I totally agree with Alan, you can't expect a whole new team to be fully
operational the first year on a software like SI.
AD's big mistake was that they didn't kept anyone form the previous one,
they should have done this in two steps.

my 2 cents

-----------------------------------------------
Ahmidou Lyazidi
Director | TD | CG artist
http://vimeo.com/ahmidou/videos


2013/3/15 Alan Fregtman <[email protected]>

> I think what Francois was probably trying to say (and what I would say) is
> it takes some time to truly understand the core of an enormous codebase
> like that of any DCC, and to expect core/architectural changes this early
> is probably too optimistic. I don't think one should jump to conclusions
> off a lack of considerable core changes in the first year. There's probably
> millions of lines of code from various eras and authors.
>
> If this is it for 2014, I for one will give them the benefit of the doubt
> for this first release with the new team, and look with hopeful eyes at
> what 2015 might enhance or bring.
>
>
>
> On Thu, Mar 14, 2013 at 5:06 PM, Matt Lind <[email protected]>wrote:
>
>> I wouldn’t go that far.****
>>
>> ** **
>>
>> Sure, the entire team was changed, but to say they cannot make core
>> changes implies the product cannot be further developed.  In which case,
>> why make the dev team change at all?  Seems rather pointless to move
>> development to an entirely different country and hire specialists for a
>> short term maintenance project.  Who would want to be employed in that
>> scenario knowing that was the case?  Not exactly job stability.****
>>
>> ** **
>>
>> ** **
>>
>> Matt****
>>
>> ** **
>>
>> ** **
>>
>> ** **
>>
>> *From:* [email protected] [mailto:
>> [email protected]] *On Behalf Of *Francois Lord
>> *Sent:* Thursday, March 14, 2013 12:54 PM
>>
>> *To:* [email protected]
>> *Subject:* Re: 2014 New feature list... minor corrections list... you
>> decide****
>>
>> ** **
>>
>> I wouldn't expect many changes in the core since the development team has
>> changed entirely.
>> >From what I've heard, 3dsMax has the same problem. The core engineers
>> have all left over time and the new team can only add new buttons. I
>> suspect the same is happening for Softimage.
>>
>> This is unfortunate, but very understandable.
>>
>> ****
>>
>> On 14/03/2013 14:50, Matt Lind wrote:****
>>
>> WTF?  There are **plenty** of areas that need improvement in Softimage:**
>> **
>>
>>  ****
>>
>> **-          **ASCII file format support for forward/backwards
>> compatibility and external access for custom development****
>>
>> **-          **Realtime Shaders (High Quality Viewport) can use a
>> complete rebuild as the current one is near useless.****
>>
>> **-          **Completion of NURBS curve and surface modeling SDK and
>> tools****
>>
>> **-          **Support for topology generators in SDK outside of ICE****
>>
>> **-          **Multithreading support in UI and SDK.****
>>
>> **-          **Expansion of user interface SDK so we can things other
>> than property pages.****
>>
>> **-          **Improvement to weight editing tools for
>> assigning/reassigning weights to bones and different envelopes****
>>
>> **-          **Etc..****
>>
>>  ****
>>
>> Maybe you don’t see the sore spots, but I certainly do.  The Softimage
>> core is where a lot of work is needed as many systems are unfinished or not
>> accessible which makes it very difficult to write custom tools or get
>> performance needed to serve larger scale pipelines.  That’s why a lot of
>> effort was put into ICE over the past few releases.  Unfortunately, some of
>> the areas of great need weren’t touched, or not touched enough.****
>>
>>  ****
>>
>>  ****
>>
>> Matt****
>>
>>  ****
>>
>>  ****
>>
>>  ****
>>
>>  ****
>>
>> *From:* [email protected] [
>> mailto:[email protected]<[email protected]>]
>> *On Behalf Of *Emilio Hernandez
>> *Sent:* Thursday, March 14, 2013 11:25 AM
>> *To:* [email protected]
>> *Subject:* Re: 2014 New feature list... minor corrections list... you
>> decide****
>>
>>  ****
>>
>> Well that sure is something people using Houdini appreciate and we using
>> AD products regret.   Perhaps updates are so Top Secret that AD doesn't
>> want other software companies to see what's coming up...   More of the
>> same.  In the meantime we can only hope that NEW IMPROVEMENTS  to Softimage
>> are coming.  Something like now you can have in Maya the Softimage color
>> scheme and vs., ...****
>>
>> But for some small things actually the way Softimage is now with the
>> participation of Exocortex, Eric Mootz, and the other addons that are
>> coming out, I think that there is not too much to improve...****
>>
>>  ****
>>
>> 2013/3/14 Mário Domingos <[email protected]>****
>>
>> This is an example of a proper software update. ****
>>
>>  ****
>>
>>
>> http://www.sidefx.com/index.php?option=com_content&task=view&id=2447&Itemid=360
>> ****
>>
>> Mário Domingos****
>>
>>  ****
>>
>> www.mariodomingos.com****
>>
>>  ****
>>
>>  ****
>>
>> Sent from my super iPhone****
>>
>>  ****
>>
>>
>> On 14/03/2013, at 17:10, Doeke Wartena <[email protected]> wrote:****
>>
>> I would like if you can see the size of objects so it's easier to make
>> models for 3d printing.****
>>
>>  ****
>>
>> 2013/3/14 Francois Lord <[email protected]>****
>>
>> +1****
>>
>>
>>
>> On 14/03/2013 09:45, Eric Lampi wrote:****
>>
>> Guys,
>>
>> Don't you think it's better to just wait for the list to be released
>> before getting too worked up over it?****
>>
>>  ****
>>
>>  ****
>>
>>
>>
>>
>> --
>> ****
>>
>> ** **
>>
>
>

Reply via email to