I don't think one should jump to conclusions >> off a lack of considerable core changes in the first year. There's probably >> millions of lines of code from various eras and authors. >> >> If this is it for 2014, I for one will give them the benefit of the doubt >> for this first release with the new team, and look with hopeful eyes at >> what 2015 might enhance or bring. >> >> >> >> On Thu, Mar 14, 2013 at 5:06 PM, Matt Lind <[email protected]>wrote: >> >> I wouldn’t go that far.**** >> >> ** ** >> >> Sure, the entire team was changed, but to say they cannot make core >> changes implies the product cannot be further developed. In which case, >> why make the dev team change at all? Seems rather pointless to move >> development to an entirely different country and hire specialists for a >> short term maintenance project. Who would want to be employed in that >> scenario knowing that was the case? Not exactly job stability.**** >> >> ** ** >> >> ** ** >> >> Matt**** >> >> ** ** >> >> ** ** >> >> ** ** >> >> *From:* [email protected] [mailto: >> [email protected]] *On Behalf Of *Francois Lord >> *Sent:* Thursday, March 14, 2013 12:54 PM >> >> *To:* [email protected] >> *Subject:* Re: 2014 New feature list... minor corrections list... you >> decide**** >> >> ** ** >> >> I wouldn't expect many changes in the core since the development team has >> changed entirely. >> >From what I've heard, 3dsMax has the same problem. The core engineers >> have all left over time and the new team can only add new buttons. I >> suspect the same is happening for Softimage. >> >> This is unfortunate, but very understandable. >> >> **** >> >> On 14/03/2013 14:50, Matt Lind wrote:**** >> >> WTF? There are **plenty** of areas that need improvement in Softimage:** >> ** >> >> **** >> >> **- **ASCII file format support for forward/backwards >> compatibility and external access for custom development**** >> >> **- **Realtime Shaders (High Quality Viewport) can use a >> complete rebuild as the current one is near useless.**** >> >> ** >> >> > > -- > JOHAN FORSGREN CG ARTISTPhone + 46 31 752 20 00 > [email protected] Direct + 46 31 752 20 07 Follow Edithouse at > at twitter.com/edithouse <http://www.twitter.com/edithouse> [image: > example's logo] <http://www.edithouse.se/> Edit house Film Works > www.edithouse.se Lilla Bommen 4a, S-411 04 Göteborg, Sweden > www.twitter.com/edithouse > >

