In three steps then, with one core dev working on site with the new team for 
2014 to make the relay process smoother.

Le 15 mars 2013 à 09:04, Matt Lind <[email protected]> a écrit :

> They did do it in two steps.  That’s partly why the feature lists of the past 
> few releases were larger.
>  
>  
> Matt
>  
>  
> From: [email protected] 
> [mailto:[email protected]] On Behalf Of Ahmidou Lyazidi
> Sent: Thursday, March 14, 2013 3:01 PM
> To: [email protected]
> Subject: Re: 2014 New feature list... minor corrections list... you decide
>  
> I totally agree with Alan, you can't expect a whole new team to be fully 
> operational the first year on a software like SI.
> AD's big mistake was that they didn't kept anyone form the previous one, they 
> should have done this in two steps.
> 
> my 2 cents
> 
> -----------------------------------------------
> Ahmidou Lyazidi
> Director | TD | CG artist
> http://vimeo.com/ahmidou/videos
>  
> 
> 2013/3/15 Alan Fregtman <[email protected]>
> I think what Francois was probably trying to say (and what I would say) is it 
> takes some time to truly understand the core of an enormous codebase like 
> that of any DCC, and to expect core/architectural changes this early is 
> probably too optimistic. I don't think one should jump to conclusions off a 
> lack of considerable core changes in the first year. There's probably 
> millions of lines of code from various eras and authors.
>  
> If this is it for 2014, I for one will give them the benefit of the doubt for 
> this first release with the new team, and look with hopeful eyes at what 2015 
> might enhance or bring.
>  
>  
> 
> On Thu, Mar 14, 2013 at 5:06 PM, Matt Lind <[email protected]> wrote:
> I wouldn’t go that far.
>  
> Sure, the entire team was changed, but to say they cannot make core changes 
> implies the product cannot be further developed.  In which case, why make the 
> dev team change at all?  Seems rather pointless to move development to an 
> entirely different country and hire specialists for a short term maintenance 
> project.  Who would want to be employed in that scenario knowing that was the 
> case?  Not exactly job stability.
>  
>  
> Matt
>  
>  
>  
> From: [email protected] 
> [mailto:[email protected]] On Behalf Of Francois Lord
> Sent: Thursday, March 14, 2013 12:54 PM
> 
> To: [email protected]
> Subject: Re: 2014 New feature list... minor corrections list... you decide
>  
> I wouldn't expect many changes in the core since the development team has 
> changed entirely.
> >From what I've heard, 3dsMax has the same problem. The core engineers have 
> >all left over time and the new team can only add new buttons. I suspect the 
> >same is happening for Softimage. 
> 
> This is unfortunate, but very understandable.
> 
> On 14/03/2013 14:50, Matt Lind wrote:
> WTF?  There are *plenty* of areas that need improvement in Softimage:
>  
> -          ASCII file format support for forward/backwards compatibility and 
> external access for custom development
> 
> -          Realtime Shaders (High Quality Viewport) can use a complete 
> rebuild as the current one is near useless.
> 
> -          Completion of NURBS curve and surface modeling SDK and tools
> 
> -          Support for topology generators in SDK outside of ICE
> 
> -          Multithreading support in UI and SDK.
> 
> -          Expansion of user interface SDK so we can things other than 
> property pages.
> 
> -          Improvement to weight editing tools for assigning/reassigning 
> weights to bones and different envelopes
> 
> -          Etc..
> 
>  
> Maybe you don’t see the sore spots, but I certainly do.  The Softimage core 
> is where a lot of work is needed as many systems are unfinished or not 
> accessible which makes it very difficult to write custom tools or get 
> performance needed to serve larger scale pipelines.  That’s why a lot of 
> effort was put into ICE over the past few releases.  Unfortunately, some of 
> the areas of great need weren’t touched, or not touched enough.
>  
>  
> Matt
>  
>  
>  
>  
> From: [email protected] 
> [mailto:[email protected]] On Behalf Of Emilio Hernandez
> Sent: Thursday, March 14, 2013 11:25 AM
> To: [email protected]
> Subject: Re: 2014 New feature list... minor corrections list... you decide
>  
> Well that sure is something people using Houdini appreciate and we using AD 
> products regret.   Perhaps updates are so Top Secret that AD doesn't want 
> other software companies to see what's coming up...   More of the same.  In 
> the meantime we can only hope that NEW IMPROVEMENTS  to Softimage are coming. 
>  Something like now you can have in Maya the Softimage color scheme and vs., 
> ...
> 
> But for some small things actually the way Softimage is now with the 
> participation of Exocortex, Eric Mootz, and the other addons that are coming 
> out, I think that there is not too much to improve...
>  
> 
> 2013/3/14 Mário Domingos <[email protected]>
> This is an example of a proper software update. 
>  
> http://www.sidefx.com/index.php?option=com_content&task=view&id=2447&Itemid=360
> 
> Mário Domingos
>  
> www.mariodomingos.com
>  
>  
> Sent from my super iPhone
>  
> 
> On 14/03/2013, at 17:10, Doeke Wartena <[email protected]> wrote:
> 
> I would like if you can see the size of objects so it's easier to make models 
> for 3d printing.
>  
> 2013/3/14 Francois Lord <[email protected]>
> +1
> 
> 
> On 14/03/2013 09:45, Eric Lampi wrote:
> Guys,
> 
> Don't you think it's better to just wait for the list to be released before 
> getting too worked up over it?
> 
>  
>  
> 
> 
> 
> -- 
>  
>  
>  

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