I don't think this is a question of dev team. The same is true for Maya ,
not to the same extent but still the same.  The only real innovation has
been wiewport 2.0, which granted is great but Im a motion graphics guy,
while game devs might find it useful my use for it is fairly limited.
I'm not saying there isn't good features in the updates, but they're hardly
worth The cost of the subscription we have now.





On Thursday, March 14, 2013, Alan Fregtman wrote:

> I think what Francois was probably trying to say (and what I would say) is
> it takes some time to truly understand the core of an enormous codebase
> like that of any DCC, and to expect core/architectural changes this early
> is probably too optimistic. I don't think one should jump to conclusions
> off a lack of considerable core changes in the first year. There's probably
> millions of lines of code from various eras and authors.
>
> If this is it for 2014, I for one will give them the benefit of the doubt
> for this first release with the new team, and look with hopeful eyes at
> what 2015 might enhance or bring.
>
>
>
> On Thu, Mar 14, 2013 at 5:06 PM, Matt Lind <ml...@carbinestudios.com>wrote:
>
> I wouldn’t go that far.****
>
> ** **
>
> Sure, the entire team was changed, but to say they cannot make core
> changes implies the product cannot be further developed.  In which case,
> why make the dev team change at all?  Seems rather pointless to move
> development to an entirely different country and hire specialists for a
> short term maintenance project.  Who would want to be employed in that
> scenario knowing that was the case?  Not exactly job stability.****
>
> ** **
>
> ** **
>
> Matt****
>
> ** **
>
> ** **
>
> ** **
>
> *From:* softimage-boun...@listproc.autodesk.com [mailto:
> softimage-boun...@listproc.autodesk.com] *On Behalf Of *Francois Lord
> *Sent:* Thursday, March 14, 2013 12:54 PM
>
> *To:* softimage@listproc.autodesk.com
> *Subject:* Re: 2014 New feature list... minor corrections list... you
> decide****
>
> ** **
>
> I wouldn't expect many changes in the core since the development team has
> changed entirely.
> >From what I've heard, 3dsMax has the same problem. The core engineers
> have all left over time and the new team can only add new buttons. I
> suspect the same is happening for Softimage.
>
> This is unfortunate, but very understandable.
>
> ****
>
> On 14/03/2013 14:50, Matt Lind wrote:****
>
> WTF?  There are **plenty** of areas that need improvement in Softimage:***
> *
>
>  ****
>
> **-          **ASCII file format support for forward/backwards
> compatibility and external access for custom development****
>
> **-          **Realtime Shaders (High Quality Viewport) can use a
> complete rebuild as the current one is near useless.****
>
> **
>
>

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