I remember the guys in the old Canada team saying that the current team was "trained" for 2 years before being let on their own... so, it was a two phase step...
2013/3/14 Ahmidou Lyazidi <[email protected]> > I totally agree with Alan, you can't expect a whole new team to be fully > operational the first year on a software like SI. > AD's big mistake was that they didn't kept anyone form the previous one, > they should have done this in two steps. > > my 2 cents > > ----------------------------------------------- > Ahmidou Lyazidi > Director | TD | CG artist > http://vimeo.com/ahmidou/videos > > > 2013/3/15 Alan Fregtman <[email protected]> > >> I think what Francois was probably trying to say (and what I would say) >> is it takes some time to truly understand the core of an enormous codebase >> like that of any DCC, and to expect core/architectural changes this early >> is probably too optimistic. I don't think one should jump to conclusions >> off a lack of considerable core changes in the first year. There's probably >> millions of lines of code from various eras and authors. >> >> If this is it for 2014, I for one will give them the benefit of the doubt >> for this first release with the new team, and look with hopeful eyes at >> what 2015 might enhance or bring. >> >> >> >> On Thu, Mar 14, 2013 at 5:06 PM, Matt Lind <[email protected]>wrote: >> >>> I wouldn’t go that far.**** >>> >>> ** ** >>> >>> Sure, the entire team was changed, but to say they cannot make core >>> changes implies the product cannot be further developed. In which case, >>> why make the dev team change at all? Seems rather pointless to move >>> development to an entirely different country and hire specialists for a >>> short term maintenance project. Who would want to be employed in that >>> scenario knowing that was the case? Not exactly job stability.**** >>> >>> ** ** >>> >>> ** ** >>> >>> Matt**** >>> >>> ** ** >>> >>> ** ** >>> >>> ** ** >>> >>> *From:* [email protected] [mailto: >>> [email protected]] *On Behalf Of *Francois Lord >>> *Sent:* Thursday, March 14, 2013 12:54 PM >>> >>> *To:* [email protected] >>> *Subject:* Re: 2014 New feature list... minor corrections list... you >>> decide**** >>> >>> ** ** >>> >>> I wouldn't expect many changes in the core since the development team >>> has changed entirely. >>> >From what I've heard, 3dsMax has the same problem. The core engineers >>> have all left over time and the new team can only add new buttons. I >>> suspect the same is happening for Softimage. >>> >>> This is unfortunate, but very understandable. >>> >>> **** >>> >>> On 14/03/2013 14:50, Matt Lind wrote:**** >>> >>> WTF? There are **plenty** of areas that need improvement in Softimage:* >>> *** >>> >>> **** >>> >>> **- **ASCII file format support for forward/backwards >>> compatibility and external access for custom development**** >>> >>> **- **Realtime Shaders (High Quality Viewport) can use a >>> complete rebuild as the current one is near useless.**** >>> >>> **- **Completion of NURBS curve and surface modeling SDK and >>> tools**** >>> >>> **- **Support for topology generators in SDK outside of ICE**** >>> >>> **- **Multithreading support in UI and SDK.**** >>> >>> **- **Expansion of user interface SDK so we can things other >>> than property pages.**** >>> >>> **- **Improvement to weight editing tools for >>> assigning/reassigning weights to bones and different envelopes**** >>> >>> **- **Etc..**** >>> >>> **** >>> >>> Maybe you don’t see the sore spots, but I certainly do. The Softimage >>> core is where a lot of work is needed as many systems are unfinished or not >>> accessible which makes it very difficult to write custom tools or get >>> performance needed to serve larger scale pipelines. That’s why a lot of >>> effort was put into ICE over the past few releases. Unfortunately, some of >>> the areas of great need weren’t touched, or not touched enough.**** >>> >>> **** >>> >>> **** >>> >>> Matt**** >>> >>> **** >>> >>> **** >>> >>> **** >>> >>> **** >>> >>> *From:* [email protected] [ >>> mailto:[email protected]<[email protected]>] >>> *On Behalf Of *Emilio Hernandez >>> *Sent:* Thursday, March 14, 2013 11:25 AM >>> *To:* [email protected] >>> *Subject:* Re: 2014 New feature list... minor corrections list... you >>> decide**** >>> >>> **** >>> >>> Well that sure is something people using Houdini appreciate and we using >>> AD products regret. Perhaps updates are so Top Secret that AD doesn't >>> want other software companies to see what's coming up... More of the >>> same. In the meantime we can only hope that NEW IMPROVEMENTS to Softimage >>> are coming. Something like now you can have in Maya the Softimage color >>> scheme and vs., ...**** >>> >>> But for some small things actually the way Softimage is now with the >>> participation of Exocortex, Eric Mootz, and the other addons that are >>> coming out, I think that there is not too much to improve...**** >>> >>> **** >>> >>> 2013/3/14 Mário Domingos <[email protected]>**** >>> >>> This is an example of a proper software update. **** >>> >>> **** >>> >>> >>> http://www.sidefx.com/index.php?option=com_content&task=view&id=2447&Itemid=360 >>> **** >>> >>> Mário Domingos**** >>> >>> **** >>> >>> www.mariodomingos.com**** >>> >>> **** >>> >>> **** >>> >>> Sent from my super iPhone**** >>> >>> **** >>> >>> >>> On 14/03/2013, at 17:10, Doeke Wartena <[email protected]> wrote:**** >>> >>> I would like if you can see the size of objects so it's easier to make >>> models for 3d printing.**** >>> >>> **** >>> >>> 2013/3/14 Francois Lord <[email protected]>**** >>> >>> +1**** >>> >>> >>> >>> On 14/03/2013 09:45, Eric Lampi wrote:**** >>> >>> Guys, >>> >>> Don't you think it's better to just wait for the list to be released >>> before getting too worked up over it?**** >>> >>> **** >>> >>> **** >>> >>> >>> >>> >>> -- >>> **** >>> >>> ** ** >>> >> >> > -- Gustavo E Boehs http://www.gustavoeb.com.br/blog

