In three steps then, with one core dev working on site with the new team for 2014 to make the relay process smoother.
Le 15 mars 2013 à 09:04, Matt Lind <[email protected]> a écrit : > They did do it in two steps. That’s partly why the feature lists of the past > few releases were larger. > > > Matt > > > From: [email protected] > [mailto:[email protected]] On Behalf Of Ahmidou Lyazidi > Sent: Thursday, March 14, 2013 3:01 PM > To: [email protected] > Subject: Re: 2014 New feature list... minor corrections list... you decide > > I totally agree with Alan, you can't expect a whole new team to be fully > operational the first year on a software like SI. > AD's big mistake was that they didn't kept anyone form the previous one, they > should have done this in two steps. > > my 2 cents > > ----------------------------------------------- > Ahmidou Lyazidi > Director | TD | CG artist > http://vimeo.com/ahmidou/videos > > > 2013/3/15 Alan Fregtman <[email protected]> > I think what Francois was probably trying to say (and what I would say) is it > takes some time to truly understand the core of an enormous codebase like > that of any DCC, and to expect core/architectural changes this early is > probably too optimistic. I don't think one should jump to conclusions off a > lack of considerable core changes in the first year. There's probably > millions of lines of code from various eras and authors. > > If this is it for 2014, I for one will give them the benefit of the doubt for > this first release with the new team, and look with hopeful eyes at what 2015 > might enhance or bring. > > > > On Thu, Mar 14, 2013 at 5:06 PM, Matt Lind <[email protected]> wrote: > I wouldn’t go that far. > > Sure, the entire team was changed, but to say they cannot make core changes > implies the product cannot be further developed. In which case, why make the > dev team change at all? Seems rather pointless to move development to an > entirely different country and hire specialists for a short term maintenance > project. Who would want to be employed in that scenario knowing that was the > case? Not exactly job stability. > > > Matt > > > > From: [email protected] > [mailto:[email protected]] On Behalf Of Francois Lord > Sent: Thursday, March 14, 2013 12:54 PM > > To: [email protected] > Subject: Re: 2014 New feature list... minor corrections list... you decide > > I wouldn't expect many changes in the core since the development team has > changed entirely. > >From what I've heard, 3dsMax has the same problem. The core engineers have > >all left over time and the new team can only add new buttons. I suspect the > >same is happening for Softimage. > > This is unfortunate, but very understandable. > > On 14/03/2013 14:50, Matt Lind wrote: > WTF? There are *plenty* of areas that need improvement in Softimage: > > - ASCII file format support for forward/backwards compatibility and > external access for custom development > > - Realtime Shaders (High Quality Viewport) can use a complete > rebuild as the current one is near useless. > > - Completion of NURBS curve and surface modeling SDK and tools > > - Support for topology generators in SDK outside of ICE > > - Multithreading support in UI and SDK. > > - Expansion of user interface SDK so we can things other than > property pages. > > - Improvement to weight editing tools for assigning/reassigning > weights to bones and different envelopes > > - Etc.. > > > Maybe you don’t see the sore spots, but I certainly do. The Softimage core > is where a lot of work is needed as many systems are unfinished or not > accessible which makes it very difficult to write custom tools or get > performance needed to serve larger scale pipelines. That’s why a lot of > effort was put into ICE over the past few releases. Unfortunately, some of > the areas of great need weren’t touched, or not touched enough. > > > Matt > > > > > From: [email protected] > [mailto:[email protected]] On Behalf Of Emilio Hernandez > Sent: Thursday, March 14, 2013 11:25 AM > To: [email protected] > Subject: Re: 2014 New feature list... minor corrections list... you decide > > Well that sure is something people using Houdini appreciate and we using AD > products regret. Perhaps updates are so Top Secret that AD doesn't want > other software companies to see what's coming up... More of the same. In > the meantime we can only hope that NEW IMPROVEMENTS to Softimage are coming. > Something like now you can have in Maya the Softimage color scheme and vs., > ... > > But for some small things actually the way Softimage is now with the > participation of Exocortex, Eric Mootz, and the other addons that are coming > out, I think that there is not too much to improve... > > > 2013/3/14 Mário Domingos <[email protected]> > This is an example of a proper software update. > > http://www.sidefx.com/index.php?option=com_content&task=view&id=2447&Itemid=360 > > Mário Domingos > > www.mariodomingos.com > > > Sent from my super iPhone > > > On 14/03/2013, at 17:10, Doeke Wartena <[email protected]> wrote: > > I would like if you can see the size of objects so it's easier to make models > for 3d printing. > > 2013/3/14 Francois Lord <[email protected]> > +1 > > > On 14/03/2013 09:45, Eric Lampi wrote: > Guys, > > Don't you think it's better to just wait for the list to be released before > getting too worked up over it? > > > > > > > -- > > >

