I remember the guys in the old Canada team saying that the current team was
"trained" for 2 years before being let on their own... so, it was a two
phase step...


2013/3/14 Ahmidou Lyazidi <[email protected]>

> I totally agree with Alan, you can't expect a whole new team to be fully
> operational the first year on a software like SI.
> AD's big mistake was that they didn't kept anyone form the previous one,
> they should have done this in two steps.
>
> my 2 cents
>
> -----------------------------------------------
> Ahmidou Lyazidi
> Director | TD | CG artist
> http://vimeo.com/ahmidou/videos
>
>
> 2013/3/15 Alan Fregtman <[email protected]>
>
>> I think what Francois was probably trying to say (and what I would say)
>> is it takes some time to truly understand the core of an enormous codebase
>> like that of any DCC, and to expect core/architectural changes this early
>> is probably too optimistic. I don't think one should jump to conclusions
>> off a lack of considerable core changes in the first year. There's probably
>> millions of lines of code from various eras and authors.
>>
>> If this is it for 2014, I for one will give them the benefit of the doubt
>> for this first release with the new team, and look with hopeful eyes at
>> what 2015 might enhance or bring.
>>
>>
>>
>> On Thu, Mar 14, 2013 at 5:06 PM, Matt Lind <[email protected]>wrote:
>>
>>> I wouldn’t go that far.****
>>>
>>> ** **
>>>
>>> Sure, the entire team was changed, but to say they cannot make core
>>> changes implies the product cannot be further developed.  In which case,
>>> why make the dev team change at all?  Seems rather pointless to move
>>> development to an entirely different country and hire specialists for a
>>> short term maintenance project.  Who would want to be employed in that
>>> scenario knowing that was the case?  Not exactly job stability.****
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> Matt****
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> ** **
>>>
>>> *From:* [email protected] [mailto:
>>> [email protected]] *On Behalf Of *Francois Lord
>>> *Sent:* Thursday, March 14, 2013 12:54 PM
>>>
>>> *To:* [email protected]
>>> *Subject:* Re: 2014 New feature list... minor corrections list... you
>>> decide****
>>>
>>> ** **
>>>
>>> I wouldn't expect many changes in the core since the development team
>>> has changed entirely.
>>> >From what I've heard, 3dsMax has the same problem. The core engineers
>>> have all left over time and the new team can only add new buttons. I
>>> suspect the same is happening for Softimage.
>>>
>>> This is unfortunate, but very understandable.
>>>
>>> ****
>>>
>>> On 14/03/2013 14:50, Matt Lind wrote:****
>>>
>>> WTF?  There are **plenty** of areas that need improvement in Softimage:*
>>> ***
>>>
>>>  ****
>>>
>>> **-          **ASCII file format support for forward/backwards
>>> compatibility and external access for custom development****
>>>
>>> **-          **Realtime Shaders (High Quality Viewport) can use a
>>> complete rebuild as the current one is near useless.****
>>>
>>> **-          **Completion of NURBS curve and surface modeling SDK and
>>> tools****
>>>
>>> **-          **Support for topology generators in SDK outside of ICE****
>>>
>>> **-          **Multithreading support in UI and SDK.****
>>>
>>> **-          **Expansion of user interface SDK so we can things other
>>> than property pages.****
>>>
>>> **-          **Improvement to weight editing tools for
>>> assigning/reassigning weights to bones and different envelopes****
>>>
>>> **-          **Etc..****
>>>
>>>  ****
>>>
>>> Maybe you don’t see the sore spots, but I certainly do.  The Softimage
>>> core is where a lot of work is needed as many systems are unfinished or not
>>> accessible which makes it very difficult to write custom tools or get
>>> performance needed to serve larger scale pipelines.  That’s why a lot of
>>> effort was put into ICE over the past few releases.  Unfortunately, some of
>>> the areas of great need weren’t touched, or not touched enough.****
>>>
>>>  ****
>>>
>>>  ****
>>>
>>> Matt****
>>>
>>>  ****
>>>
>>>  ****
>>>
>>>  ****
>>>
>>>  ****
>>>
>>> *From:* [email protected] [
>>> mailto:[email protected]<[email protected]>]
>>> *On Behalf Of *Emilio Hernandez
>>> *Sent:* Thursday, March 14, 2013 11:25 AM
>>> *To:* [email protected]
>>> *Subject:* Re: 2014 New feature list... minor corrections list... you
>>> decide****
>>>
>>>  ****
>>>
>>> Well that sure is something people using Houdini appreciate and we using
>>> AD products regret.   Perhaps updates are so Top Secret that AD doesn't
>>> want other software companies to see what's coming up...   More of the
>>> same.  In the meantime we can only hope that NEW IMPROVEMENTS  to Softimage
>>> are coming.  Something like now you can have in Maya the Softimage color
>>> scheme and vs., ...****
>>>
>>> But for some small things actually the way Softimage is now with the
>>> participation of Exocortex, Eric Mootz, and the other addons that are
>>> coming out, I think that there is not too much to improve...****
>>>
>>>  ****
>>>
>>> 2013/3/14 Mário Domingos <[email protected]>****
>>>
>>> This is an example of a proper software update. ****
>>>
>>>  ****
>>>
>>>
>>> http://www.sidefx.com/index.php?option=com_content&task=view&id=2447&Itemid=360
>>> ****
>>>
>>> Mário Domingos****
>>>
>>>  ****
>>>
>>> www.mariodomingos.com****
>>>
>>>  ****
>>>
>>>  ****
>>>
>>> Sent from my super iPhone****
>>>
>>>  ****
>>>
>>>
>>> On 14/03/2013, at 17:10, Doeke Wartena <[email protected]> wrote:****
>>>
>>> I would like if you can see the size of objects so it's easier to make
>>> models for 3d printing.****
>>>
>>>  ****
>>>
>>> 2013/3/14 Francois Lord <[email protected]>****
>>>
>>> +1****
>>>
>>>
>>>
>>> On 14/03/2013 09:45, Eric Lampi wrote:****
>>>
>>> Guys,
>>>
>>> Don't you think it's better to just wait for the list to be released
>>> before getting too worked up over it?****
>>>
>>>  ****
>>>
>>>  ****
>>>
>>>
>>>
>>>
>>> --
>>> ****
>>>
>>> ** **
>>>
>>
>>
>


-- 
Gustavo E Boehs
http://www.gustavoeb.com.br/blog

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