This is very personal but i personally feel that for any ice enthusiasts, the enhanced ice crowds, ice overrides and ice syflex and the ability to slow down time ("bullet time") or shuffle time mapping on ice simulation with the help of camera sequencer are plus points to get 2014.
On 27 Mar, 2013, at 9:10 PM, "Chris Chia" <chris.c...@autodesk.com<mailto:chris.c...@autodesk.com>> wrote: It makes it so much easier to override parameters without going thru the hard way with the custom parameters... And it makes it easy to track what parameters have been overridden with the visual aids in the ice tree... On 27 Mar, 2013, at 9:07 PM, "Rob Chapman" <tekano....@gmail.com<mailto:tekano....@gmail.com>> wrote: yes, I thought that too, we are allowed to talk about this now right? the NDA is over? but a big EG is you could vary the number of particles in different passes. personally, for this I have different point clouds per pass but hey, a feature is a feature... :) On 27 March 2013 13:58, Felix Geremus <felixgere...@googlemail.com<mailto:felixgere...@googlemail.com>> wrote: Soooo, can somebody enlighten me what's so great about ICE overrides (one of our 4 amazing new features)? I just watched the video and all that can be done since forever by overriding the values of low level nodes instead of exposed compound parameters? Or am I missing something? Felix
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