I think what Francois was probably trying to say (and what I would say) is
it takes some time to truly understand the core of an enormous codebase
like that of any DCC, and to expect core/architectural changes this early
is probably too optimistic. I don't think one should jump to conclusions
off a lack of considerable core changes in the first year. There's probably
millions of lines of code from various eras and authors.

If this is it for 2014, I for one will give them the benefit of the doubt
for this first release with the new team, and look with hopeful eyes at
what 2015 might enhance or bring.



On Thu, Mar 14, 2013 at 5:06 PM, Matt Lind <[email protected]> wrote:

> I wouldn’t go that far.****
>
> ** **
>
> Sure, the entire team was changed, but to say they cannot make core
> changes implies the product cannot be further developed.  In which case,
> why make the dev team change at all?  Seems rather pointless to move
> development to an entirely different country and hire specialists for a
> short term maintenance project.  Who would want to be employed in that
> scenario knowing that was the case?  Not exactly job stability.****
>
> ** **
>
> ** **
>
> Matt****
>
> ** **
>
> ** **
>
> ** **
>
> *From:* [email protected] [mailto:
> [email protected]] *On Behalf Of *Francois Lord
> *Sent:* Thursday, March 14, 2013 12:54 PM
>
> *To:* [email protected]
> *Subject:* Re: 2014 New feature list... minor corrections list... you
> decide****
>
> ** **
>
> I wouldn't expect many changes in the core since the development team has
> changed entirely.
> From what I've heard, 3dsMax has the same problem. The core engineers have
> all left over time and the new team can only add new buttons. I suspect the
> same is happening for Softimage.
>
> This is unfortunate, but very understandable.
>
> ****
>
> On 14/03/2013 14:50, Matt Lind wrote:****
>
> WTF?  There are **plenty** of areas that need improvement in Softimage:***
> *
>
>  ****
>
> **-          **ASCII file format support for forward/backwards
> compatibility and external access for custom development****
>
> **-          **Realtime Shaders (High Quality Viewport) can use a
> complete rebuild as the current one is near useless.****
>
> **-          **Completion of NURBS curve and surface modeling SDK and
> tools****
>
> **-          **Support for topology generators in SDK outside of ICE****
>
> **-          **Multithreading support in UI and SDK.****
>
> **-          **Expansion of user interface SDK so we can things other
> than property pages.****
>
> **-          **Improvement to weight editing tools for
> assigning/reassigning weights to bones and different envelopes****
>
> **-          **Etc..****
>
>  ****
>
> Maybe you don’t see the sore spots, but I certainly do.  The Softimage
> core is where a lot of work is needed as many systems are unfinished or not
> accessible which makes it very difficult to write custom tools or get
> performance needed to serve larger scale pipelines.  That’s why a lot of
> effort was put into ICE over the past few releases.  Unfortunately, some of
> the areas of great need weren’t touched, or not touched enough.****
>
>  ****
>
>  ****
>
> Matt****
>
>  ****
>
>  ****
>
>  ****
>
>  ****
>
> *From:* [email protected] [
> mailto:[email protected]<[email protected]>]
> *On Behalf Of *Emilio Hernandez
> *Sent:* Thursday, March 14, 2013 11:25 AM
> *To:* [email protected]
> *Subject:* Re: 2014 New feature list... minor corrections list... you
> decide****
>
>  ****
>
> Well that sure is something people using Houdini appreciate and we using
> AD products regret.   Perhaps updates are so Top Secret that AD doesn't
> want other software companies to see what's coming up...   More of the
> same.  In the meantime we can only hope that NEW IMPROVEMENTS  to Softimage
> are coming.  Something like now you can have in Maya the Softimage color
> scheme and vs., ...****
>
> But for some small things actually the way Softimage is now with the
> participation of Exocortex, Eric Mootz, and the other addons that are
> coming out, I think that there is not too much to improve...****
>
>  ****
>
> 2013/3/14 Mário Domingos <[email protected]>****
>
> This is an example of a proper software update. ****
>
>  ****
>
>
> http://www.sidefx.com/index.php?option=com_content&task=view&id=2447&Itemid=360
> ****
>
> Mário Domingos****
>
>  ****
>
> www.mariodomingos.com****
>
>  ****
>
>  ****
>
> Sent from my super iPhone****
>
>  ****
>
>
> On 14/03/2013, at 17:10, Doeke Wartena <[email protected]> wrote:****
>
> I would like if you can see the size of objects so it's easier to make
> models for 3d printing.****
>
>  ****
>
> 2013/3/14 Francois Lord <[email protected]>****
>
> +1****
>
>
>
> On 14/03/2013 09:45, Eric Lampi wrote:****
>
> Guys,
>
> Don't you think it's better to just wait for the list to be released
> before getting too worked up over it?****
>
>  ****
>
>  ****
>
>
>
>
> --
> ****
>
> ** **
>

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