I totally agree with Alan, you can't expect a whole new team to be fully operational the first year on a software like SI. AD's big mistake was that they didn't kept anyone form the previous one, they should have done this in two steps.
my 2 cents ----------------------------------------------- Ahmidou Lyazidi Director | TD | CG artist http://vimeo.com/ahmidou/videos 2013/3/15 Alan Fregtman <[email protected]> > I think what Francois was probably trying to say (and what I would say) is > it takes some time to truly understand the core of an enormous codebase > like that of any DCC, and to expect core/architectural changes this early > is probably too optimistic. I don't think one should jump to conclusions > off a lack of considerable core changes in the first year. There's probably > millions of lines of code from various eras and authors. > > If this is it for 2014, I for one will give them the benefit of the doubt > for this first release with the new team, and look with hopeful eyes at > what 2015 might enhance or bring. > > > > On Thu, Mar 14, 2013 at 5:06 PM, Matt Lind <[email protected]>wrote: > >> I wouldn’t go that far.**** >> >> ** ** >> >> Sure, the entire team was changed, but to say they cannot make core >> changes implies the product cannot be further developed. In which case, >> why make the dev team change at all? Seems rather pointless to move >> development to an entirely different country and hire specialists for a >> short term maintenance project. Who would want to be employed in that >> scenario knowing that was the case? Not exactly job stability.**** >> >> ** ** >> >> ** ** >> >> Matt**** >> >> ** ** >> >> ** ** >> >> ** ** >> >> *From:* [email protected] [mailto: >> [email protected]] *On Behalf Of *Francois Lord >> *Sent:* Thursday, March 14, 2013 12:54 PM >> >> *To:* [email protected] >> *Subject:* Re: 2014 New feature list... minor corrections list... you >> decide**** >> >> ** ** >> >> I wouldn't expect many changes in the core since the development team has >> changed entirely. >> >From what I've heard, 3dsMax has the same problem. The core engineers >> have all left over time and the new team can only add new buttons. I >> suspect the same is happening for Softimage. >> >> This is unfortunate, but very understandable. >> >> **** >> >> On 14/03/2013 14:50, Matt Lind wrote:**** >> >> WTF? There are **plenty** of areas that need improvement in Softimage:** >> ** >> >> **** >> >> **- **ASCII file format support for forward/backwards >> compatibility and external access for custom development**** >> >> **- **Realtime Shaders (High Quality Viewport) can use a >> complete rebuild as the current one is near useless.**** >> >> **- **Completion of NURBS curve and surface modeling SDK and >> tools**** >> >> **- **Support for topology generators in SDK outside of ICE**** >> >> **- **Multithreading support in UI and SDK.**** >> >> **- **Expansion of user interface SDK so we can things other >> than property pages.**** >> >> **- **Improvement to weight editing tools for >> assigning/reassigning weights to bones and different envelopes**** >> >> **- **Etc..**** >> >> **** >> >> Maybe you don’t see the sore spots, but I certainly do. The Softimage >> core is where a lot of work is needed as many systems are unfinished or not >> accessible which makes it very difficult to write custom tools or get >> performance needed to serve larger scale pipelines. That’s why a lot of >> effort was put into ICE over the past few releases. Unfortunately, some of >> the areas of great need weren’t touched, or not touched enough.**** >> >> **** >> >> **** >> >> Matt**** >> >> **** >> >> **** >> >> **** >> >> **** >> >> *From:* [email protected] [ >> mailto:[email protected]<[email protected]>] >> *On Behalf Of *Emilio Hernandez >> *Sent:* Thursday, March 14, 2013 11:25 AM >> *To:* [email protected] >> *Subject:* Re: 2014 New feature list... minor corrections list... you >> decide**** >> >> **** >> >> Well that sure is something people using Houdini appreciate and we using >> AD products regret. Perhaps updates are so Top Secret that AD doesn't >> want other software companies to see what's coming up... More of the >> same. In the meantime we can only hope that NEW IMPROVEMENTS to Softimage >> are coming. Something like now you can have in Maya the Softimage color >> scheme and vs., ...**** >> >> But for some small things actually the way Softimage is now with the >> participation of Exocortex, Eric Mootz, and the other addons that are >> coming out, I think that there is not too much to improve...**** >> >> **** >> >> 2013/3/14 Mário Domingos <[email protected]>**** >> >> This is an example of a proper software update. **** >> >> **** >> >> >> http://www.sidefx.com/index.php?option=com_content&task=view&id=2447&Itemid=360 >> **** >> >> Mário Domingos**** >> >> **** >> >> www.mariodomingos.com**** >> >> **** >> >> **** >> >> Sent from my super iPhone**** >> >> **** >> >> >> On 14/03/2013, at 17:10, Doeke Wartena <[email protected]> wrote:**** >> >> I would like if you can see the size of objects so it's easier to make >> models for 3d printing.**** >> >> **** >> >> 2013/3/14 Francois Lord <[email protected]>**** >> >> +1**** >> >> >> >> On 14/03/2013 09:45, Eric Lampi wrote:**** >> >> Guys, >> >> Don't you think it's better to just wait for the list to be released >> before getting too worked up over it?**** >> >> **** >> >> **** >> >> >> >> >> -- >> **** >> >> ** ** >> > >

